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Making Spawns

Initiate Mage
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Guide made By: Obbob
Posted by: me ;)



Making Monster Spawns:

Ok go to C:\ or D:\MuServer\Data and open MonsterSetBase.txt
and go to the bottom and and add like this:
//Custom

First of all you will need to know the Map Numbers:
The numbers for the worlds are:

0 = lorencia
1 = dungeon
2 = devias
3 = noria
4 = losttower
6 = Arena
7 = Atlans
8 = Tarkan
9 = Devil Square
10 = Icarus
11 = Blood Castle I
12 = Blood Castle II
13 = Blood Castle III
14 = Blood Castle IV
15 = Blood Castle V
16 = Blood Castle VI

Then you will need to know the Monster ID(can be found in C:\ or D:\MuServer\Data monster.txt)

lets say a Elite yeti (it is number/ID 20).

Then you will need to have the Coordinates X - Y lets say 163 41

then you will add like this underneath //Custom
//Custom

20 2 10 163 41 -1


20= Monster ID
2= world(2=devias)
10= monster moving
163 41= Coordinates X - Y
-1= optional

Then you can keep on addin as many spawns as you want but not two monsters at the same coordinate.

and when you are happy with youre spawns you will have to add:
end

so it looks like this:

//Custom
20 2 10 163 41 -1
end


Here is a example of a spawn that i made:
monsters Northern Dungeon1 Spawn Place

Code:
//Custom 
20    1 10   87  243  -1
20    1 10   87  242  -1
20    1 10   87  241  -1
20    1 10   87  240  -1
20    1 10   87  238  -1
20    1 10   87  237  -1
20    1 10   87  236  -1
20    1 10   87  235  -1
end
 
Last edited:
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enXio said:
Guide made By: Obbob
//Custom
20 2 10 163 41 -1

20= Monster ID
2= world(2=devias)
10= monster moving
163 41= Coordinates X - Y
-1= optional

Monster moving:
Code:
-1 == Moves like a guard, random
0 == doesn't move (unless attacked)
5 == moves 5 distance like monster
10 == moves 10 distance like monster
Optional, is in fact monster direction. 0 ~ 9 are all directions it can face, -1 is random.

Kind'a unfinished FAQ, you didn't even include how to add several monsters to a single spawn..
 
Newbie Spellweaver
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Use the Monster Editor, by Sky team..
its very nice
 
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Can u give me link to the monster edit by Sky Team?
 
Newbie Spellweaver
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Nice guide but is old,the best guide from is iod.btw this guide help noobs they dont need search hahaha.

Skyteam monster editor >go to release section>thread skyteam software
 
Newbie Spellweaver
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how to remove spawned monster or npc?through command
 
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how to remove spawned monster or npc?through command

If your server files doesn't have command dedicated to remove monsters directly from file

then open MonsterSetBase.txt and remove manually, simply search by monster/npc name or id

if you can't find name on MSB next to monster/npc line example X X X X X X // Name
then search by id (ID you can find on Monster.txt)
 
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