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[HELP] Map Editor

Junior Spellweaver
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Hi guys, some1 pls tell me how i can insert some water by using tool map editor? Thank's

EricThom - [HELP] Map Editor - RaGEZONE Forums
 
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There was 2 side to do.
- for client it on you map dat and (water height on ms.work)
use Tile Editor > Edit Brush Setting > Use Water > Save
then adjust grid by drag left bar up/down for easier viewer.
(back up file every time save. it's look like 70% crash when render by your client :D)

- for server you use SMA editor
use water tile then fill on your map. so server will know what tile is water.

if your map haven't water by default. you will need to learn about how ms.work

more info : look this post http://forum.ragezone.com/f611/section-custom-map-1162990/#post8952172
 
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Junior Spellweaver
Joined
Dec 15, 2014
Messages
116
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6
There was 2 side to do.
- for client it on you map dat and (water height on ms.work)
use Tile Editor > Edit Brush Setting > Use Water > Save
then adjust grid by drag left bar up/down for easier viewer.
(back up file every time save. it's look like 70% crash when render by your client :D)

- for server you use SMA editor
use water tile then fill on your map. so server will know what tile is water.

if your map haven't water by default. you will need to learn about how ms.work

more info : look this post http://forum.ragezone.com/f611/section-custom-map-1162990/#post8952172
Can you tell me some tool for read ms.work file?
 
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Can you tell me some tool for read ms.work file?

actually it's not tools. but you can use 010 editor. there have function like binary template.
only you need is download file that i upload that topic then learn how to use 010 Editor with template.
 
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c2dcQQ7 - [HELP] Map Editor - RaGEZONE Forums

to be honest, i don't see any water related information in the ms.wok structure except the water height, so i don't really know what you are meaning with this sentence

sorry for unclear sentence
by default map water height is 0 and (example) red line's water height is 400. so i give the way where to set it.
 

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