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Join Today!The server pausing bug has been fixed, it was a complicated bug but basically it was opening a transaction to query player data, and then it would happen another transaction inside of that one to query badges, so that's one extra connection being used while the first connection wasn't given back to the pool, as a result the pooling would lock up if many people requested player data at once (eg, when refreshing friends list). So the querying was optimised and the bug was fixed.
Changelog
- Added: Camera.
- Added: Camera catalogue pages (pages 1 & 2).
- Added: Buying film.
- Added: Free 2 pieces of film for every camera purchase.
- Added: Gifting items to other Habbos and yourself.
- Added: Upper Hallways (with all connecting rooms).
- Added: Stop user from walking when they are using teleporters.
- Added: Interacting with wall items.
- Added: Case-insensitive console and room search.
- Added: Old-school Habbo like stacking with z shelves and rollers.
- Added: Your chat message vanishes when chatting and but no one is close enough to hear it (they see your message go up in the air, but you see your message fine).
- Fix: Major critical server freezing bug, where the problem was the database pool became locked up after chaining connections inside another one.
- Fix: Furniture heights on pieces of furniture.
- Fix: Allow user to reach teleporters and ignore max jump/min drop, just like official Habbo.
- Fix: Reset teleporter doors when they're moved, as they'd get saved with the open door state.
- Fix: Ability to place rollers on rugs (Habbo doesn't allow it, but I'll make Kepler allow it).
- Fix: When a user slid into a chair from a roller, they wouldn't automaticall sit (yes, I broke it again...).
- Fix: Lert/Scoreboard not working.
- Fix: Various cases of rollers freezing when an entity handles is around the furniture of a roller.
- Fix: Players had the ability to kick people off sitting on their chair when on rollers.
Oh yes, I added camera.
Upper Hallways has been added (Lower Hallways with all connections was already added ages ago):
A good map of the Upper Hallways:You must be registered to see links
How awkward is this to setup on Windows with Hoshikos CMS using IntelliJ or does it only work on Linux?
docker build -t kepler .
docker tag kepler:latest kepler:staging
docker-compose.yml -d
Alex. Very greatjob my friend. whats next? snowstorm and battleball.? maybe time to get rc4 working either to complete it.
Goodluck with your project, i wish you all the best like always.
oh and send me ur discord (got new account )
I know that's just a random off topic question. But who is this m.tiago? I really don't understand what are all his messages here...
Hmm, Quack, I'm really excited with the effort you're doing on this, I really would like to play in any server that runs Kepler, just for the sake of Nostalgia.
But.. I'm really worried with the fact that this is Shockwave. I know that there are browsers that could run it. But people doesn't use them. Did you already done any research that could made the DCR's playable in Chrome or something like that? That would be noob-friendly, or just PlugNPlay? Or maybe a downloadable "player". (That's acceptable). Like an .exe, or a Java Applet, or C++ applet that likely includes an NPAPI version of Shockwave? I dunno.
Anyways, I'm really looking forward for the release of this emulator. On my personal opinion the v21 was one of the best Habbo versions.
Thanks for your effort, dude!
Oh wow the nostalgia! This really makes me want to dig into play around with Habbo stuff at some point. I can just never motivate myself to get a suitable environment set up to work on it with. Maybe one day I'll play around with some ideas I've had. Or maybe I'll just recreate games like battle ball (I wonder if I can actually pass it off as work and get paid for...)
I doubt I have much you don't already have but if you're interested in my random assortment of files just hit me me up on Discord some time. I'd love to discuss some of the more crazy ideas I had for IHI plugins in the past (such as infinitely sized rooms by scrolling everything as you move).
So the user now loads and can bounce across the tiles, lock in tiles, etc.
Right now I'm working on the flood fill, I have the animation but algorithm is not behaving correctly, lol :
And yes the game is not supposed to start with only 1 player but it's turned off for development purposes.