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Hello. Help me please. How I can make drop many items from boss? (5-10 items)
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Join Today!Hello. Help me please. How I can make drop many items from boss? (5-10 items)
no no, I want make as event on official server with snowmans, etc...I think we can't set the quantity of items to drop in a particular boss/mob because if we looked at in mmap.scp and const.scp there's no option on changing that matter. In const.scp we can set the item drop per mobs in general, meaning all mobs are with the same items to drop when it killed. If this is what you mean, change it at const.scp:
[Multiple_Base] Value Remark
0 25 ÇÁ¸®¹Ì¾ö ±âº» ¹èÀ²
1 100 ÇØ¿Ü ¹èÀ²
2 2 µå·Ó ȸ¼ö 2 item drop per mob
Thank you. It work, but I have problem with add many items to boss in Arcane Trace... If I add drop only in golem (world12-terrain), I cant start server, because in drop > 32 items. I solve it problem, I add in world_drop all drop from golem, I make him 160Lv and add drop to 150-180 Lv (MinLV and MaxLv), but drop only ALZ, and all mob have only ALZ too after add drop to golem. Lvl drop oin mob 185 - 230... Help me please...this was discuss previously. you can change the quantity drop on a specified mob, open worldxx-mmap.scp. it is coded on like this:
[MMap] SpeciesIdx PosX PosY Width Height SpwnInterval SpawnDefault EvtProperty EvtMobs EvtInterval MissionGate PerfectDrop Type Min Max Authority Server_Mob Loot_Delay.
Edit columns:
Type=0 change to Type=1
Min=0 change to Min=1 or more
Max=0 change to Max=2 or more
you can also change authority=1 so that the drops are scattered (not piled on a line)
Check the server for synchronization with regards to exp/level. MinLv and MaxLv works fine. Probably you have different client lvl exp compared to your server lvl exp. check cabal.enc for client and level.scp on your server.
No one item cant drop... I get it bug after add item 150 - 180 LV, before add all mobs have drop...8652 12 0 0 3536 0 .00020000000000000 181 230 0 0 0 0 0 0
8653 12 0 0 3537 0 .00020000000000000 181 230 0 0 0 0 0 0
8654 12 0 0 3532 0 .00700000000000000 150 180 0 0 0 0 0 0
8655 12 0 0 3533 0 .00700000000000000 150 180 0 0 0 0 0 0
8656 12 0 0 3534 0 .00700000000000000 150 180 0 0 0 0 0 0
8657 12 0 0 3535 0 .00700000000000000 150 180 0 0 0 0 0 0
the equivalent exp of your client differs from your server. example your client exp for character is lvl 160=8634387670(found in cabal.enc.) while on your server level.scp, level 160=707242697. you have to synchronize this data. this exp values are for the characters/players. if a character that satisfies the required level exp that will kill a mob that you specified with minLv- maxLv on worldxx-mmap.scp will be the range an item will drop. example your character level is 160 and you kill a mob with minlv-180 and maxlvl-190 the result will give you only alz, while if you set a mob minlv-150 maxlvl-180 this is the instance a mob will drop an item.
View attachment 131174View attachment 131175 see attached screen shots above; the red squares on terrain.scp indicates common drop(all mob drops this item on a specified worldxx). while the green squares indicates exclusive drop of a mob/monster. while the minLv and maxLv denotes character level range which is only level within that range an item will be drop. see the red square with smooth edge, minlv=10 and maxlv=100; this figures shows that only characters that has level 10 to100 will drop an itemkind=9. below level 10 alz only and above level 100 alz only
All orihalcon items 1/2 slots with all craft800+ item drop Bad Bad Bad
Hahaha
Why ?
U want ?
Make random Opt in optioonpool.scpAll orihalcon items 1/2 slots with all craft
Make random Opt in optioonpool.scp
[OptionPoolRareNum] [COLOR="#FF0000"]RareNum0 RareNum1 RareNum2[/COLOR] RareNum3 RareNum4 RareNum5 RareNum6 RareNum7
1 [COLOR="#FF0000"]0 0 0[/COLOR] 100 100 100 100 100
[OptionPoolRareNum] RareNum0 [COLOR="#FF0000"]RareNum1 RareNum2 RareNum3[/COLOR] RareNum4 RareNum5 RareNum6 RareNum7
1 100 [COLOR="#FF0000"]20 30 50[/COLOR] 100 100 100 100
Lv 1 2 3 4 5 6 7
All Drop Can
Optionpool.scp
0 = Enable
100 = Disble
RareNum0-7 = Craft Lv 1-7
Sample Drop Craft Lv 2 Only
Code:[OptionPoolRareNum] [COLOR=#FF0000]RareNum0 RareNum1 RareNum2[/COLOR] RareNum3 RareNum4 RareNum5 RareNum6 RareNum7 1 [COLOR=#FF0000]0 0 0[/COLOR] 100 100 100 100 100
Sample Drop Craft Lv 1 2 3
Code:[OptionPoolRareNum] RareNum0 [COLOR=#FF0000]RareNum1 RareNum2 RareNum3[/COLOR] RareNum4 RareNum5 RareNum6 RareNum7 1 100 [COLOR=#FF0000]20 30 50[/COLOR] 100 100 100 100
[COLOR=#ff0000]59[/COLOR] 100 100 100 100 100 100 100 80
[MobsDrop] TerrainIdx SpeciesIdx ItemKind ItemOpt DropRate MinLv MaxDropCnt [COLOR=#ff0000]OptPoolIdx [/COLOR]DurationIdx
0 0 1929 132 0 0.99000000000000000 170 5 [COLOR=#ff0000]59 [/COLOR]3
ACE_ASSERT: file Game/OptionPool.cpp, line 70 assertion failed for 'script.GetRowNum() == iRowNum'.Aborting...