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[Guide] How to make collision object

Newbie Spellweaver
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Hi i'm byrzt

i'll guide for newbie to make collision

* in tutorial i use model form Dragon Saga [you can use google how to extract file]
** sorry for bad english


Program:
1.Nifeskope
2.3D max 2011
3.Notepad
4.Cola.exe

Part 1. "Export Model"
byrzt - [Guide] How to make collision object - RaGEZONE Forums


1. Run > NifSkope and select model you want
2. Export to .obj (you'll get .obj and .mtl *mtl = material)

Part 2."Import to 3d max"
byrzt - [Guide] How to make collision object - RaGEZONE Forums


1.Run > 3D max and File > import .obj in part1
2.Open Material Editor [Short key = M] and you can drag texture file into grey orb

Part 3."How to opacity"
byrzt - [Guide] How to make collision object - RaGEZONE Forums


1. Select Texture you want to make opacity in material editor
2. check 2-Sided
3. Click Tab "Maps"
4. Drag Texture path from Diffuse to Opacity [Select Copy]
5. Click Opacity Texture path
byrzt - [Guide] How to make collision object - RaGEZONE Forums

6. Select Alpha from "Mono channel Output"

Part 4."How to make Collision"
byrzt - [Guide] How to make collision object - RaGEZONE Forums


1. Select Mesh you want to make collision in model or select all
2. right click > Choose Clone > and Select [Object = Copy] [Name: #coll]
4. Export to .ASE

Part 5."Convert .ASE to .o3d"

byrzt - [Guide] How to make collision object - RaGEZONE Forums

1. edit .ase file by notepad you must delete texture path from Bitmap for all

*Tips "if your texture has same directory you can Copy directory and ctrl+h paste your directory to search and click Replace all the directory will delete all

2. save .ase

byrzt - [Guide] How to make collision object - RaGEZONE Forums

3. open .ase by cola.exe or Drag .ase file to Cola
4. select view > view collision to see collision position
5. save > file > auto save o3d or ctrl+s
6. finish and add to your resource and Beast

Thank for reading my guide and if i write wrong you can edit
 
Last edited:
Elite Diviner
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Too many of these models with this tutorial will lagg your map to Hell.
 
Newbie Spellweaver
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It'd be better to select the parts of the model you want to make a collision layer for, even if that means to select a whole bunch of faces and split the model. With this tree, the leaves doesn't really need to have collision.


ou1Y69A - [Guide] How to make collision object - RaGEZONE Forums

- Also, you should nerf the quality of the model a bit for the #coll layer. Select layer, Select Modifier list then select Optimize. Mess around.
 

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Newbie Spellweaver
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What's about the models like the benches at the v19-madrigal? most p-servers got no collision, otherwise official flyff got it.
Perhaps you need to activate the collision layer at some models (mdlDyna perhaps) ??
 
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