Could anyone help with where to look to fix any these assert errors?
I know it's explaining what's happening to each, not sure why in some cases but I'm unsure what files to look into with these particular errors to stop them popping up.
(Edit: The errors appear in Zones)
AssertClass::ac_AssertFail : ShineObjectClass::ShinePlayer::sp_ItemUseReq_Inven : Try to use not exhause item[36000] (This is a KQ item)
AssertClass::ac_AssertFail : ShinePlayer::sp_GetoJinKQTeamType : Cannot found KQ Element[-1] (Presuming a KQ isn't starting?)
AssertClass::ac_AssertFail : ShineObjectClass::ShinePlayer::sp_NC_ACT_GATHERCOMPLETE_REQ : During other gathering[0]
AssertClass::ac_AssertFail : ShineObjectClass::ShinePlayer::sp_NC_ACT_GATHERSTART_REQ : No Skill[0]
AssertClass::ac_AssertFail : [Error - Dice_Click::Var["PlayRouletteGame"] == nil] (Guessing Job change? Not sure why)
AssertClass::ac_AssertFail : ItemActionObserveManager:elAction Can`t Free[0]
AssertClass::ac_AssertFail : ShinePlayer::so_GetItemActionObserves Setitem Can`t Add ActionID[117]
AssertClass::ac_AssertFail : ShineObjectClass::ShinePlayer::sp_NC_ITEM_UNEQUIP_REQ : Try to unequip to unempty cell[0]
AssertClass::ac_AssertFail : ShineObjectClass::ShinePlayer::sp_NC_ITEM_SELL_REQ : try to sell the item which cannot be solt[0]
AssertClass::ac_AssertFail : InventoryLocking::InvenCellReleaser_EquipLocation::icr_Apply Setitem Can`t Add ActionID[11]
AssertClass::ac_AssertFail : ShineObjectClass::ShinePlayer::sp_NC_ITEM_BUY_REQ : Try to Too expencive item[0]
AssertClass::ac_AssertFail : SkillEffectApply::SkillBlastEffect::sbe_BlastLocate : Invalid TargetType[452/4]
I know it's explaining what's happening to each, not sure why in some cases but I'm unsure what files to look into with these particular errors to stop them popping up.
(Edit: The errors appear in Zones)
AssertClass::ac_AssertFail : ShineObjectClass::ShinePlayer::sp_ItemUseReq_Inven : Try to use not exhause item[36000] (This is a KQ item)
AssertClass::ac_AssertFail : ShinePlayer::sp_GetoJinKQTeamType : Cannot found KQ Element[-1] (Presuming a KQ isn't starting?)
AssertClass::ac_AssertFail : ShineObjectClass::ShinePlayer::sp_NC_ACT_GATHERCOMPLETE_REQ : During other gathering[0]
AssertClass::ac_AssertFail : ShineObjectClass::ShinePlayer::sp_NC_ACT_GATHERSTART_REQ : No Skill[0]
AssertClass::ac_AssertFail : [Error - Dice_Click::Var["PlayRouletteGame"] == nil] (Guessing Job change? Not sure why)
AssertClass::ac_AssertFail : ItemActionObserveManager:elAction Can`t Free[0]
AssertClass::ac_AssertFail : ShinePlayer::so_GetItemActionObserves Setitem Can`t Add ActionID[117]
AssertClass::ac_AssertFail : ShineObjectClass::ShinePlayer::sp_NC_ITEM_UNEQUIP_REQ : Try to unequip to unempty cell[0]
AssertClass::ac_AssertFail : ShineObjectClass::ShinePlayer::sp_NC_ITEM_SELL_REQ : try to sell the item which cannot be solt[0]
AssertClass::ac_AssertFail : InventoryLocking::InvenCellReleaser_EquipLocation::icr_Apply Setitem Can`t Add ActionID[11]
AssertClass::ac_AssertFail : ShineObjectClass::ShinePlayer::sp_NC_ITEM_BUY_REQ : Try to Too expencive item[0]
AssertClass::ac_AssertFail : SkillEffectApply::SkillBlastEffect::sbe_BlastLocate : Invalid TargetType[452/4]
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