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- Aug 26, 2010
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When adding maps you will need the map file along with the litmodels.pck file and loddata.pck file for that map.
Make sure to add the map file to your server after doing so add it to your client. Make sure to patch both the loddata and litmodel files as well.
Once you do that you will need to click on gs.conf that is located in your server. The code of it is below.
After clicking gs.conf you'll have to add the new map to the start up list.
Once you see that you will edit it.
ex:
As you see I used gs30 as a example. Though you do not have to rename the map folder z30 to make the map work.
So lets say that we are working with map a13
We would add it like so:
The name of the map does not matter. It could be a13 or even z13, Though the server does not run by the name of the map it runs by the "gs"
When adding a new map it is best to add it above gs309 to prevent bugs.
Once done go into your elements.data and search for the keyword "Teleport" once there edit the id teleport 2043.
After doing so go below the current teleport listings and add the information needed to go to that map. So if you wanted to go to the a13 map you'd type 30 as the maps teleport location. 30 = gs30
Once you have the X Y Z Coords set save the elements.data and patch it to your client and server.
Then test it out. You will have to mess around with the Coords until you find the one you like.
It is best to use element_tt to edit the X Y Z coords. Most of the other editors bugs.
Note: Maps from other PWE games may be harder to add then the current game maps.
Make sure that the map that you try to add has all the files it needs listed in that folder, or the map won't work.
Hope this helps!
Henmoro.
Make sure to add the map file to your server after doing so add it to your client. Make sure to patch both the loddata and litmodel files as well.
Once you do that you will need to click on gs.conf that is located in your server. The code of it is below.
Code:
;Mcncc.com
[General]
world_servers = gs01;gs02;gs03;gs04;gs05;gs06;gs07;gs08;gs09;gs10;gs11;gs12;gs13;gs14;gs15;gs16;gs17;gs18;gs19;gs20;gs309;gs312;gs314;bg01;bg02;bg03;bg04;bg05;bg06;bg07;bg08;bg09;bg10,bg21;bg22;bg23;bg24;bg25;bg26;bg27;bg28;
instance_servers =
AntiWallow = true
OfflineBonus = 1
BreakDropItem = 1
GShopBonusRatio = 1
[Identify]
ServerID = 1
Name = 422测试服
[WallowLight]
exp = 100f
sp = 100f
item = 100f
money = 100f
task_exp = 100f
task_sp = 100f
task_money = 100f
[WallowHeavy]
exp = 100
sp = 100
item = 100
money = 100
task_exp = 100
task_sp = 100
task_money = 100
[WallowTime]
TimeLight = 10
TimeHeavy = 20
TimeClear = 15
ClearMode = RestTime
[Param]
;未使用
forbid_trade = 0
[DoubleExp]
;起始时间 分 时 日(周中)
clear_day = 0 1 1
;起始时的时间积累数(秒)
first_rest_time = 3600
;每次增加时间所需要的时间间隔 小时
rest_period = 24
;每次时间间隔增加的时间(秒)
rest_time_unit = 0
;最大积累时间(秒)
max_rest_time = 25200
[AddrAlias]
TEST = 127.0.0.1
[MoveMap]
Path = movemap
WaterPath = watermap
AirPath = airmap
[Script]
GlobalScript = /usr/rain/gamed/global_script.lua
[Template]
Root = /usr/rain/gamed/config/
itemDataFile = elements.data
QuestPackage = tasks.data
QuestPackage2 = dyn_tasks.data
QuestForbid = forbidden_task.txt
GlobalData = world_targets.sev
PolicyData = aipolicy.data
DropData = extra_drops.sev
MallData = gshop.data
LuaData = global_api.lua
CollisionElement = elements.nmd
RestartShell = /usr/rain/gamed/restart
TopListScript = topscript
RegionFile = precinct.sev
RegionFile2 = region.sev
NPCGenFile = npcgen.data
PathFile = path.sev
PocketItemFile = item_pocketable.txt
BonusMallData = gshop1.data
#grid的格式是 {行数,列数,单元格的大小,起始x坐标,起始y坐标
#grid的大小范围是{startx,starty,startx + column *step,starty + row*column}格式是 {left,top,right,bottom}
#本地区域,表示这个服务器管辖的区域,超出这个区域应该进行服务其跳转
#local_region = {-20,-5632.0,4096.0,5632.0}
[World_gs01]
index = 1
tag = 1
cid = 0,2,13
base_path = z1/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs01]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs02]
index = 2
tag = 2
cid = 0,2,13
base_path = z2/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs02]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs03]
index = 3
tag = 3
cid = 0,2,13
base_path = z3/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs03]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs04]
index = 4
tag = 4
cid = 0,2,13
base_path = z4/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs04]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs05]
index = 5
tag = 5
cid = 0,2,13
base_path = z5/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs05]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs06]
index = 6
tag = 6
cid = 0,2,13
base_path = z6/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs06]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs07]
index = 7
tag = 7
cid = 0,2,13
base_path = z7/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs07]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs08]
index = 8
tag = 8
cid = 0,2,13
base_path = z8/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs08]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs09]
index = 9
tag = 9
cid = 0,2,13
base_path = z9/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs09]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs10]
index = 10
tag = 10
cid = 0,2,13
base_path = z10/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs10]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs11]
index = 11
tag = 11
cid = 0,2,13
base_path = z11/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs11]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[world_gs12]
index = 12
tag = 12
cid = 0,2,13
base_path = z12/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[terrain_gs12]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[world_gs13]
