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How to extract bin from another bin ?

Newbie Spellweaver
Joined
Mar 1, 2016
Messages
15
Reaction score
2
Hi here

I have this game client
FullClient-RevivalX from 2020.

Using last quickbms from script2, script3 and War Inc. Battle Zone r3dFS (*.bin) from

give error in half extraction

Code:
QuickBMS generic files extractor and reimporter 0.11.0 (64bit test)
by Luigi Auriemma
e-mail: me@aluigi.org
web:    aluigi.org
        (Apr  5 2021 - 13:47:43)


                          quickbms.com  Homepage
                            zenhax.com  ZenHAX Forum
                     [USER=289231]Zen[/USER]hax [USER=354647]Quickb[/USER]ms  Twitter & Scripts


- GUI mode activated, remember that the tool works also from command-line
  where are available various options like folder scanning, filters and so on


- select BMS script. type ? for using the content of clipboard like a script
- select input archives/files, type * for the whole folder and subfolders
- select output folder where extracting files
- open input file C:\WarZ\FullClient-RevivalX_150463\FullClient-RevivalX\WZ_00.bin
- open script \\SERVERTEST\c\WarZ\Files\quickbms2\warinc.bms
- set output folder C:\WarZ\FullClient-RevivalX_150463\data


  offset           filesize   filename
--------------------------------------
- enter in folder C:\WarZ\FullClient-RevivalX_150463\FullClient-RevivalX
- open input file C:\WarZ\FullClient-RevivalX_150463\FullClient-RevivalX\WZ_04.bin
  000000003a0cd540 224861     data\langpack\english.lang
  000000003a0df399 7150392    levels\colorado_v2\leveldata.xml
- enter in folder C:\WarZ\FullClient-RevivalX_150463\FullClient-RevivalX
  coverage file 1     0%   701622     1017442939 . offset 0000000000000000
- open input file C:\WarZ\FullClient-RevivalX_150463\FullClient-RevivalX\WZ_01.bin
  00000000000a97b5 7480       crashrpt_lang.ini
  00000000000a9ec1 1318       data\aidb.xml
  00000000000a9ffc 84744      crashrpt1301.dll
  00000000000b32c6 262348     data\animations5\1hny2017.anm
  00000000000bab31 87468      data\animations5\1minisnowman01.anm
  00000000000bee2a 87468      data\animations5\1minisnowman02.anm
  00000000000c17d4 734472     crashsender1301.exe
  00000000001185aa 11116      data\animations5\1st_scar_zoom_aim_fire.anm
  0000000000119625 28668      data\animations5\1minisnowman03.anm
  000000000011b702 51688      data\animations5\1st_scar_jump.anm
  000000000011f109 5824       data\animations5\1st_scar_zoom_aim_hold.anm
  000000000011f8ff 5084       data\animations5\aim_t_pose_back_01.anm
  0000000000120160 16408      data\animations5\1st_scar_zoom_aim_transition.anm
  000000000012184e 5084       data\animations5\aim_t_pose_fwd_01.anm
  00000000001220aa 5084       data\animations5\aim_t_pose_left_01.anm
  0000000000122914 5084       data\animations5\aim_t_pose_left_02.anm
  0000000000123181 5084       data\animations5\aim_t_pose_right_01.anm
- enter in folder C:\WarZ\FullClient-RevivalX_150463\FullClient-RevivalX
  coverage file 1     0%   500222     1073741823 . offset 0000000000000000
- open input file C:\WarZ\FullClient-RevivalX_150463\FullClient-RevivalX\WZ_04.bin
  000000003a1789fe 12153510   infestation.exe
- enter in folder C:\WarZ\FullClient-RevivalX_150463\FullClient-RevivalX
  coverage file 1     0%   5590905    1017442939 . offset 0000000000000000
- open input file C:\WarZ\FullClient-RevivalX_150463\FullClient-RevivalX\WZ_01.bin
  00000000005273c9 5084       data\animations5\aim_t_pose_right_02.anm
  0000000000527c2b 68228      data\animations5\altar_zombie_alert_to_run.anm
  0000000000532185 212316     data\animations5\altar_zombie_alert_1.anm
  00000000005529e4 177596     data\animations5\altar_zombie_alert_2.anm
  000000000056e530 3996       data\animations5\altar_zombie_dead_b_01.anm
  000000000056ec87 3996       data\animations5\altar_zombie_dead_f_01.anm
