Over rock and under tree
- Joined
- Jul 20, 2011
- Messages
- 568
- Reaction score
- 347
I taught some friends about it, it is really easy and when you make the items you will probably do this without even noticing XDD..
-You got the model, with the texture already placed.. Rotate the viewport to an angle that looks cool or alright to inv.img.. (xd...)
Zoom a bit away, so when you render it, it looks kind of small already, because if you scale it down too dramatically on Photoshop, it would look kind of crappy..
Render it (Shift+Q) and take a 'PrintScreen' (printscreen or crtl+printscreen):
(if your background is not completely black, press '8', and change it to completely black)
Make a new image on photoshop or Gimp, and press ctrl+V..
Select the item with a good space of blackness around..
(maybe i did it twice, to make this 'tut' huhuhuh XD)
And then you open an inventory image of the kind of item you are making yourself one (i hope it is correctly phrased XD)..
(or of course, if you know the dimensions, you can create a new image too)
Scale a bit down for just the rendered model to fit (this blackness around prevents a "transparent box" so you would not need to go back to the Photoshop to give blackness around the model...)
Example:
This blackness is transparent on the game, of course you will need to test it just a bit but it is real simple.. On the case of the Laxe Lore Weapons (SunnyZ+Kenni) it is very easy since they came with MAX files..
So, if you would make more than 1 inventory image of a kind (8 1 handed axes for an example) it is just to not close the first inventory image, and go opening the MAX files and rendering and putting on the same spot, and save as BMP (BMP do not save the other layers)... so you can make a lot of good inventory images real fast..
-You got the model, with the texture already placed.. Rotate the viewport to an angle that looks cool or alright to inv.img.. (xd...)
Zoom a bit away, so when you render it, it looks kind of small already, because if you scale it down too dramatically on Photoshop, it would look kind of crappy..
Render it (Shift+Q) and take a 'PrintScreen' (printscreen or crtl+printscreen):
(if your background is not completely black, press '8', and change it to completely black)
Make a new image on photoshop or Gimp, and press ctrl+V..
Select the item with a good space of blackness around..
(maybe i did it twice, to make this 'tut' huhuhuh XD)
And then you open an inventory image of the kind of item you are making yourself one (i hope it is correctly phrased XD)..
(or of course, if you know the dimensions, you can create a new image too)
Scale a bit down for just the rendered model to fit (this blackness around prevents a "transparent box" so you would not need to go back to the Photoshop to give blackness around the model...)
Example:
This blackness is transparent on the game, of course you will need to test it just a bit but it is real simple.. On the case of the Laxe Lore Weapons (SunnyZ+Kenni) it is very easy since they came with MAX files..
So, if you would make more than 1 inventory image of a kind (8 1 handed axes for an example) it is just to not close the first inventory image, and go opening the MAX files and rendering and putting on the same spot, and save as BMP (BMP do not save the other layers)... so you can make a lot of good inventory images real fast..
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