• Unfortunately, we have experienced significant hard drive damage that requires urgent maintenance and rebuilding. The forum will be a state of read only until we install our new drives and rebuild all the configurations needed. Please follow our Facebook page for updates, we will be back up shortly! (The forum could go offline at any given time due to the nature of the failed drives whilst awaiting the upgrades.) When you see an Incapsula error, you know we are in the process of migration.

How to Join RaGESCAPE: Step-by-Step Guide

Joined
May 17, 2007
Messages
2,474
Reaction score
681
RaGESCAPE - Open [Updated]

Check out the new section,

[youtubevid]BP1W4P3A_w0[/youtubevid]

http://forum.ragezone.com/f473/



For more infomation on how to download the client, please check out:

http://forum.ragezone.com/f473/ragescape-information-how-login-472093/
http://rapidshare.com/files/145899392/RageScape.zip.html

We hope to see you guys online and having fun!


To Login:

1. Download Client
2. Extract it anywhere
3. Execute(run) run.bat
4. Login with any username+pass

DO NOT CLICK CREATE ACCOUNT, We have instant register.
 
Last edited:
Joined
May 17, 2007
Messages
2,474
Reaction score
681
You can now experience the new website, at http://ragescape.org/.

You can now report bug on the website, create an account, find out information on ragescape, and donate there aswell!

Please do take a visit.




We have also gotten some serious updates that make the excitment grow,

Magic
+ GFX Has been implemented
+ Emote has been implemented
+ Server now has a magic handler
+ Alching

Woodcutting
+Can cut wood
+ Normal Trees
+ Oak Trees
+ Maple Trees
+ Yews Trees
+ Magic Trees
+ Gain WC Levels
+ Emotes
+ GFX
+ Projectiles

Mining
+ Projectiles
+ Mine a rock
+ Prospect
+ GFX
+ Emote

NPC's
+ NPC Combat ( 100% )
+ NPC Defence ( 100% )
+ NPC's are on wildy map
+ NPC require map update if you load a new piece of map
+ NPC's Spawn momentarily without admin handling
+ NPC's give flowing exp
+ NPC's dies without any harm to players or server


Leveling Enhancments
+ Shows interface
+ GFX
+ Emotes
+ Arrays

Crashing Fixes
+ NPC Combat Crash Fixed
+ Player Combat Crash Fixed
+ P v N Fixed
+ P v P Fixed
+ N v P Fixed
+ Players are nulled after death
+ Npcs are nulled after death
+ Users un-face foe after death
+ Users d/c if crashing is about to occur

Login Enhancments
+ Player facing is redone
+ Players who are new are inverted at registration
+ Players login with safety array ( so there is no login crashes )
+ Speed improvments
+ Users with corrupt info are backed to the latest restart
+ Players are notified if they are banned and cannot login
+ Players who are muted will not be able to talk
+ Options default at login
+ Kill users if nulled during login
+ Players stay nulled at login untill they talk
+ Disconnects any user using a hack client

Economy
+ Users have to pay to recieve a command item
+ Money given at registration


Misc
+ Item array
+ item examine from cfg
+ Banned users from ban list
+ Mute
+ Unmute
+ Kick
+ Delete user without problems
+ Admin commands
+ Mod commands
+ User Commands
+ User edit in-game editing
+ Player pullback
+ Coords offset
+ Prayer 100%
+ NPC Interfacing
+ Deleting p.interfaces after 0 prayer
+ NPC Basic* drop
+ Login Process formated
+ When logging in, client crashes without reason Fixed*
+ Delete grounditems after no activity 300s
+ Processing via engine.java & server.java & player.java
+ Kill connection if too much packets send towarrds raw log
+ Null players without ping bounce back
+ Several coord errors
+ Players can attack NPC's ( Most npcs on ragescape, except shops and other info npcs )
+ Players now receive exp according to thier combat level, skill level and weapon.
+ Players receive exp amount on how much they hit
+ Player coords are reverted when dead
+ Items drops only if you have a skull over your head

+ User Commands ( pset, runes, and other rich-ish commands have been removed )
+ User Starter kit when you register
+ Map Cleanup

+ Items are now stable when worn
+ Server congestion at ip collecting is no longer needed, ( disabled )
+ Login parsing
+ Logout Parsing, looking and session cutting
+ Connection valve uses 2 threads instead of 1 to comply with packet collection
+ Server engine is faster ( Uses a more smoother method )
 
Back
Top