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First of all, whats the code for GM and how can the GM's name be showed unmasked?
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First of all, whats the code for GM and how can the GM's name be showed unmasked?
You need to edit the runable in asm for that. Wizkid knows how
UGradeID 252
46A590: ZCharacter::IsAdminName (8B 81 4E 04 00 00 3D FE 00 00 00 74 0A 3D FF )
473920: ZCharacter::IsAdminName (8B 81 5A 04 00 00 3D FE 00 00 00 74 0A 3D FF )
Had to lol
After looking at gunzold, Im just going to take a guess at this
GunzOld:
GunzNew:Code:46A590: ZCharacter::IsAdminName (8B 81 4E 04 00 00 3D FE 00 00 00 74 0A 3D FF )
Code:473920: ZCharacter::IsAdminName (8B 81 5A 04 00 00 3D FE 00 00 00 74 0A 3D FF )
Then how do u like umm... UGrade 254...... like instead GameMaster/Developer how about the player's name in orange?
Just look where Gunz outputs his staffnames. For example: ASCII "%s %s" and ASCII "--". Same counts for the teamchat. Go there and look where it puts the string over it, then edit it to the current charname or just simple NOP it. It depends on where it's used.
There is a function in Gunz that puts the color over the staffnames. It puts the same color over the 254 and 255 one, but different from eachother. So you can easily edit the color. And if you've seen how the colors work, you can create new UGradeID's easily.
The hardest part will be the function that puts the string over the staffname to show up in the TAB scorelist and above your head in TDM and such. And the admin_wall will need a function that sends the charname in front of the message.
That sounds somewhat similar to what i just said in a post, hmm =/