  000000000056f404 66492      data\animations5\altar_zombie_chasewalk.anm
  0000000000577d05 92532      data\animations5\altar_zombie_bite_attack_1.anm
  000000000058454c 73436      data\animations5\altar_zombie_dead_stand_b_01.anm
  0000000000590012 90796      data\animations5\altar_zombie_dead_stand_f_01.anm
  000000000059e7aa 311268     data\animations5\altar_zombie_idle_01.anm
  00000000005ce762 50868      data\animations5\altar_zombie_run_01.anm
  00000000005d4e79 311268     data\animations5\altar_zombie_idle_02.anm
  0000000000604e31 311268     data\animations5\altar_zombie_idle_03.anm
  0000000000634de9 311268     data\animations5\altar_zombie_idle_04.anm
  0000000000664da1 50868      data\animations5\altar_zombie_run_01_faster.anm
  000000000066b54c 50868      data\animations5\altar_zombie_run_02.anm
  00000000006725b7 50868      data\animations5\altar_zombie_run_03.anm
  000000000067a0e0 50868      data\animations5\altar_zombie_sprint_1.anm
  00000000006807ec 42188      data\animations5\altar_zombie_staggered_01_b.anm
  0000000000685684 42188      data\animations5\altar_zombie_staggered_01_f.anm
  000000000068acd3 42188      data\animations5\altar_zombie_staggered_01_l.anm
  0000000000690383 42188      data\animations5\altar_zombie_staggered_01_r.anm
  00000000006958cb 76908      data\animations5\altar_zombie_staggerstep_01_b.anm
  00000000006a0ecf 76908      data\animations5\altar_zombie_staggerstep_01_f.anm
  00000000006acea5 76908      data\animations5\altar_zombie_staggerstep_01_l.anm
  00000000006b8e31 76908      data\animations5\altar_zombie_staggerstep_01_r.anm
  00000000006c4f0f 108156     data\animations5\altar_zombie_stand_dead_b_01.anm
  00000000006d5a31 108156     data\animations5\altar_zombie_stand_dead_f_01.anm
  00000000006e6c95 108156     data\animations5\altar_zombie_super_attack_v2.anm
  00000000006f240c 108156     data\animations5\altar_zombie_swing_attack01.anm
  00000000006fdb83 108156     data\animations5\altar_zombie_super_attack_v1.anm
  00000000007092fa 108156     data\animations5\altar_zombie_swing_attack02.anm
  0000000000714a71 108156     data\animations5\altar_zombie_swing_attack03.anm
  00000000007201e8 45660      data\animations5\altar_zombie_turn_l.anm
  0000000000725f15 45660      data\animations5\altar_zombie_turn_r.anm
  000000000072bd27 66492      data\animations5\altar_zombie_walk_01.anm
  0000000000734697 66492      data\animations5\altar_zombie_walk_02.anm
  000000000073d034 66492      data\animations5\altar_zombie_walk_03.anm
  0000000000745946 85298      data\animations5\animation list.csv
  00000000007471ba 66492      data\animations5\altar_zombie_walk_half_speed.anm
  000000000074f6c4 436        data\animations5\animupperblendstart.xml
  000000000074f773 35244      data\animations5\anim_extinguisher_idle.anm
  00000000007520a6 33508      data\animations5\anim_extinguisher_fire.anm
  0000000000755749 2140       data\animations5\asr_ak74m_fps_fire.anm
  0000000000755913 1132       data\animations5\asr_ak74m_fps_idle.anm
  0000000000755aa2 41116      data\animations5\asr_ak74m_fps_reload.anm
  00000000007561e1 2140       data\animations5\asr_ak74_fps_fire.anm
  00000000007563a4 1132       data\animations5\asr_ak74_fps_idle.anm
  000000000075652e 54812      data\animations5\asr_ak74_fps_reload.anm
  0000000000756d5e 2140       data\animations5\asr_akm_fps_fire.anm
  0000000000756f04 1132       data\animations5\asr_akm_fps_idle.anm
  0000000000757093 41116      data\animations5\asr_akm_fps_reload.anm
  00000000007577d8 2140       data\animations5\asr_aks74u_fps_fire.anm
  0000000000757998 2140       data\animations5\asr_aks74u_fps_idle.anm
  0000000000757b3f 41116      data\animations5\asr_aks74u_fps_reload.anm
  0000000000758294 1964       data\animations5\asr_an_94_fps_fire.anm
  000000000075841a 1040       data\animations5\asr_an_94_fps_idle.anm
