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Halloween Event Map

Newbie Spellweaver
Joined
Mar 12, 2014
Messages
13
Reaction score
2



Map download link
Code:
https://mega.nz/#!tshUCQLD!eou7Qe3LJy3jaYwnwUIwCYZchuKe54hyji_kvmrhV5g

Models used download link
(nothing new, already released by others)
Code:
https://mega.nz/#!98wl1BYS!D4toYSjyOSDZLp76owkp87ejkl6Ssnt6tQN8ZXKBbjg

Start coordinates
X = 771 Y = 100 Z = 1193

Map
defineWorld.h
Code:
#define WI_WORLD_HALLOWEEN 40

World.inc
WI_WORLD_HALLOWEEN "WdHalloween"

WI_WORLD_HALLOWEEN SetTitle
(
IDS_HALLOWEEN_INC_00001
);

world.txt
Code:
IDS_HALLOWEEN_INC_00001 SPOOKY

CoreServer.ini
Code:
    40    0    0    5    5    00    00

Models
mdlObj.inc

Code:
  "WdHalloween"
{
        "ak_UE031_1" 3760 MODELTYPE_MESH "" 1 MD_FAR 0 1.000000 0 0  ATEX_NONE 0
    "ak_uc029" 4282 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0  ATEX_NONE 0
    "ak_uc030" 4283 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0  ATEX_NONE 0
    "ak_UE031" 3759 MODELTYPE_MESH "" 1 MD_FAR 0 1.000000 0 0  ATEX_NONE 0
    "ak_UE113" 3862 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0  ATEX_NONE 0
    "ak_UA061" 4549 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0  ATEX_NONE 0
    "hyjaltreeburnt02" 10000 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0  ATEX_NONE 0
    "hyjaltreeburnt01" 10001 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0  ATEX_NONE 0
    "hyjaltreeburning02" 10003 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0  ATEX_NONE 0
    "hyjaltreeburning03" 10002 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0  ATEX_NONE 0
    "th_osbush02" 9915 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0  ATEX_NONE 0
    "DesertBush01" 1372 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0  ATEX_NONE 1
    "Uplesianet01" 1530 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0  ATEX_NONE 1
}

Blinkwing

defineItem.h
Code:
#define II_SYS_BLI_BLI_HALLOWEEN   36012


mdlDyna.inc
Code:
"SysSysQuePublicS"           II_SYS_BLI_BLI_HALLOWEEN            MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1

propitem.txt (v15 prop)
Code:
6    II_SYS_BLI_BLI_HALLOWEEN    IDS_HALLOWEEN_000000    1    99    IK1_SYSTEM    IK2_BLINKWING    IK3_BLINKWING    =    =    1    =    500    =    =    =    =    =    =    =    0    =    =    1    1    1    1    =    =    =    =    =    _NONE    0    =    =    =    =    =    WI_WORLD_HALLOWEEN    771    100    1193    143    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    10000    =    =    =    XI_BLINKWING_READY    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    """itm_SysBliBliBlinkW.dds"""    0    """halloween"""    IDS_HALLOWEEN_000001

propitem.txt.txt
Code:
IDS_HALLOWEEN_000000 Blinkwing of Halloween Map
IDS_HALLOWEEN_000001 Teleport to Halloween Map

If you're using a v15 vanilla client make sure to add the following SFX files to your resource and client. You can find them easily in an updated client.

mdlDyna.inc
Code:
    "WdHalloween"
    {
    "sfx_kalgasLight01"  XI_BAHARA_KALGASSLIGHT01     MODELTYPE_SFX "" 0 MD_FAR 0 1.000000 0 1  ATEX_NONE 1
    "sfx_BossEntrance01" XI_BEHEBOSS01             MODELTYPE_SFX "" 0 MD_FAR 0 1.000000 0 1  ATEX_NONE 1
    "sfx_bahara_wind01"  XI_BAHARA_WIND01        MODELTYPE_SFX "" 0 MD_FAR 0 1.0f      0 1  ATEX_NONE 1
    "sfx_herneosfog"         XI_HERNEOS_FOG01            MODELTYPE_SFX "" 0 MD_FAR 0 1.0f      0 1  ATEX_NONE 1
    }
defineObj.h
Code:
#define    XI_BAHARA_KALGASSLIGHT01            1944
#define    XI_HERNEOS_FOG01                1954    
#define    XI_BEHEBOSS01                    1934
#define    XI_BAHARA_WIND01                1942
 
Banana
Loyal Member
Joined
Feb 15, 2009
Messages
1,012
Reaction score
855
Nice map. I like the lighting and SFX placement, as well as the overall atmosphere.
 
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