You must be registered to see links
Map download link
Code:
https://mega.nz/#!tshUCQLD!eou7Qe3LJy3jaYwnwUIwCYZchuKe54hyji_kvmrhV5g
Models used download link
(nothing new, already released by others)
Code:
https://mega.nz/#!98wl1BYS!D4toYSjyOSDZLp76owkp87ejkl6Ssnt6tQN8ZXKBbjg
Start coordinates
X = 771 Y = 100 Z = 1193
Map
defineWorld.h
World.inc
world.txt
CoreServer.ini
Code:
#define WI_WORLD_HALLOWEEN 40
World.inc
WI_WORLD_HALLOWEEN "WdHalloween"
WI_WORLD_HALLOWEEN SetTitle
(
IDS_HALLOWEEN_INC_00001
);
world.txt
Code:
IDS_HALLOWEEN_INC_00001 SPOOKY
CoreServer.ini
Code:
40 0 0 5 5 00 00
Models
mdlObj.inc
Code:
"WdHalloween"
{
"ak_UE031_1" 3760 MODELTYPE_MESH "" 1 MD_FAR 0 1.000000 0 0 ATEX_NONE 0
"ak_uc029" 4282 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0
"ak_uc030" 4283 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0
"ak_UE031" 3759 MODELTYPE_MESH "" 1 MD_FAR 0 1.000000 0 0 ATEX_NONE 0
"ak_UE113" 3862 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0
"ak_UA061" 4549 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0
"hyjaltreeburnt02" 10000 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0
"hyjaltreeburnt01" 10001 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0
"hyjaltreeburning02" 10003 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0
"hyjaltreeburning03" 10002 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0
"th_osbush02" 9915 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0
"DesertBush01" 1372 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 1
"Uplesianet01" 1530 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 1
}
Blinkwing
defineItem.h
mdlDyna.inc
propitem.txt (v15 prop)
propitem.txt.txt
Code:
#define II_SYS_BLI_BLI_HALLOWEEN 36012
mdlDyna.inc
Code:
"SysSysQuePublicS" II_SYS_BLI_BLI_HALLOWEEN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
propitem.txt (v15 prop)
Code:
6 II_SYS_BLI_BLI_HALLOWEEN IDS_HALLOWEEN_000000 1 99 IK1_SYSTEM IK2_BLINKWING IK3_BLINKWING = = 1 = 500 = = = = = = = 0 = = 1 1 1 1 = = = = = _NONE 0 = = = = = WI_WORLD_HALLOWEEN 771 100 1193 143 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 10000 = = = XI_BLINKWING_READY = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_SysBliBliBlinkW.dds""" 0 """halloween""" IDS_HALLOWEEN_000001
propitem.txt.txt
Code:
IDS_HALLOWEEN_000000 Blinkwing of Halloween Map
IDS_HALLOWEEN_000001 Teleport to Halloween Map
If you're using a v15 vanilla client make sure to add the following SFX files to your resource and client. You can find them easily in an updated client.
mdlDyna.inc
defineObj.h
Code:
"WdHalloween"
{
"sfx_kalgasLight01" XI_BAHARA_KALGASSLIGHT01 MODELTYPE_SFX "" 0 MD_FAR 0 1.000000 0 1 ATEX_NONE 1
"sfx_BossEntrance01" XI_BEHEBOSS01 MODELTYPE_SFX "" 0 MD_FAR 0 1.000000 0 1 ATEX_NONE 1
"sfx_bahara_wind01" XI_BAHARA_WIND01 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
"sfx_herneosfog" XI_HERNEOS_FOG01 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
}
Code:
#define XI_BAHARA_KALGASSLIGHT01 1944
#define XI_HERNEOS_FOG01 1954
#define XI_BEHEBOSS01 1934
#define XI_BAHARA_WIND01 1942