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If only I had the time for this kind of projects.
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Join Today!See, this is where your story is all wrong.And some members of the team made the whole project die. Like your @Dominicus
See, this is where your story is all wrong.
If you remember "AzureJava", that was me trying to revive Azure in a proper way. The only reason it died out was Caustik and scottstamp851 leaving.
Why did they leave? funny you should ask. They left mainly because of Jaden. Jaden was a pestilence, who thought himself to be the biggest and best developer in the whole wide world.
Scott and Adil both said they were very interested in working with me, as they had never seen me do anything in Java.
So, from here on out, Azure died because of Jaden. kkthxbai
Stop dissing people without knowing, thnx
If only I had the time for this kind of projects.
Cool!Hey guys, i will try to start this today.
Cool!
Are you going to broadcast while you working on it?
Hi there!
This looks very interesting! Do you've got a sneak peak of the UI for us or some progress? If you need help just ask. This is a community project so the goal is to contribute and make something great together.
Actually I also think it's a very good idea to integrate everything in-game if you work with HTML5 like you could register in v26.
I think that the primetime of Habbo was the time every single feature was available to you. If a server ever manages to get Lido Jumping, Wobble Squabble, BattleBall, SnowStorm, Trax, Jukebox and Camera to work, I don't see how it will fail. Every single later implementation of this in Flash is simply awful. I can't stand the new Camera or the new in-room games.
We already had an existing Habbo JS client, why not assess one that works decently thus far and expand on it? Unless none of them use HTML5 Canvas or whatever. I would try leveraging client-side features first, though if you can't add in WebSockets after you code a basic client, your code is not modular enough. I know Joopie has done some playthrough with Habbo client mock ups in JS. My issue with a full JS client is that every browser works differently. I've never found an HTML5 game framework that actually just worked, they're always broken on every browser I try lol.
Jabbo download it's lost over internet.
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Thanks!! But anyways this source code it's so much lol.
IT`S IN PHP AND NOT IN JAVASCRIPT lolwut. Wait. Anyways, i'm without time.
Did this actually ever go into development and if so are you still working on it?