ReadPhysicsConfig(); PhysicsConfig.group = PHYSCOLL_TINY_GEOMETRY; // skip collision with players PhysicsConfig.requireNoBounceMaterial = true; PhysicsConfig.isFastMoving = true; SetPosition(GetPosition()+r3dPoint3D(0,0.25f,0)); m_spawnPos = GetPosition(); parent::OnCreate(); UpdateObjectPositionAfterCreation();