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[Help] Cars not working DNC 2014 MMO

Junior Spellweaver
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Hello Ragezone

My Problem is that my Cars work only in the Studio .
If i place a car on the map with the editor and go on my server the car is not there?
But the logfile is saying Vehicle Spawned .
 
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Junior Spellweaver
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Not Work :-(
linuxking51 - [Help] Cars not working DNC 2014 MMO - RaGEZONE Forums



linuxking51 - [Help] Cars not working DNC 2014 MMO - RaGEZONE Forums




linuxking51 - [Help] Cars not working DNC 2014 MMO - RaGEZONE Forums
 
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Go to your "bin\Data\ObjectsDepot" folder.
Rename both Vehicles and WZ_Vehicles folders, or move them outside of your entire bin folder for testing and backup purposes.
Extract the contents of vehicles.rar (which uses WinRar v5 formatting) into the "bin\Data\ObjectsDepot" folder.

Here is the shared link:


Let me know how it goes.
PS if this does not help you, you can decide whether you'd like to use your original 2 vehicle folders or not.
Cheers

View attachment 146998



Click the image for the error in your code.
 
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Junior Spellweaver
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Not work :-( pleas help me

000000.163| arg0 WZ_GameServer.exe
000000.163| arg1 65792 34010 0
000000.163| arg2 0 1 50 0 4 1 0
000000.163| arg3 127.0.0.1
000000.163| arg4 REVWLVNFUlZFUg==
000000.163| arg5 0
000000.163| ------- **** Official Server **** -------
000000.164| r3dFS: there is no volume file wo_00.bin
000000.164| Connecting to master server at 127.0.0.1:34000
000000.164| r3dNetwork: Initialized
000000.164| r3dNetwork: Creating client
000000.295| IP: xxxxxxxxxx
000000.295| IP: xxxxxxxxxx
000000.295| IP: xxxxxxxxxx
000000.295| r3dNetwork: connecting to 127.0.0.1:34000
000000.296| waiting: connecting, 10.0 sec left
000000.498| r3dNetwork: external ip: 127.0.0.1:58501
000000.499| Game: Initializing with 50 players
000000.499| Server time is Thu Nov 29 05:45:30 2029
000000.500| CAsyncApiMgr starting
000000.503| Starting server on port 34010
000000.503| r3dNetwork: Initialized
000000.504| r3dNetwork: Creating host at port 34010
000000.623| IP: xxxxxxxxxxxxxxx
000000.623| IP: xxxxxxxxxxxxxxxxx
000000.623| IP: xxxxxxxxxxxxxxx
000000.638| Getting shop data
000007.157| WOApi: api_GetShop1.aspx NETWORK time: 6.4175
000007.248| Reading game rewards
000007.282| WOApi: api_GetDataGameRewards.aspx NETWORK time: 0.0340
000007.283| Loading armory config
000007.329| Trying to load an ammo 'rocket' that is already loaded!000007.329| Trying to load an ammo 'Rocket_AT4' that is already loaded!000007.329| Trying to load an ammo 'Rocket_M202' that is already loaded!000007.329| Trying to load an ammo 'Rocket_MPISRAW' that is already loaded!000007.329| Trying to load an ammo 'Rocket_RPG26' that is already loaded!000007.347| Reading loot boxes
000010.093| There is no LootBox 301110
000010.093| There is no LootBox 301111
000010.093| There is no LootBox 301112
000010.094| There is no LootBox 301113
000010.094| There is no LootBox 301114
000010.094| There is no LootBox 301115
000010.094| There is no LootBox 301116
000010.094| There is no LootBox 301117