index = 13
tag = 13
cid = 0,2,13
base_path = z13/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[terrain_gs13]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[world_gs14]
index = 14
tag = 14
cid = 0,2,13
base_path = z14/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[terrain_gs14]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs15]
index = 15
tag = 15
cid = 0,2,13
base_path = z15/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs15]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs16]
index = 16
tag = 16
cid = 0,2,13
base_path = z16/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs16]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs17]
index = 17
tag = 17
cid = 0,2,13
base_path = z17/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs17]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs18]
index = 18
tag = 18
cid = 15,2,13
base_path = z18/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;faction-team;noduel;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs18]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs19]
index = 19
tag = 19
cid = 0,2,13
base_path = z19/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;
player_capacity = 4096
[Terrain_gs19]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs20]
index = 20
tag = 20
cid = 0,2,13
base_path = z20/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs20]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs309]
index = 309
tag = 309
cid = 0,2,13
base_path = d09/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs309]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs312]
index = 312
tag = 312
cid = 0,2,13
base_path = d12/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs312]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_gs314]
index = 314
tag = 314
cid = 0,2,13
base_path = d14/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;no-fly;
player_capacity = 4096
[Terrain_gs314]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg01]
is_battle_world = 1
battle_id = 1
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 101
tag = 101
cid = 10001,2,13
base_path = b01/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg01]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg02]
is_battle_world = 1
battle_id = 2
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 102
tag = 102
cid = 10001,2,13
base_path = b02/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg02]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg03]
is_battle_world = 1
battle_id = 1
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 103
tag = 103
cid = 10001,2,13
base_path = b01/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg03]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg04]
is_battle_world = 1
battle_id = 2
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 104
tag = 104
cid = 10001,2,13
base_path = b02/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg04]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg05]
is_battle_world = 1
battle_id = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 105
tag = 105
cid = 10001,2,13
base_path = b03/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg05]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg06]
is_battle_world = 1
battle_id = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 106
tag = 106
cid = 10001,2,13
base_path = b03/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg06]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg07]
is_battle_world = 1
battle_id = 4
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 107
tag = 107
cid = 10001,2,13
base_path = b04/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg07]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg08]
is_battle_world = 1
battle_id = 4
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 108
tag = 108
cid = 10001,2,13
base_path = b04/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg08]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg09]
is_battle_world = 1
battle_id = 5
battle_type = 1
battle_max_player_count = 15
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 109
tag = 109
cid = 10001,2,13
base_path = b05/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
save_point = 1,204,172,117
limit = allow-root;no-couple-jump;noduel;use-save-point;
player_capacity = 4096
[Terrain_bg09]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg10]
is_battle_world = 1
battle_id = 5
battle_type = 1
battle_max_player_count = 15
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 110
tag = 110
cid = 10001,2,13
base_path = b05/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
save_point = 1,204,172,117
limit = allow-root;no-couple-jump;noduel;use-save-point;
player_capacity = 4096
[Terrain_bg10]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bf01]
battle_id = 1
use_for_battle = 1
battle_max_player_count = 500
battle_kickout_time_min = 300
battle_kickout_time_max = 400
battle_kickout_close_time = 500
battle_prepare_attacker = (35.9964,0,108.636)-(396.869,600,360.759)
battle_prepare_defender = (122.47,0,-452.728)-(327.992,600,-283.773)
battle_invalid_first_area = (-23.4735,0,-470.902)-(476.558,386,328.99)
battle_invalid_second_area = (-23.4735,528.788,-470.902)-(476.558,549.736,328.99)
index = 201
tag = 201
cid = 20001,2,13
base_path = c01/
max_sight_range = 30
max_visible_range = 120
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;gm-free;
player_capacity = 4096
[Terrain_bf01]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bf02]
battle_id = 1
use_for_battle = 0
battle_max_player_count = 500
battle_kickout_time_min = 300
battle_kickout_time_max = 400
battle_kickout_close_time = 450
battle_prepare_attacker = (35.9964,0,108.636)-(396.869,600,360.759)
