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GSSM - A new mu website system

Newbie Spellweaver
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I'm into CodeIgniter framework. Looking forward for github repo for this project.

well I belive that any one who knows php will handle any kind of framework,if your interested helping with the development ,contact me via pm.

I still havent done much,as mentioned in the first post but I did some part of authenticating,made it to work with mu as laravel has its own password encrypt witch wont work for mu servers as they use custom md5/plan text
 
Junior Spellweaver
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well I belive that any one who knows php will handle any kind of framework,if your interested helping with the development ,contact me via pm.

I still havent done much,as mentioned in the first post but I did some part of authenticating,made it to work with mu as laravel has its own password encrypt witch wont work for mu servers as they use custom md5/plan text

Just don't use Laravel's built-in password encryption. You could check MU Core's md5 password hashing for MU server.
 
Newbie Spellweaver
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Just don't use Laravel's built-in password encryption. You could check MU Core's md5 password hashing for MU server.

But laravel already got a very nice authenticating system with a password reminder so its kinda waste rewrite everything,just changed it to match mu not that hard
 
Newbie Spellweaver
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Hello ragezoners just wanted to let know this project isnt dead although it has been long time since updating,as those days I got some free time
I have added few things and also updated to latest laravel stable version 4.2 [will be updated to 5.0 once released],will post new progress soon at first post.

now days im working on the item class [create item,search empty spot on warehouse,view warehouse,view inventory]
and I have searched everywhere to find some new data [as new seasons seem to pass item id limit of 255] also lots of data was wrong [socket level,socket text,harmony and many more]
this seem like mu community doesnt have a quality item class/function.

just to give you example of how bad it is ill show you 2 different parts of a code I saw on the net -

if ($ii > 0)
$tipche = 2;
$fquery = $core_db->Execute("select ancient_id,i_type,i_id,name,i_stick_level,i_option,i_exc_option,i_socket_option,i_harmony_option,size_x,size_y from MUCore_Shop_Items where i_id=" . $aa . " and i_type=" . $itemtype . " and i_stick_level=" . $itemlevel);
if ($fquery->EOF) {
$fquery = $core_db->Execute("select ancient_id,i_type,i_id,name,i_stick_level,i_option,i_exc_option,i_socket_option,i_harmony_option,size_x,size_y from MUCore_Shop_Items where i_id=" . $aa . " and i_type=" . $itemtype);
$nolevel = 0;
}

The query could easily go as -
SELECT TOP 1 ancient_id,i_type,i_id,name,i_stick_level,i_option,i_exc_option,i_socket_option,i_harmony_option,size_x,size_y
FROM [MuOnline].[dbo].[MUCore_Shop_Items] where i_id=" . $aa . " and i_type=" . $itemtype . " ORDER by i_stick_level DESC
Dont you think its a way cleaner way ? well I guess mu web developers doesnt as none seem to do so.

same for this one -
$query = $core_db->Execute("select top 1 size_x,size_y from MUCore_Shop_Items where i_id='" . hexdec(substr($_item, 0, 2)) . "' and i_type='" . $type . "'");
$query = $query->fetchrow();
this query will run for each item you have at warehouse,does this make any sense to you ?
just to make it clear for no developers,this could run up to 120 times each time this function runs,just to set your head straight,normal website takes about 10-15 queries a page,you got 120 for just 1 function,thats surely a total waste of cpu and loading times
wouldnt it be better implode all the item ids & types into 1 query[or few with chunk in case you really worry about memory] and then retrive the item x and y sizes ?

well theres lots of research to be done to obtain the currect data but im pretty sure ill end the base of item info in a few days and then the create part should be easier.

also if theres a designer out there whos willing to donate one of his works/create a new one to this project I would love to
 
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