  0000000000758589 23996      data\animations5\asr_an_94_fps_reload.anm
  0000000000758be8 34268      data\animations5\asr_aug_a3_fps_fire.anm
  0000000000758dd5 34268      data\animations5\asr_aug_a3_fps_idle.anm
  0000000000758fc2 34268      data\animations5\asr_aug_a3_fps_reload.anm
  000000000075972a 1964       data\animations5\asr_beretta_arx160_fps_fire.anm
  00000000007598c6 1040       data\animations5\asr_beretta_arx160_fps_idle.anm
  0000000000759a3c 41116      data\animations5\asr_beretta_arx160_fps_reload.anm
  000000000075a19c 1788       data\animations5\asr_f2000_fps_fire.anm
  000000000075a307 1788       data\animations5\asr_f2000_fps_idle.anm
  000000000075a472 34268      data\animations5\asr_f2000_fps_reload.anm
  000000000075abec 1964       data\animations5\asr_famas_fps_fire.anm
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  000000000075aebe 30300      data\animations5\asr_famas_fps_reload.anm
  000000000075b51e 2316       data\animations5\asr_g36_fps_fire.anm
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  000000000075bfb8 2476       data\animations5\asr_galil_fps_fire.anm
  000000000075c166 34396      data\animations5\asr_galil_fps_idle.anm
  000000000075c372 36076      data\animations5\asr_galil_fps_reload.anm
  000000000075c69c 1612       data\animations5\asr_hkg11_fps_fire.anm
  000000000075c803 856        data\animations5\asr_hkg11_fps_idle.anm
  000000000075c94d 8200       data\animations5\asr_hkg11_fps_reload.anm
  000000000075d0a8 31532      data\animations5\asr_hk_g3_fps_fire.anm
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  000000000075d504 31532      data\animations5\asr_hk_g3_fps_reload.anm
  000000000075d7b2 1964       data\animations5\asr_l85_fps_fire.anm
  000000000075d951 13788      data\animations5\asr_l85_fps_reload.anm
  000000000075de1f 1040       data\animations5\asr_l85_fps_idle.anm
  000000000075dfa5 232920     data\animations5\asr_hkg11_h.anm
  000000000077a379 2476       data\animations5\asr_m14j_fps_fire.anm
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  000000000077ae7b 1224       data\animations5\asr_m16_fps_fire.anm
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  000000000077b809 2316       data\animations5\asr_m4ffh_fps_fire.anm
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  0000000000783532 34268      data\animations5\asr_winchester_fps_fire.anm
  000000000078389a 34268      data\animations5\asr_winchester_fps_idle.anm
  0000000000783aba 3996       data\animations5\beam_rare.anm
  0000000000784213 34268      data\animations5\asr_winchester_fps_reload.anm
  0000000000784789 108156     data\animations5\bike_driver_backward.anm
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  0000000000798bb2 108156     data\animations5\cba_driver_idle.anm
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  0000000000bb9cd2 72220      data\animations5\crouch_blend_mel_chainsaw.anm
  0000000000bc389e 69964      data\animations5\crouch_blend_mel_drill.anm
  0000000000bcc1ba 69964      data\animations5\crouch_blend_mel_drill_01.anm
  0000000000bd4b01 69964      data\animations5\crouch_blend_mel_flash_01.anm
  0000000000bdd58f 74476      data\animations5\crouch_blend_mel_gardenshears.anm
  0000000000be652b 69964      data\animations5\crouch_blend_mel_hatchet.anm
  0000000000beeb94 69964      data\animations5\crouch_blend_mel_katana_01.anm
  0000000000bf74db 69964      data\animations5\crouch_blend_mel_knife_01.anm
  0000000000bffe22 69964      data\animations5\crouch_blend_mel_machete.anm
  0000000000c08750 71700      data\animations5\crouch_blend_mel_pitchfork.anm
  0000000000c10d09 71092      data\animations5\crouch_blend_mel_policebaton.anm
  0000000000c195b0 69964      data\animations5\crouch_blend_mg.anm
  0000000000c22584 89140      data\animations5\crouch_blend_mg_m60.anm
  0000000000c2cb24 69964      data\animations5\crouch_blend_mg_g36mg.anm
