Skilled Illusionist
- Joined
- Jun 23, 2008
- Messages
- 319
- Reaction score
- 10
Put Into NpCScript.lua
And so Make New NPC.
Code:
function AP_AP01()
Talk( 1, "Cheap Shop Here ? <<Halah>>" )
Text( 1, "Sell Cancer Apparel Set", JumpPage, 2 )
Talk( 2, "Select the Apparel Set Character of your choice" )
Text( 2, "Lance Cancer Set", JumpPage, 10 )
Text( 2, "Carsise Cancer Set", JumpPage, 11 )
Text( 2, "Phillys Cancer Set", JumpPage, 12 )
Text( 2, "Ami Cancer Set", JumpPage, 13 )
Text( 2, "Go back page", JumpPage, 1 )
InitTrigger()
TriggerCondition( 1, HasLeaveBagGrid, 1 )
TriggerCondition( 1, KitbagLock, 0 )
TriggerCondition( 1, HasMoney, 1000000, 1000000 )
TriggerAction( 1, TakeMoney, 1000000, 1000000 )
TriggerAction( 1, GiveItem, 5389, 1, 4 )
TriggerAction( 1, GiveItem, 5390, 1, 4 )
TriggerAction( 1, GiveItem, 5391, 1, 4 )
TriggerAction( 1, GiveItem, 5392, 1, 4 )
TriggerAction( 1, JumpPage, 28 )
TriggerFailure( 1, JumpPage, 27 )
Talk( 10, "Really ? Its 1M" )
Text( 10, "Yes Buy", MultiTrigger, GetMultiTrigger(), 1)
Text( 10, "No ThX", JumpPage, 2)
Text( 10, "First page", JumpPage, 1 )
InitTrigger()
TriggerCondition( 1, HasLeaveBagGrid, 1 )
TriggerCondition( 1, KitbagLock, 0 )
TriggerCondition( 1, HasMoney, 1000000, 1000000 )
TriggerAction( 1, TakeMoney, 1000000, 1000000 )
TriggerAction( 1, GiveItem, 5393, 1, 4 )
TriggerAction( 1, GiveItem, 5394, 1, 4 )
TriggerAction( 1, GiveItem, 5395, 1, 4 )
TriggerAction( 1, GiveItem, 5396, 1, 4 )
TriggerFailure( 1, JumpPage, 27 )
TriggerAction( 1, JumpPage, 28 )
Talk( 11, "Really ? Its 1M" )
Text( 11, "Yes Buy", MultiTrigger, GetMultiTrigger(), 1)
Text( 11, "No ThX", JumpPage, 2)
Text( 11, "First page", JumpPage, 1 )
InitTrigger()
TriggerCondition( 1, HasLeaveBagGrid, 1 )
TriggerCondition( 1, KitbagLock, 0 )
TriggerCondition( 1, HasMoney, 1000000, 1000000 )
TriggerAction( 1, TakeMoney, 1000000, 1000000 )
TriggerAction( 1, GiveItem, 5397, 1, 4 )
TriggerAction( 1, GiveItem, 5398, 1, 4 )
TriggerAction( 1, GiveItem, 5399, 1, 4 )
TriggerAction( 1, GiveItem, 5400, 1, 4 )
TriggerFailure( 1, JumpPage, 27 )
TriggerAction( 1, JumpPage, 28 )
Talk( 12, "Really ? Its 1M" )
Text( 12, "Yes Buy", MultiTrigger, GetMultiTrigger(), 1)
Text( 12, "No ThX", JumpPage, 2)
Text( 12, "First page", JumpPage, 1 )
InitTrigger()
TriggerCondition( 1, HasLeaveBagGrid, 1 )
TriggerCondition( 1, KitbagLock, 0 )
TriggerCondition( 1, HasMoney, 1000000, 1000000 )
TriggerAction( 1, TakeMoney, 1000000, 1000000 )
TriggerAction( 1, GiveItem, 5401, 1, 4 )
TriggerAction( 1, GiveItem, 5402, 1, 4 )
TriggerAction( 1, GiveItem, 5403, 1, 4 )
TriggerAction( 1, GiveItem, 5404, 1, 4 )
TriggerFailure( 1, JumpPage, 27 )
TriggerAction( 1, JumpPage, 28 )
Talk( 13, "Really ? Its 1M" )
Text( 13, "Yes Buy", MultiTrigger, GetMultiTrigger(), 1)
Text( 13, "No ThX", JumpPage, 2)
Text( 13, "First page", JumpPage, 1 )
-------Ganti------
Text( 1, "Sell Lance Apparel Set <<Limited>>", JumpPage, 3 )
Talk( 3, "Select the Apparel Set Character of your choice" )
Text( 3, "MOdern", JumpPage, 14 )
Text( 3, "Old Ninjitsu", JumpPage, 15 )
Text( 3, "Teacher", JumpPage, 16 )
Text( 3, "Joker", JumpPage, 17 )
Text( 3, "Alegant", JumpPage, 18 )
Text( 3, "Era 70'Th", JumpPage, 19 )
Text( 3, "Go back page", JumpPage, 1 )
InitTrigger()
TriggerCondition( 1, HasLeaveBagGrid, 1 )
TriggerCondition( 1, KitbagLock, 0 )
TriggerCondition( 1, HasMoney, 50000, 50000 )
TriggerAction( 1, TakeMoney, 50000, 50000 )
TriggerAction( 1, GiveItem, 5775, 1, 4 )
TriggerAction( 1, GiveItem, 5776, 1, 4 )
TriggerAction( 1, GiveItem, 5777, 1, 4 )
