You quote each of my messages, and I think that's very cute.
You avoid every one of my questions, and I think that's a very cute way of responding.
I'll make it easy for you. Before there was source, there was binaries. At this point, Flyff community could do nothing with the files except emulate them. Which worked but never was good as official. (Very common in the private server community, you don't think Flyff was my first successful server do you?) I spent the better half of 2 months reversing the files, and reconstructing the database without anyone's help. I was able to start the game, login, and have characters -- but they wouldn't stay online. I get logged off because some transactions weren't handled correctly to make the client appear online. This is what drove so many people to be interested in Fame, before it was even released. The anticipation of an official server being available was the poop at the time.
This required IDA Pro, and reading assembly. I didn't have help from Deadly. I was on the verge of getting everything done myself. If you don't know about me, and Deadly's history -- we've worked on projects with each other since we were kids. This being over a decade ago from now. We actually have history together. Me bring him along wasn't attempt to save my server, unlike you, it was an olive branch. It was hey, I know what you're capable of. Why not do this with me - it could be fun? After back and forth for a while, he finally got wind of Ragezone -- and caught interest. Then the rest was history, he took the time to do what the original people who obtained the files failed to do. He wasn't interested in PServers at ALL.
That feeling when you look at someones internet history and you realize they've done nothing more with their life. I started hosting when I was 13 yr(made money lol), and stopped when I was 19 yr(made even more). I grew up unfortunately, and gave up on the idea that a business like this could actually be relied on something of value - In the log run. I'm actually in a really good position, you have no clue.
All I'm reading is a washed up guy with no marketable skills is trying to relive the biggest success in his life by posting on a forum that's half dead in a pathetic attempt to garner attention from kids that don't know any better. You had Ducking official files. You would have to be a complete failure not to be able to make those runnable even without having any prior reverse engineering experience.
Instead of attacking me personally, why don't you think about what you're saying or even respond to my questions about this thread rather than going off rambling about irrelevant garbage. I'm 21; I've learned enough from working on Flyff to get a software engineering job at top paying companies. If I recall correctly, you were only two years younger when you dropped Fame to chase some butt. What did you learn from that? How to make your butt buddies happy with some virtual items?
Here, I'll make it easy for you since you clearly haven't even learned how to have a sensible discussion. I'll number the questions so you don't get confused.
1. What is the purpose of this thread if not attention seeking?
2. Why do you keep bringing up indie games?
3. Do your indie game ideas have anything to do with Flyff? If so, Ducking elaborate.
4. Are my claims about you having crappy management over Fame accurate? You've deflected this quite a bit
(these are somewhat irrelevant to the topic, but would shed light on what you keep rambling about)
5. Have you had any successful titles, or any success in general? If so, provide proof.
6. Do you have any skills relative to game development?
7. What have you learned since you dropped Fame? What have you accomplished with "hard work"?
8. What "position" are you in? If you really think you can make a successful indie game without any relevant skill, you're both delusional and clearly in the worst position possible. A position that requires you to rely on an unreachable dream to even demonstrate self-worth.
You're a classic case of psychological projection. You are extremely insecure about your self worth and the value in your skills(or lack thereof), so you accuse others of having lesser to try to make yourself feel better without any tangible evidence. You can tell it's an extreme case because you're using ridiculous dreams to validate what already would be a sad attempt even if you had a decent set of skills.
Here's a good metric; how much money have you made since you dropped Fame? If you've really been involved in successful indie games, I'm sure you've made quite a lot.
Also, your comment on Software Engineering makes you look like a complete idiot btw. Have you actually worked with people with Computer Science degrees? LOL. I'm so done. Please keep hosting your server, it seems to be working for you.
Pick a fortune 500 company out of a hat. I can guarantee you they're employing programmers without degrees. What are your credentials if you believe college education to be of such great value?
Also, I can't really post proof. NDA's - you know that poop you sign when you're working on something for a bigger company who is anal about every letter spoken about their company. I'm sure you can understand.
NDAs from preventing you from disclosing what game you've worked on? Are you sure you're not a part of some sort of pyramid scheme? If you legitimately worked on a game, your name would be in the credits. End of story. Unless your game isn't public, there's no way that you'd be forbidden from disclosing what game you've helped produce. Sure, you might not be able to say the exact details of what you did internally, but an NDA that prevents you from disclosing a job title and company? You working on a game for the NSA mate?