000010.094| There is no LootBox 301138
000010.094| There is no LootBox 301139
000010.095| Starting game server
000010.095| SetHomeDir: Levels\WorkInProgress\ServerTest
000011.512| Building 03C9B3D0
000011.572| Building 03C9B828
000011.596| Building 03C9BC80
000011.596| Building 03C9C0D8
000011.609| Building 03C9C530
000011.629| Building 03C9C988
000011.654| Building 03C9CDE0
000011.655| Building 03C9D238
000011.655| Building 03C9D690
000011.655| Building 03C9DAE8
000011.656| Building 0AC51E40
000011.668| Building 0AC522C8
000011.668| Building 0AC52750
000011.669| Building 0AC52BD8
000011.669| Building 0AC53060
000011.689| Building 0AC534E8
000011.690| Building 0AC53970
000011.697| Building 0AC53DF8
000011.698| Building 0AC54280
000011.725| Building 0AC54708
000011.738| Building 0AC54B90
000011.738| Building 0AC55018
000011.738| Building 0AC554A0
000011.753| Building 0AC55928
000011.754| Building 0AC55DB0
000011.754| Building 0AC56238
000011.755| Building 0AC566C0
000011.755| Building 0AC56B48
000011.755| Building 0AC56FD0
000011.755| Building 0AC57458
000011.827| Building 0AC578E0
000011.827| Building 0AC57D68
000011.833| Building 0AC581F0
000011.833| Building 0AC58678
000011.851| Building 0AC58B00
000011.852| Building 0AC58F88
000011.852| Building 0AC59410
000011.852| Building 0AC59898
000011.852| Building 0AC59E40
000011.853| Building 0AC5A2C8
000011.853| Building 0AC5A750
000011.888| Building 0AC5ABD8
000011.902| Building 0AC5B060
000011.902| Building 0AC5B4E8
000011.928| Building 0AC5B970
000011.928| Building 0AC5BDF8
000011.928| Building 0AC5C280
000011.945| Building 0AC5C708
000011.945| Building 0AC5CB90
000011.945| Building 0AC5D018
000011.946| Building 0AC5D4A0
000011.946| Building 0AC5D928
000011.968| Building 0AC5DDB0
000011.968| Building 0AC5E238
000011.969| Building 0AC5E6C0
000011.986| Building 0AC5EB48
000011.987| Building 0AC5EFD0
000012.004| Building 0AC5F458
000012.004| Building 0AC5F8E0
000012.030| Building 0AC5FD68
000012.049| Building 0AC601F0
000012.049| Building 0AC60678
000012.049| Building 0AC60B00
000012.050| Building 0AC60F88
000012.050| Building 0AC61410
000012.050| Building 0AC61898
000012.050| Building 0AC61E40
000012.051| Building 0AC622C8
000012.051| Building 0AC62750
000012.051| Building 0AC62BD8
000012.051| Building 0AC63060
000012.067| Building 0AC634E8
000012.067| Loading 'Levels\WorkInProgress\ServerTest\collections\collections.xml'
000012.068| COLLECTIONS: Could not open 'Levels\WorkInProgress\ServerTest\collections\elements.bin'
000012.068| NavMesh.Load...
000012.191| AutodeskNav: Failed to connect to navigation lab
000012.192| LootBox: 0ABB2028 with ItemID 301121, 116 items, tick: 1
000012.216| obj_ZombieSpawn 0ABB26C0, 10 zombies in 20 meters, delay 1, r:1.0-1.0
000012.217| 159/196 valid navpoints for 10 zombies at -36.514801 -0.629000 38.019100
000012.217| obj_Vehicle 0ABED578 created. fuel:93.95
000012.217| obj_Vehicle 0ABEDA80 created. fuel:32.04
000012.218| obj_ServerVaultNPC 03C52C30 created.
000012.232| obj_Vehicle 0ACB90B8 created. fuel:39.71
000012.232| obj_Vehicle 0ACB95C0 created. fuel:27.45
000012.232| obj_Vehicle 0ACB9AC8 created. fuel:43.77
000012.232| obj_Vehicle 0AC4FBA0 created. fuel:26.15
000012.232| obj_ServerStoreNPC 03C52F58 created.
000012.875| Spawning Vehicles... Count:0
000012.876| server main loop started
000012.876| net_mapLoaded_LastNetID: 300
