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lr.yetime.com doesn't resolve for me. Grabbing the client now.
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lr.yetime.com doesn't resolve for me. Grabbing the client now.
Whether I can log in or not, I can compare the data files and access meshes and textures and stuff as I could with the old clients... nothing is useless. XD
As for lighting, pt1 still doesn't do more than a little gouraud shading. The screenies on the website are badly reduced colour images... like poor quality gifs... who knows how much detail was there before they made it compatible with an Atari ST. ~ (no offence to ST fans)
'Well... the lighting in that video is more advanced than the last release of Lax, since it's clearly using speculative maps... so I don't see how you think that is poor.
Game play looks set to compete with Diablo III, the mapping looks very Dungeon Siege II (I like the shrines. XD) and the 3D has been toned down to nearly but not quite Isometric... The action can be seen to be pretty turn based, and feels rather Baulders Gate / Icewind dale to me. The desert floor looked really like Diablo II textures heading out to Tal'rashas Tomb, rendered with the Dungeon Siege II engine. But pt1 stole a lot of sound effects files from Diablo, so I'm not surprised by these connections.
Connections to PT are there in that I still see Blacksmith Gus, many of the early sheltom inventory items and the LaxeLore big daft king Rabie / Hopy cross thing. XD
I'm really not good at playing games, I still try, usually on "Can I play Daddy?" mode. XD
I will try to get in and do some testing though. :
--- EDIT --- today is listed as open beta day \o/ I can't sign in though... keep trying I guess.
Looking at the data from the old one, some more PT relations, the mushroom, globlin, mephit (Imp) sounds from PT are still in this game, as are sounds from many many WoW monsters XD
The BGM has some interesting music, including an mp3 tagged as created by You'n'Gun from the album "Priston Tale" which sounds like a nice high quality version of the OLD PT login music to me... I could be wrong though I usually disable all music in PT (and most games).
I suspect this could be a source of higher quality audio files for PT for a custom client.
Some technical details... they either read some of my posts about ideas for improving the PT client... or they just came to the same conclusions I did. The sound is produced with fmod.dll and the entire game engine is Ogre based. The entire Ogre library is externalised as guirenderer.dll, it's the 3D and everything, not just the GUI.
The data files are now combined into .pak files, which are not like the old Westwood Studios LZ Pak archives but some custom form that will take some head scratching to sus out.
The cursors are Windows .ani files and are similar to the old Lax cursors, but slightly improved. I know a lot of people are using the Lax cursors in PT now... and I always did with ZPT, they just look nicer. XD
So even if you can't play it, there are still some nice resources to plunder for your PT client. :
No... there are no tga files in the game, as the error states, the font.tga is part of the font package, which is found in the file package\font.pkg... to replace a file in that archive you need an archiver that can handle their custom package format... and as I've already said, it's not like the PAK files we used to know from Westwood Studios. And if you Googled it (I haven't tried) that is probably what you would find.Here the game always close and I get a "package\font\font.tga" error >.<
Can someone, please, upload this font.tga for me?
This game is available in only one language... Chinese.there is any english version?
I have explained how to get the monsters and Armour and stuff in to 3D Studio, Blender, or probably Maya from the older Lax clients.
I imagine they are still NIFs (NetImmense) in this new game, but wrapped up in the .pak files like the TGA mentioned above.
What I don't know is how to get a mesh from 3D Studio / Blender / Maya or WHY in to PT... other than you export as an .ASE. The weapon guide goes over my head, so armour and stuff. /o\ *shrugs*
I know that aside from monsters and NPCs the NIFs are stored separate for boots, legs, chest... where PT only takes account of the chest piece, so you'd have to merge matching items from Lax in your 3D app to use it in PT... and I know I would never get that right... my 3D spacial awareness is just useless, believe me, I tried to make cloths for Oblivion for ages, and even with all the resources, meshes, textures, rigging and animation (.kf Key Frames) available to me, I couldn't stop collisions and things off centre and skewiff and passing through each other where they shouldn't. XD
I can re-work the textures, UV-Maps, Transparencies and Speculative maps for existing meshes... that's all 2D and I'm fine with that... but the slightest 2-pixel nudge by me in a 3D (CAD, design tool or WHY) and everything goes to pot and I don't understand why... so I leave it alone.
If anyone else is looking for a Yetime passport the url isYou must be registered to see linksand the fields you need to fill in are like this:-
Usual stuff. Password needs to be more between 6 and 12 characters, the PIN isn't 4 digit it's a number between 1 and 100. The humaniser is just typing what you read to the right.
If you give them a valid Email address they can confirm your account and remind you your password or PIN via that... providing you still remember the other details.
I still can't use any of these details to log in to the game though, and if I try to access my passport for Legend of the Ring it asks me for my 15 to 18 digit ID number... It's not like they've eMailed me one or anything. :
Here the game always close and I get a "package\font\font.tga" error >.<
Can someone, please, upload this font.tga for me?
Err... yes please.About the id... you need a Chinese social security.And the rocid generator is useless for that.I have something that would help you with that,Ill pm you if you want?