TriggerFailure( 1, JumpPage, 27 )
TriggerAction( 1, JumpPage, 28 )
Talk( 14, "Really ? Its 50K" )
Text( 14, "Yes Buy", MultiTrigger, GetMultiTrigger(), 1)
Text( 14, "No ThX", JumpPage, 3)
Text( 14, "First page", JumpPage, 1 )
InitTrigger()
TriggerCondition( 1, HasLeaveBagGrid, 1 )
TriggerCondition( 1, KitbagLock, 0 )
TriggerCondition( 1, HasMoney, 50000, 50000 )
TriggerAction( 1, TakeMoney, 50000, 50000 )
TriggerAction( 1, GiveItem, 5772, 1, 4 )
TriggerAction( 1, GiveItem, 5773, 1, 4 )
TriggerAction( 1, GiveItem, 5774, 1, 4 )
TriggerFailure( 1, JumpPage, 27 )
TriggerAction( 1, JumpPage, 28 )
Talk( 15, "Really ? Its 50K" )
Text( 15, "Yes Buy", MultiTrigger, GetMultiTrigger(), 1)
Text( 15, "No ThX", JumpPage, 3)
Text( 15, "First page", JumpPage, 1 )
InitTrigger()
TriggerCondition( 1, HasLeaveBagGrid, 1 )
TriggerCondition( 1, KitbagLock, 0 )
TriggerCondition( 1, HasMoney, 50000, 50000 )
TriggerAction( 1, TakeMoney, 50000, 50000 )
TriggerAction( 1, GiveItem, 5782, 1, 4 )
TriggerAction( 1, GiveItem, 5783, 1, 4 )
TriggerAction( 1, GiveItem, 5784, 1, 4 )
TriggerAction( 1, GiveItem, 5785, 1, 4 )
TriggerFailure( 1, JumpPage, 27 )
TriggerAction( 1, JumpPage, 28 )
Talk( 16, "Really ? Its 50K" )
Text( 16, "Yes Buy", MultiTrigger, GetMultiTrigger(), 1)
Text( 16, "No ThX", JumpPage, 3)
Text( 16, "First page", JumpPage, 1 )
InitTrigger()
TriggerCondition( 1, HasLeaveBagGrid, 1 )
TriggerCondition( 1, KitbagLock, 0 )
TriggerCondition( 1, HasMoney, 50000, 50000 )
TriggerAction( 1, TakeMoney, 50000, 50000 )
TriggerAction( 1, GiveItem, 5798, 1, 4 )
TriggerAction( 1, GiveItem, 5799, 1, 4 )
TriggerAction( 1, GiveItem, 5800, 1, 4 )
TriggerAction( 1, GiveItem, 5801, 1, 4 )
TriggerFailure( 1, JumpPage, 27 )
TriggerAction( 1, JumpPage, 28 )
Talk( 17, "Really ? Its 50K" )
Text( 17, "Yes Buy", MultiTrigger, GetMultiTrigger(), 1)
Text( 17, "No ThX", JumpPage, 3)
Text( 17, "First page", JumpPage, 1 )
InitTrigger()
TriggerCondition( 1, HasLeaveBagGrid, 1 )
TriggerCondition( 1, KitbagLock, 0 )
TriggerCondition( 1, HasMoney, 50000, 50000 )
TriggerAction( 1, TakeMoney, 50000, 50000 )
TriggerAction( 1, GiveItem, 5769, 1, 4 )
TriggerAction( 1, GiveItem, 5770, 1, 4 )
TriggerAction( 1, GiveItem, 5771, 1, 4 )
TriggerFailure( 1, JumpPage, 27 )
TriggerAction( 1, JumpPage, 28 )
Talk( 18, "Really ? Its 50K" )
Text( 18, "Yes Buy", MultiTrigger, GetMultiTrigger(), 1)
Text( 18, "No ThX", JumpPage, 3)
Text( 18, "First page", JumpPage, 1 )
InitTrigger()
TriggerCondition( 1, HasLeaveBagGrid, 1 )
TriggerCondition( 1, KitbagLock, 0 )
TriggerCondition( 1, HasMoney, 50000, 50000 )
TriggerAction( 1, TakeMoney, 50000, 50000 )
TriggerAction( 1, GiveItem, 5778, 1, 4 )
TriggerAction( 1, GiveItem, 5779, 1, 4 )
TriggerAction( 1, GiveItem, 5780, 1, 4 )
TriggerAction( 1, GiveItem, 5781, 1, 4 )
TriggerFailure( 1, JumpPage, 27 )
TriggerAction( 1, JumpPage, 28 )
Talk( 19, "Really ? Its 50K" )
Text( 19, "Yes Buy", MultiTrigger, GetMultiTrigger(), 1)
Text( 19, "No ThX", JumpPage, 3)
Text( 19, "First page", JumpPage, 1 )
-------Ganti------
InitTrigger()
TriggerCondition( 1, HasLeaveBagGrid, 1 )
TriggerCondition( 1, KitbagLock, 0 )
TriggerCondition( 1, HasMoney, 5000000, 5000000 )
TriggerAction( 1, TakeMoney, 5000000, 5000000 )
TriggerAction( 1, GiveItem, 2988, 1, 4 )
Text( 1, "Famous Cake (PriCe 5M)", MultiTrigger, GetMultiTrigger(), 1)
Text( 1, "No, ThX I ll Buy Next Time",CloseTalk )
Talk( 28, "ThX For Buy Here" )
Talk( 27, "Pls Check Your Inventory,have You Money ? or its Full ?" )
end
And so Make New NPC.