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League Of Legends Extended. 6V6/Dominion!?!

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There are maybe I'd say about 6 of us who I have talked to who have worked on this in the past few days, what is this extended version of LoL?

AirGeneratedContent.swf - Sets the map player limit to more
This is a MANDATORY replacement file.

6v6.swf - Removes the checks on player limit allowing/forcing a 6v6 game
Optional.

-dominion.swf - Removes checks/forces Dominion (Sorta, its a normal game but shows up as dominion in match history, you get the new items/summoner skills)
Optional.


WHAT DO I DO????

Simple, head on over to

C:\Riot Games\League of Legends\RADS\projects\lol_air_client\releases\0.0.0.75\deploy\assets

Copy on over AirGeneratedContent.swf and replace the existing file (Make a backup!)

Now, move back a few directories to

C:\Riot Games\League of Legends\RADS\projects\lol_air_client\releases\0.0.0.75\deploy\

And choose your game mode of choice, 6v6 or Psudeo Dominion

Once you've decided, re-name that file to LoLClient.swf and replace the existing one. (Make a backup!)

Launch LoL as normal, and create a custom game to enjoy with friends.


DOWNLOAD:

 
Experienced Elementalist
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Summoners work, items don't which is a shame :<

---------- Post added at 09:19 PM ---------- Previous post was at 09:17 PM ----------

The more than 5v5 thing is very fun though, thanks<3
 
i sell platypus
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Is this client sided or does it also effect it server sided?
 
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Anyone can, just unpack it since they pack it, then use a SWF decrypter to look at the raw data.


From there you just need to bytecode hack the original while looking at the decrypted to figure out what/where to change. It's a simple process if you've hacked in the past.

edit: Was talking with brentmesiter of riot games about this since I reported it way before i even released it and unfortunately with the platform they use bytecode hacking is almost impossible to prevent.
 
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