- Joined
- Aug 5, 2008
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Hi guys, I have a couple questions regarding SMD files, what some things do and such, I have some theories, but I thought I would ask too, 'cause maybe I'm all wrong here.
So for example, this is Rune Blade:
For what I understand in the skeleton part, every time.. so time 0, time 1, etc are the frames of the animation, so in this case as there's only 1 frame it means the Rune Blade has no animation, which seems right, as weapons don't really move.
Then on each line in that specific time frame, so in this case just 2 (0 and 1), are those position coordinates?
So like:
Are those 15.8, 0, -3.9, 1.5, 0, 0 positions? Or what do those values mean?
Also, last question, in the first part, the bones, what does the last digit mean?
That -1 for example?
So for example, this is Rune Blade:
Code:
version 1
nodes
0 "Box02" -1
1 "Bone02" 0
end
skeleton
time 0
0 15.888655 0.000000 -3.940662 1.570796 0.000000 0.000000
1 -15.888647 6.951506 160.123444 -1.570796 0.942000 -1.570796
end
For what I understand in the skeleton part, every time.. so time 0, time 1, etc are the frames of the animation, so in this case as there's only 1 frame it means the Rune Blade has no animation, which seems right, as weapons don't really move.
Then on each line in that specific time frame, so in this case just 2 (0 and 1), are those position coordinates?
So like:
Code:
0 15.888655 0.000000 -3.940662 1.570796 0.000000 0.000000
Are those 15.8, 0, -3.9, 1.5, 0, 0 positions? Or what do those values mean?
Also, last question, in the first part, the bones, what does the last digit mean?
Code:
0 "Box02" -1
That -1 for example?