  0000000000c35af8 72220      data\animations5\crouch_blend_mg_mag.anm
  0000000000c3f41b 69964      data\animations5\crouch_blend_mg_rpk.anm
  0000000000c48421 89140      data\animations5\crouch_blend_shg_doublebarrel.anm
  0000000000c52b31 89140      data\animations5\crouch_blend_shg_mossberg590_01.anm
  0000000000c5d241 89140      data\animations5\crouch_blend_shg_saiga.anm
  0000000000c67951 89140      data\animations5\crouch_blend_shg_usas12.anm
  0000000000c72061 89140      data\animations5\crouch_blend_shg_watergun.anm
  0000000000c7c771 89140      data\animations5\crouch_blend_smg_aachoneybadger.anm
  0000000000c86e81 89140      data\animations5\crouch_blend_smg_bizon.anm
  0000000000c91638 89140      data\animations5\crouch_blend_smg_kriss.anm
  0000000000c9b888 89140      data\animations5\crouch_blend_smg_mp5sd.anm
  0000000000ca5f08 89140      data\animations5\crouch_blend_mg_ultimax.anm
  0000000000caff2f 89140      data\animations5\crouch_blend_smg_mp5k.anm
  0000000000cba6d2 89140      data\animations5\crouch_blend_smg_mp7.anm
  0000000000cc4d88 69964      data\animations5\crouch_blend_smg_p90.anm
  0000000000ccdb64 89140      data\animations5\crouch_blend_smg_scorpion.anm
  0000000000cd81a3 89140      data\animations5\crouch_blend_smg_uzi.anm
  0000000000ce2977 72220      data\animations5\crouch_blend_snp.anm
  0000000000cec3d8 89140      data\animations5\crouch_blend_snp_blaser.anm
  0000000000cf6ae8 69964      data\animations5\crouch_blend_snp_wa2000.anm
  0000000000cffd25 89140      data\animations5\crouch_blend_snp_svd.anm
  0000000000d0a435 72220      data\animations5\crouch_blend_snp_vintorez.anm
  0000000000d13e70 108156     data\animations5\crouch_blend_sp_m134.anm
  0000000000d1bc73 89140      data\animations5\crouch_blend_sup_at4.anm
  0000000000d2624a 89140      data\animations5\crouch_blend_sup_chinaqlb06.anm
  0000000000d3095a 89140      data\animations5\crouch_blend_sup_m202.anm
  0000000000d3b161 89140      data\animations5\crouch_blend_sup_rg6.anm
  0000000000d45991 92524      data\animations5\crouch_blend_sup_mpisraw.anm
  0000000000d50ad7 89140      data\animations5\crouch_blend_sup_rpg.anm
  0000000000d5b2de 89140      data\animations5\crouch_blend_valmara69.anm
  0000000000d65619 72220      data\animations5\crouch_blend_uav.anm
  0000000000d6e558 39244      data\animations5\crouch_grenade_throw_01_a_pullback.anm
  0000000000d73ab0 89812      data\animations5\crouch_grenade_throw_01_b_release.anm
  0000000000d7efe3 71092      data\animations5\crouch_blend_vs50.anm
  0000000000d880d3 31772      data\animations5\crouch_mel_bat_swing_down.anm
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  0000000000d96fe3 31772      data\animations5\crouch_mel_bat_swing_r.anm
  0000000000d9a57e 90140      data\animations5\crouch_mel_butterflyknife_open_close.anm
  0000000000da5282 108156     data\animations5\crouch_mel_hands.anm
  0000000000db1386 43924      data\animations5\crouch_mel_hands_l_hook.anm
  0000000000db8139 43924      data\animations5\crouch_mel_hands_r_punch.anm
  0000000000dbeba0 43924      data\animations5\crouch_mel_hands_l_jab.anm
  0000000000dc584c 38716      data\animations5\crouch_mel_knife_slash_l.anm
  0000000000dca26e 108156     data\animations5\crouch_mel_idle_bat.anm
  0000000000dd4fcd 38716      data\animations5\crouch_mel_knife_slash_r.anm
  0000000000ddab50 30036      data\animations5\crouch_mel_knife_stab.anm
  0000000000dde506 71444      data\animations5\crouch_place_bomb_01_a_ground_b_set.anm
  0000000000de6beb 153288     data\animations5\crouch_place_bomb_01_a_ground_a_plant.anm
  0000000000df9a22 82504      data\animations5\crouch_place_bomb_01_a_ground_c_stand.anm
  0000000000e046a7 173148     data\animations5\crouch_place_bomb_01_b_mines.anm
  0000000000e1adc7 170984     data\animations5\crouch_place_bomb_01_b_c4.anm