battle_prepare_defender = (122.47,0,-452.728)-(327.992,600,-283.773)
battle_invalid_first_area = (-23.4735,0,-470.902)-(476.558,386,328.99)
battle_invalid_second_area = (-23.4735,528.788,-470.902)-(476.558,549.736,328.99)
index = 202
tag = 202
cid = 20001,2,13
base_path = c02/
max_sight_range = 30
max_visible_range = 120
grid = {50,50,30,-750,-750}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;gm-free;
player_capacity = 4096
[Terrain_bf02]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg21]
is_battle_world = 1
battle_id = 7
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 121
tag = 121
cid = 10001,2,13
base_path = b21/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;
player_capacity = 4096
[Terrain_bg21]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg22]
is_battle_world = 1
battle_id = 7
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 90
battle_need_level_max = 104
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 122
tag = 122
cid = 10001,2,13
base_path = b21/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;
player_capacity = 4096
[Terrain_bg22]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg23]
is_battle_world = 1
battle_id = 8
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 123
tag = 123
cid = 10001,2,13
base_path = b22/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;
player_capacity = 4096
[Terrain_bg23]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg24]
is_battle_world = 1
battle_id = 8
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 105
battle_need_level_max = 119
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 124
tag = 124
cid = 10001,2,13
base_path = b22/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;
player_capacity = 4096
[Terrain_bg24]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg25]
is_battle_world = 1
battle_id = 9
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 125
tag = 125
cid = 10001,2,13
base_path = b23/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;
player_capacity = 4096
[Terrain_bg25]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg26]
is_battle_world = 1
battle_id = 9
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 120
battle_need_level_max = 134
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 126
tag = 126
cid = 10001,2,13
base_path = b23/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;
player_capacity = 4096
[Terrain_bg26]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg27]
is_battle_world = 1
battle_id = 10
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 127
tag = 127
cid = 10001,2,13
base_path = b24/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;
player_capacity = 4096
[Terrain_bg27]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#--------------------------------------------------------------------------------------
[World_bg28]
is_battle_world = 1
battle_id = 10
battle_type = 3
battle_max_player_count = 15
battle_need_level_min = 135
battle_need_level_max = 150
reborn_count_need = 1
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 128
tag = 128
cid = 10001,2,13
base_path = b24/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;no-couple-jump;noduel;
player_capacity = 4096
[Terrain_bg28]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
#宋金战场
#--------------------------------------------------------------------------------------
[World_bg31]
is_battle_world = 1
battle_id = 12
battle_type = 5
battle_max_player_count = 200
battle_need_level_min = 1
battle_need_level_max = 150
battle_kickout_time_min = 10
battle_kickout_time_max = 20
battle_kickout_close_time = 30
index = 131
tag = 131
cid = 10003,2,13
base_path = b31/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;faction-team;no-fly;no-couple-jump;noduel;can-use-battleground-skill-mater;
;limit = allow-root;faction-team;no-couple-jump;noduel;can-use-battleground-skill-mater;
player_capacity = 4096
[Terrain_bg31]
szmappath = map
nareawidth = 512
nareaheight = 512
nnumareas = 1
nnumcols = 1
nnumrows = 1
vgridsize = 2.0f
vheightmin = 0.0f
vheightmax = 800.0f
a
After clicking gs.conf you'll have to add the new map to the start up list.
Code:
world_servers = gs01;gs02;gs03;gs04;gs05;gs06;gs07;gs08;gs09;gs10;gs11;gs12;gs13;gs14;gs15;gs16;gs17;gs18;gs19;gs20;gs309
Once you see that you will edit it.
ex:
Code:
world_servers = gs01;gs02;gs03;gs04;gs05;gs06;gs07;gs08;gs09;gs10;gs11;gs12;gs13;gs14;gs15;gs16;gs17;gs18;gs19;gs20;gs30;gs309
As you see I used gs30 as a example. Though you do not have to rename the map folder z30 to make the map work.
So lets say that we are working with map a13
We would add it like so:
Code:
[World_gs30]
index = 30
tag = 30
cid = 0,2,13
base_path = a13/
max_sight_range = 30
grid = {70,70,20.5,-717.5,-717.5}
local_region = {-512,-512.0} , {512.0,512.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs30]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
When adding a new map it is best to add it above gs309 to prevent bugs.
Once done go into your elements.data and search for the keyword "Teleport" once there edit the id teleport 2043.
After doing so go below the current teleport listings and add the information needed to go to that map. So if you wanted to go to the a13 map you'd type 30 as the maps teleport location. 30 = gs30
Once you have the X Y Z Coords set save the elements.data and patch it to your client and server.
Then test it out. You will have to mess around with the Coords until you find the one you like.
It is best to use element_tt to edit the X Y Z coords. Most of the other editors bugs.
Note: Maps from other PWE games may be harder to add then the current game maps.
Make sure that the map that you try to add has all the files it needs listed in that folder, or the map won't work.
Hope this helps!
Henmoro.
Last edited: