Gia sas.Thelo help.Kano teleport apo giran se aden kai me metaferi kanonika.Ama kano teleport apo aden se giran i ama me filakiso kai patao na me vgali apo tin filaki me petai kai troo to parakato critical error.Exo kani update to client mou kai exo dokimasi posa server pack ala olo to idio problem.Plz help me.
Hi I take this critical error when i am teleporting from aden to giran or when i take myself from jail.If i will teleport from giran to aden it teleporting me but from aden to giran it kicks me and i take this critical error.Plz help me.I have perform full ubdate to my client and i have test many server packs and i have the same problem.Plz help and sorry for my bad english.
General protection fault!
History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial10) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial10) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_23.ShadowProjector66) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_23.ShadowProjector66) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_23.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine:etachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Hi I take this critical error when i am teleporting from aden to giran or when i take myself from jail.If i will teleport from giran to aden it teleporting me but from aden to giran it kicks me and i take this critical error.Plz help me.I have perform full ubdate to my client and i have test many server packs and i have the same problem.Plz help and sorry for my bad english.
General protection fault!
History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial10) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial10) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_23.ShadowProjector66) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_23.ShadowProjector66) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_23.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine:etachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop