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Latest PRODUCTION-201606242205-761645438 Headers + Crack [INCOMPLETE]

Newbie Spellweaver
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Here is some packets that I manually found (by comparing packet structures with my program and other tricks) (not found in previous comment, ):

Code:
/* packaged with PacketWitch, manually picked by JolleFin*/

/* composers */
ThreadsListDataMessageComposer = 1712
ThreadCreatedMessageComposer = 2408
ThreadDataMessageComposer = 592
WardrobeMessageComposer = 1537
ThreadUpdatedMessageComposer = 908
ThreadReplyMessageComposer = 3025
ForumsListDataMessageComposer = 2944
LoadGameMessageComposer = 3225 // also known as Game2WeeklyLeaderboardParser in the ActionScript
LoveLockDialogueSetLockedMessageComposer = 167
ForumDataMessageComposer = 1827
TradingAcceptMessageComposer = 3061

/* events */
GetModeratorUserChatlogMessageEvent = 2152
ModerationCautionMessageEvent = 2804
SubmitNewTicketMessageEvent = 2648
ModerationMuteMessageEvent = 3695 // not 100% sure
ModerationTradeLockMessageEvent = 1568
ModerationMsgMessageEvent = 3096

Pls no hate if these are incorrect, not expert in packet stuff :)
 
Last edited:
Newbie Spellweaver
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I missed packets:
GetForumStatsMessageEvent
GetForumsListDataMessageEvent
GetThreadsListDataMessafeEvent
GetThreadDataMessageEvent
 
Joined
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uh, don't believe all you read. You probably have an incorrect packet somewhere, I ran my headers via my header updater and have had no issues with rooms whatsoever.




All of which are correct.
 
Junior Spellweaver
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Tried using both rsa keys and swfs both seem to be incorrect
 
Skilled Illusionist
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uh, don't believe all you read. You probably have an incorrect packet somewhere, I ran my headers via my header updater and have had no issues with rooms whatsoever.




All of which are correct.

Just changed my headers with your's. Still can't enter a room. We are upgrading from PRODUCTION-20160101.. Mabe wrong structure somewhere or a new packet is required?
 
Joined
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Just changed my headers with your's. Still can't enter a room. We are upgrading from PRODUCTION-20160101.. Mabe wrong structure somewhere or a new packet is required?
You could use Tanji to find out and reading AS3 scripts, not sure. Don't know where SirJamal is talking about but that could lead to problems with loading rooms. I don't see the point to put room data in a xml file, maybe for web related things.
 
Joined
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Thx @JolleFin

---

@Wotsuba Did you solve the problem with entering a room already?

uh, don't believe all you read. You probably have an incorrect packet somewhere, I ran my headers via my header updater and have had no issues with rooms whatsoever.




All of which are correct.

Just changed my headers with your's. Still can't enter a room. We are upgrading from PRODUCTION-20160101.. Mabe wrong structure somewhere or a new packet is required?

Had the exact same problem weeks ago when i tried to update my packets to PRODUCTION-201605102204-92524753 and a problem with furni images not loading in catalogue ( ) which worked fine in my previous revision (PRODUCTION-201603220921-178321954)
 
Skilled Illusionist
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Had the exact same problem weeks ago when i tried to update my packets to PRODUCTION-201605102204-92524753 and a problem with furni images not loading in catalogue ( ) which worked fine in my previous revision (PRODUCTION-201603220921-178321954)

Did you solve it?
 
Master Summoner
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You could use Tanji to find out and reading AS3 scripts, not sure. Don't know where SirJamal is talking about but that could lead to problems with loading rooms. I don't see the point to put room data in a xml file, maybe for web related things.
Config file what was in the previous release which I noticed. Remember what they did to effects, dance moves ..
?

To come back to the story I can't find it anymore maybe they changed it.. Will update my headers to the latest tonight and see what I can find for you guys.
 
Newbie Spellweaver
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Have anybody else got this issue? After updating Incoming, and Outgoing?

 
Newbie Spellweaver
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Some of integers names are differents. You'll need update one by one.

Would I have to change all of the integers names that in bold, with the new names? Correct?

Code:
class [B]AvatarAspectUpdateMessageComposer[/B] : ServerPacket    {
        public [B]AvatarAspectUpdateMessageComposer[/B](string Figure, string Gender)
            : base(ServerPacketHeader.[B]AvatarAspectUpdateMessageComposer[/B])
 
Joined
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My list isn't missing any headers, I just simply refactor a lot. So some headers have a different name.

As for structures, I couldn't really tell you what has changed as I updated too often to even notice.

From memory:

AvailabilityStatusMessageComposer has a new boolean at the bottom.

CatalogPageMessageComposer a new boolean and string, just under the CanSelectAmount boolean. They're for preview images (well, the string is).

Other than that I'm not sure what has changed.
 
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