I try to make a weapon using 3ds max. I did it and export to .x files. I can load the x files to skinpiece editor and save it as cps but when i try to use the weapon in ranviewer. Always bugtrap. I think its because of the bone of the item? How to make it default bone to b_m.x or b_w.x??
How can i make it work?
How can i make it work?