000012.908| time: 12, plrs:0/50, net_lastFreeId: 300 , netIdUse: 6 , objects: 38, ServerDummyobjects: 72 , async:0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
000012.978| WOApi: api_SrvNotes.aspx NETWORK time: 0.1013
000012.996| Job CJobGetServerNotes 03C2FAF8: Creating 0 Notes
000013.195| obj_ServerItemSpawnPoint 0ABB2028 rolling on 0
000013.195| Rolling 301121 WEAP - Military, 116 entries, roll:0.868736
000013.195| won 101064 UZI
000014.211| obj_ServerItemSpawnPoint 0ABB2028 rolling on 1
000014.211| Rolling 301121 WEAP - Military, 116 entries, roll:0.809382
000014.211| won 101060 PKM
000015.233| obj_ServerItemSpawnPoint 0ABB2028 rolling on 2
000015.233| Rolling 301121 WEAP - Military, 116 entries, roll:0.763519
000015.233| won 101002 M16
000016.254| obj_ServerItemSpawnPoint 0ABB2028 rolling on 3
000016.255| Rolling 301121 WEAP - Military, 116 entries, roll:0.435561
000016.255| !! lootbox 301121 contain not existing item 102016
000017.207| obj_ServerItemSpawnPoint 0ABB2028 rolling on 3
000017.207| Rolling 301121 WEAP - Military, 116 entries, roll:0.760366
000017.207| won 101002 M16
000072.909| time: 72, plrs:0/50, net_lastFreeId: 300 , netIdUse: 20 , objects: 32, ServerDummyobjects: 72 , async:0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
000119.997| peer00 connected
000120.041| PKT_C2S_ValidateConnectingPeer peer0 CRC32 fbbe622
000120.107| peer00 PKT_C2S_JoinGameReq: CID:1002567, ip:62.233.37.3
000120.168| WOApi: api_GetProfile1.aspx NETWORK time: 0.0579
000120.217| WOApi: api_SrvUserJoinedGame.aspx NETWORK time: 0.0464
000126.615| peer00 PKT_C2S_StartGameReq, startGameAns: 1, lastNetID: 300
000126.615| alive at position 42.577000 -0.569000 44.528999
000126.617| sending weapon info to peer 0 , Name linuxking51
000127.439| linuxking51 lastCurTime 0.00 , CurTime 5.98
000132.911| time: 132, plrs:1/50, net_lastFreeId: 300 , netIdUse: 20 , objects: 33, ServerDummyobjects: 72 , async:0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
000135.490| !!!! NavMeshUpdate 0.054791 sec, z:10, bad:0, f:0
000147.863| cmd: /vehicle admin:1
000147.863| obj_Vehicle 0C2B8348 created. fuel:52.34
000152.375| cmd: /vehicle admin:1
000152.375| obj_Vehicle 0C289370 created. fuel:29.46
000153.055| cmd: /vehicle admin:1
000153.055| obj_Vehicle 0C2B4C58 created. fuel:86.46
000153.525| cmd: /vehicle admin:1
000153.525| obj_Vehicle 0C2F0110 created. fuel:69.07
000154.484| cmd: /vehicle admin:1
000154.484| obj_Vehicle 0C2A99C0 created. fuel:45.60
000154.953| cmd: /vehicle admin:1
000154.953| obj_Vehicle 0C2B4140 created. fuel:75.41
000156.024| cmd: /vehicle admin:1
000156.024| obj_Vehicle 0C2AA2A8 created. fuel:67.90
000156.524| cmd: /vehicle admin:1
000156.524| obj_Vehicle 0C2AA7B0 created. fuel:64.59
000157.930| cmd: /vehicle admin:1
000157.930| obj_Vehicle 0C2AACB8 created. fuel:67.71
000159.495| cmd: /vehicle admin:1
000159.495| obj_Vehicle 0C283FB8 created. fuel:48.59
000159.975| cmd: /vehicle admin:1
000159.975| obj_Vehicle 0C2F8CC8 created. fuel:99.47
000160.437| cmd: /vehicle admin:1
000160.437| obj_Vehicle 0C2F91D0 created. fuel:77.31
000160.900| cmd: /vehicle admin:1
000160.901| obj_Vehicle 0C2F96D8 created. fuel:42.75
000161.415| cmd: /vehicle admin:1
000161.415| obj_Vehicle 0C2F9BE0 created. fuel:51.91
000161.947| cmd: /vehicle admin:1
000161.948| obj_Vehicle 0C2FA0E8 created. fuel:35.72

