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Version 0.4 (12/10/2010)
+Initial Version
+Armor Hex Generation
Version 0.5b (12/19/2010)
+GUI Changes
+Movement+
+Endurance+
+Requirements-
Version 0.7d (12/31/2010)
+Weapon Hex Generator
+Updater
+Misc
Version 0.8a (1/1/2011) [Get by updater]
+Save/Load for Weapons (Still might have bugs)
+Hex Breakdown (Some)
+Misc
Version 0.8c (1/26/2011) [Get by updater]
+Special: Soul Shatter
Version 0.8d (1/26/2011) [Get by updater]
+Armor Bonus Bug Fix
+Slight GUI change in preparation for upcoming update (Sockets box)
Maybe any ppl from indonesia want to use Bahasa Indonesia, sorry for bad translate
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Mr. Goodlookinguy
you say
I have Version 0.7d (12/31/2010) , when I click update, show :
Update Info found
Your current version is 4
Server current version is 0
Version is newer than expected
I want to upgrade to 0.8c for update.
I just need addons Soul shatter.
please open link updater
Not so much add things in all honesty... But I would love to have the source (or at the very least a dll of the item generation and all that) so I can add it into existing projects where it'd be useful.
I have figured out how the addon hex is actually generated!
Basically, Drakaer noticed a pattern of 2 among all of these produced items. Later, after he logged out, I was wondering why the special items had 2 extra bytes and had a 4 in place of the 2. It's because that number represents the number of 2-bytes after the ID that will be read and why it was causing the system to crash. In reality, the special items don't have two extra bytes. It's just that it was reading two extra bytes and ignoring them, but the reason it was still working.
This means that the PW Hex Gen, and every other generator, is producing extra bad, garbage hex in it. This is a huge breakthrough, now if I could just figure out that type definer...
In case that made no sense to you
[1e25][de00] -> [251e] -> 51e = ID 1310 (elements.data)
[de00] -> [00de] -> value = 222 (look in elements.data, it's the same value)
I think the garbage hex on the end that is the 2 extra bytes is the "Value 2" field in elements.data. It seems to be completely useless in my tests and has either the same value as "Value 1" or is 1. Do you have any idea what this field actually is and does? Ingame the client only generates this field on the special addons even though something like 1253 has 2 values and actually has a value for "Value 2" while the special addons has a value of 1.
I think if we use 6 bytes instead of 4 or 2 we should be able to use the "Value 3" field but I think it will be just as useless.
[Version]
version=11
[Settings]
Lang=ja-JP
[Languages Available]
LangList=en-US,ja-JP,pt-BR,fr-FR
ListLang=English (US),日本語,Português (Brasil),French
; To add a language just write the locales code
; English
en-US=English (US)
; Japanese
ja-JP=日本語
; Brazilian Portuguese
pt-BR=Português (Brasil)
; French
fr-FR=French
[Version]
version=11
[Main Form]
; Main Menu
File=&Fichier
Help=&Aide
Language=&Langue
Update=&Mise à Jour
; Main Menu -> File Menu
Load=Ouvrir
Save As=Sauver Sous
Export=Exporter
Import=Importer
Exit=&Quitter
; Main Menu -> Language Menu
Reload Language=Recharger la langue
; Main Menu -> Help Menu
How To Use=Comment utiliser
Hex Breakdown=Détail sur le Hex
Mask List=Liste des masques
About=A propos
; Tabs
Weapon=Armes
Armor=Armures
Accessory=Bijoux
Wing=Ailes
Item=Objets
Skill=Compétences
; Tabs -> Weapon/Armor/Accessory
Generate Hex Data=Génerer Données Hex
Disassemble Hex Data=Désassembler Données Hex
Requirements=Pré-requis
Stats=Stats
Additional Settings=Options Additionels
Output=Sortie
; Tabs -> Weapon/Armor/Accessory -> Requirements
Level Requirement=Niveau
Strength Requirement=Force
Vitality Requirement=Vitalité
Dexterity Requirement=Dextérité
Magic Requirement=Intéligence
; Tabs -> Weapon/Armor/Accessory -> Additional Settings
Class Requirement=Classe
Bonus Value=Valeur du Bonus
Creator=Artisant
Up=Haut
Down=Bas
Delete=Supprimer
Add=Ajouter
; Tabs -> Weapon/Armor -> Additional Settings
Sockets=Cavités
; Tabs -> Weapon -> Additional Settings
Grade=Grade
; Tabs -> Weapon/Armor/Accessory -> Stats
Duration Minimum=Durabilité Minimum
Duration Maximum=Durabilité Maximum
; Tabs -> Armor/Accessory -> Stats
Physical Defense=Défence Physique +
Metal Resistance=Résistance Metal +
Wood Resistance=Résistance Bois +
Water Resistance=Résistance Eau +
Fire Resistance=Résistance Feu +
Earth Resistance=Résistance Terre +
Evasion=Esquive +
; Tabs -> Weapon -> Stats
Physical Attack Minimum=Attaque Physique Min.
Physical Attack Maximum=Attaque Physique Max.
Magic Attack Minimum=Attaque Magique Min.
Magic Attack Maximum=Attaque Magique Max.
Frequency=Vitesse d'attaque
Minimum Effective Range=Distance Effective Min.
Range=Portée
Weapon Type=Type d'arme
; Tabs -> Armor -> Stats
HP=PV +
MP=PM +
; Tabs -> Accessory -> Stats
Physical Attack=Attaque Physique +
Magic Attack=Attaque Magique +
; Races Box Text
All=Tous
[Race]
; PWI Names
Blademaster=Champion
Wizard=Mage
Psychic=Mentaliste
Venomancer=Toxicomancien
Barbarian=Barbare
Assassin=Assassin
Archer=Archer
Cleric=Prêtre
[Weapon Types]
; Needed Weapon Types
Bow=Arc
Crossbow=Arbalète
Slingshot=Fronde
Polearm=Pique
Sword and Blade=Epees et Lames
Fist=Poing
Magic Instrument=Instruments Magiques
Dagger=Dagues
Sphere=Orbescines
Translation for french users:
Maybe any ppl from indonesia want to use Bahasa Indonesia, sorry for bad translate
I will make a .NET 2.0 DLL with the code you need. So as long as the program you're using is .NET 2.0 or above, it should work just fine. I can attempt to port it to native system code if you need, though I suspect it will have errors since I haven't used C in a while.
Tell us when it will be finished I realy like to try the new version of your XML generator!
Not released yet. You must wait.why NRG's item hex gen just armors and weapon were is for tome and acc??
I can't update
Do you share link dow v2.0 for me