Question #1: I have the same problem as marvolo. I read all your posts in this thread, DeathLord17, and I didn't find you answering this question here. Neither i found any issue related with "loading". The client freezes when I enter username/password. It shows "Loading" but nothing else happens. I would like to stress that the database is empty. Shouldn't I create some user acoount there first? What exactly I have to fill to create an usable user accout? Just username and password in plain form in the table pn_members?
Question #2: What is the state of this game? I see the source code was last updated 3 years ago. Do you know about anybody who got this game running?
Problem #3: Server after startup shows this exception in errors.txt. I'm not sure if it is fatal:
Code:
java.net.BindException: Address already in use: bind
at sun.nio.ch.Net.bind0(Native Method)
at sun.nio.ch.Net.bind(Net.java:344)
at sun.nio.ch.Net.bind(Net.java:336)
at sun.nio.ch.ServerSocketChannelImpl.bind(ServerSocketChannelImpl.java:199)
at sun.nio.ch.ServerSocketAdaptor.bind(ServerSocketAdaptor.java:74)
at org.apache.mina.transport.socket.nio.NioSocketAcceptor.open(NioSocketAcceptor.java:251)
at org.apache.mina.transport.socket.nio.NioSocketAcceptor.open(NioSocketAcceptor.java:48)
at org.apache.mina.core.polling.AbstractPollingIoAcceptor.registerHandles(AbstractPollingIoAcceptor.java:523)
at org.apache.mina.core.polling.AbstractPollingIoAcceptor.access$200(AbstractPollingIoAcceptor.java:65)
at org.apache.mina.core.polling.AbstractPollingIoAcceptor$Acceptor.run(AbstractPollingIoAcceptor.java:407)
at org.apache.mina.util.NamePreservingRunnable.run(NamePreservingRunnable.java:64)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at java.lang.Thread.run(Thread.java:722)
Thanks guys. I'm going to read all posts in this thread to get better picture. Sory if I did ask some questions that have been already answered in this thread.
Question #4: Is here another thread solving PokeNet?