linuxking51 - [Help] Cars not working DNC 2014 MMO - RaGEZONE Forums
 
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You are able to see them inside Studio and I see from the log file that you can create the objects. I also know that the vehicles folders I sent are accurate. Which tells me that somewhere in the code something isn't set correctly.
I'd like you to take each of the files that you needed to edit per the tutorial and post them inside Code and Spoiler tags or just compress them all (the edited ones per tutorial) pasting a link to the files location.
Either way.

If you use Spoiler and Code tags, just to be sure you know how to use these.
[ spoiler ] and [ /spoiler ] <--- no spaces inside square brackets
[ code ] and [ /code ] <--- again no spaces inside square brackets

I'll review the files, but honestly this is not my code and I have not examined Doom MMO code. I'll do what I can to assist you, but don't hold your breath for a miracle.

Cheers
 
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I know that it is working in Studio. You already said this. :0)
Please read my previous reply again.
I would need to review the code to validate it is error free.
Something in the code is definitely off.
Also include Vars.h and r3dPCH.h with the other edited files.
Thank you



Full files, because I'm betting it has "double" declarations in such a way that it isn't erroring during the build process but is causing an issue at runtime.
 
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I'm not making this clear enough.
I need to see the physical files that you have edited.
I do not know the Doom MMO code, nor do I know what is inside it.
I would need to look at your physical files so I can validate that nothing is contradicting inside the code.
Which means either upload the files or paste them into a reply as code blocks. Pasting a link to those files is faster and easier.
Does this make sense?



This means that even though you followed a tutorial and only edited those files per the tutorial.

Doom MMO files may already have something inside, that causes an error when you edited the code.
 
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One more time. :0)


I'm not making this clear enough.
I need to see the physical files that you have edited.
I do not know the Doom MMO code, nor do I know what is inside it.
I would need to look at your physical files so I can validate that nothing is contradicting inside the code.
Which means either upload the files or paste them into a reply as code blocks. Pasting a link to those files is faster and easier.
Does this make sense?

This means that even though you followed a tutorial and only edited those files per the tutorial.

Doom MMO files may already have something inside, that causes an error when you edited the code.

Jeg gjør ikke dette klart nok.
Jeg trenger å se de fysiske filene som du har redigert.
Jeg vet ikke Doom MMO-kode, heller ikke jeg vet hva som er inni den.
Jeg trenger å se på dine fysiske filer slik at jeg kan bekrefte at ingenting motsier inni koden.
Hvilket betyr enten laste opp filene eller lime dem inn i et svar som kode blokker. Lime inn en link til disse filene er raskere og enklere.
Betyr dette fornuftig?

Dette betyr at selv om du har fulgt en tutorial og bare redigert disse filene per opplæringen.

Doom MMO-filer kan allerede ha noe inni, som forårsaker en feil når du redigerte koden.



I'm going to compile code from aLca with the same bins.
If I get this working, I'll reupload it ready to compile so I don't have to keep guessing at what your issues are.
Just give it some time. May be tonight, might be tomorrow.



The files will not be available until late tonight. I still have to get vehicles working. It took a lot more work than any of the releases I've seen so far.
 
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