Ok Lets we go
1. go to your router and make Port Forwarding Make 9014 Type TCP+UDP To your IP and do The Same With other 7777 ; 2106 ;
2- Go to \gameserver\config\server.properties Open it
Quote
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname=Your Lan IP
GameserverPort=7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=Your WAN IP
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=Your Lan IP
# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)
InternalNetworks=
# Define optional networks and router IPs
# IP (werewolfbg) or fully qualified domain name
# (google.com) that resolves to an IP (use ping to determine if a domain resolves).
# Format: ip,net/mask;ip,net/mask,net/mask
# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)
# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server
OptionalNetworks=
# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=Your Lan IP
LoginserverPort=2106
LoginTryBeforeBan=20
# The Loginserver host and port
LoginPort=9014
LoginHost=Your lan IP
I hope to help thereupon :flag_schw
1. go to your router and make Port Forwarding Make 9014 Type TCP+UDP To your IP and do The Same With other 7777 ; 2106 ;
2- Go to \gameserver\config\server.properties Open it
Quote
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname=Your Lan IP
GameserverPort=7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=Your WAN IP
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=Your Lan IP
# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)
InternalNetworks=
# Define optional networks and router IPs
# IP (werewolfbg) or fully qualified domain name
# (google.com) that resolves to an IP (use ping to determine if a domain resolves).
# Format: ip,net/mask;ip,net/mask,net/mask
# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)
# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server
OptionalNetworks=
# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=Your Lan IP
LoginserverPort=2106
LoginTryBeforeBan=20
# The Loginserver host and port
LoginPort=9014
LoginHost=Your lan IP
I hope to help thereupon :flag_schw