  0000000000e31f7e 161948     data\animations5\crouch_place_bomb_01_b_throw.anm
  0000000000e46b64 69964      data\animations5\crouch_right.anm
  0000000000e4fbcd 75804      data\animations5\crouch_shooting_mel_chainsaw1.anm
  0000000000e55ae2 82116      data\animations5\crouch_shooting_mel_drill.anm
  0000000000e5c94f 42188      data\animations5\crouch_shooting_mel_flash_01.anm
  0000000000e617e2 115100     data\animations5\crouch_shooting_bandages.anm
  0000000000e6f7fc 30036      data\animations5\crouch_shooting_mel_machete.anm
  0000000000e72d6f 42188      data\animations5\crouch_shooting_mel_policebaton.anm
  0000000000e777f6 71092      data\animations5\crouch_str.anm
  0000000000e8046e 69964      data\animations5\crouch_strleft.anm
  0000000000e88c13 69964      data\animations5\crouch_strright.anm
  0000000000e91293 258364     data\animations5\death_01.anm
  0000000000eadb36 261676     data\animations5\death_01_v2_t1.anm
  0000000000ecb4de 170984     data\animations5\death_01_v2_t2.anm
  0000000000edee4a 217436     data\animations5\death_01_v5_t1.anm
  0000000000ef80ad 131168     data\animations5\death_01_v6_t1.anm
  0000000000f07874 219648     data\animations5\death_01_v7_t1.anm
  0000000000f20a63 179832     data\animations5\death_01_v8_t1.anm
  0000000000f355e8 115684     data\animations5\death_01_v9_t1.anm
  0000000000f42d77 206376     data\animations5\death_02_t1.anm
  0000000000f5a6df 195316     data\animations5\death_03_t1_sup_at4.anm
  0000000000f71250 170984     data\animations5\death_04_t1_sup_rpg.anm
  0000000000f8517b 87884      data\animations5\deer_alert_left.anm
  0000000000f8dd29 140016     data\animations5\death_05_v1_exp.anm
  0000000000f9dc09 87884      data\animations5\deer_alert_right.anm
  0000000000fa669c 11724      data\animations5\deer_eating_to_alert_left.anm
  0000000000fa84a1 40284      data\animations5\deer_death_fullbody.anm
  0000000000fadfba 11724      data\animations5\deer_eating_to_alert_right.anm
  0000000000fafda8 16484      data\animations5\deer_eating_to_idle.anm
  0000000000fb28af 11724      data\animations5\deer_eating_to_run.anm
  0000000000fb4893 11724      data\animations5\deer_eating_to_walk.anm
  0000000000fb682f 45044      data\animations5\deer_idle_eating.anm
- enter in folder C:\WarZ\FullClient-RevivalX_150463\FullClient-RevivalX
  coverage file 1     1%   11094436   1073741823 . offset 0000000000000000
- open input file C:\WarZ\FullClient-RevivalX_150463\FullClient-RevivalX\WZ_04.bin
Error: unknown TYPE 8, contact me


- 337 files found in 1 seconds
  coverage file 0   100%   584355     584348     . offset 0000000000000018
  coverage file 1     0%   0          1017442939 . offset 0000000000000000
  coverage file -1    1%   100321     9010536    . offset 00000000000186d0


Press ENTER or close the window to quit

tested with quickbms.exe and quickbms_4gb_files.exe

thank you for any helping :huh:


 
Newbie Spellweaver
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After contact quickbms team for look a new script i get not result.
AZuuWRB - How to extract bin from another bin ? - RaGEZONE Forums
 

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Newbie Spellweaver
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[Release] Arma I, II, III Full Source Code:
Hi Yuri, could you please re-upload Arma I, II, III, DayZ Full Source Code. If you have these files on your computer, you could just make a torrent file on them, I would download them and distribute them too.
 
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R9N

Initiate Mage
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Ez !!

O0lDNUj - How to extract bin from another bin ? - RaGEZONE Forums
James9090 - How to extract bin from another bin ? - RaGEZONE Forums
James9090 - How to extract bin from another bin ? - RaGEZONE Forums
 

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