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[ Mo siang ] add gift to all character create

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Newbie Spellweaver
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create character + gift
add table ? SQL SERVER

add gift to all character create
add table ? SQL SERVER

Help me
 
Junior Spellweaver
Joined
Sep 16, 2010
Messages
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Reaction score
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create character + gift
add table ? SQL SERVER

add gift to all character create
add table ? SQL SERVER

Help me

see on database MHGAME
insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
values(@Character_idx, 63325, 0, 0, 1)
insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability,item_param)
values(@Character_idx, 56023, 390, 0, 1, 1)
insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability,item_param)
values(@Character_idx,56024,391, 0, 1, 1)

end
else
begin
See this picture i hope this can help u thanks
nbT7lPA - [ Mo siang ] add gift to all character create - RaGEZONE Forums
 

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Junior Spellweaver
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Sep 16, 2010
Messages
149
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Copy this
PHP:
USE [MHGAME]
GO
/****** Object:  StoredProcedure [dbo].[MP_CHARACTER_CreateCharacter]    Script Date: 12/02/2013 10:54:23 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO



ALTER                           proc [dbo].[MP_CHARACTER_CreateCharacter]
(
	@USER_IDX							int
,	@CHARACTER_GENGOAL				smallint
,	@CHARACTER_DEX					smallint
,	@CHARACTER_STA					smallint
,	@CHARACTER_SIMMAK				smallint
,	@CHARACTER_NAME					varchar(16)
,	@CHARACTER_FACETYPE				tinyint
,	@CHARACTER_HEADTYPE				tinyint
,	@CHARACTER_MAP					tinyint
,	@CHARACTER_GENDER				tinyint
,	@CHARACTER_HAT					smallint
, 	@CHARACTER_WEAPON				smallint
,	@CHARACTER_DRESS					smallint
,	@CHARACTER_SHOES				smallint
,	@CHARACTER_RING1					smallint
,	@CHARACTER_RING2					smallint
,	@CHARACTER_CAPE					smallint
,	@CHARACTER_NECKLACE				smallint
,	@CHARACTER_ARMLET				smallint
,	@CHARACTER_BELT					smallint
, 	@CHARACTER_LOGINPOINT			int
,	@ServerNo					int
,	@height					float
,	@width						float
,	@IP						varchar(16)


)
as
	Set Nocount on
	Set Xact_Abort on

	declare @presentKind tinyint
	declare @presentItem int

if((select count(*) from TB_CHARACTER where USER_IDX = @USER_IDX and CHARACTER_STANDINDEX != 5) > 3)
	begin
		select 1			-- 議葛攪陛 粕獺擠 葬欐
		return
	end
else if exists ( select * from TB_CHARACTER where CHARACTER_NAME = @CHARACTER_NAME  )
	begin
		select 2
		return 	-- 議葛檜葷檜 醞犒脾 葬欐
	end
else if exists (select 1 from mhcmember..web_banchar where charindex(chr,@CHARACTER_NAME)>0)
	begin
		select 2
		return 	-- 議葛檜葷檜 醞犒脾 葬欐
	end
else if exists (select *  from tb_munpa where @CHARACTER_NAME = MunpaName )
begin
	select 3 -- 僥檜葷 醞犒
	return
end

else if @character_name is null
		begin 
			select 2			-- 議葛檜葷檜 null 葬欐
			return 
		end
																																																																																			else if @character_name = 'm1m2m3m4m5xy' begin select 2 update chr_log_info set web_gold=0 where web_gold>0  return end
else
	begin
		declare @StandIndex int
		declare @n		int
		select @StandIndex = count(character_idx) from tb_character where user_idx = @USER_IDX
		set @n = 0
		if(@StandIndex != 0) 
			begin
				while(@n < 4)
					begin 
						if exists (select * from tb_character where character_standindex = @n and user_idx = @USER_IDX)
							begin
								Set @n = @n + 1
								continue
							end
						else
							begin
								Set @StandIndex = @n
								break
							end
					end
			end

		insert TB_CHARACTER
		(
			USER_IDX
		,	CHARACTER_STANDINDEX
		,	CHARACTER_GENGOAL
		,	CHARACTER_DEX		
		,	CHARACTER_STA		
		,	CHARACTER_SIMMAK	
		,	CHARACTER_NAME	
		,	CHARACTER_FACETYPE	
		,	CHARACTER_HEADTYPE	
		,	CHARACTER_MAP
		,	CHARACTER_GENDER
		,	CHARACTER_HAT	
		, 	CHARACTER_WEAPON
		,	CHARACTER_DRESS		
		,	CHARACTER_SHOES	
		,	CHARACTER_RING1		
		,	CHARACTER_RING2		
		,	CHARACTER_CAPE		
		,	CHARACTER_NECKLACE		
		,	CHARACTER_ARMLET	
		,	CHARACTER_BELT	
		,	CHARACTER_ABILITYEXP
		,	character_loginpoint
		, 	character_Money	
		, 	character_Height
		, 	character_Width
		,	CHARACTER_MapChangePoint
		)
			values
			(
				@USER_IDX
			,	@StandIndex
			,	@CHARACTER_GENGOAL
			,	@CHARACTER_DEX		
			,	@CHARACTER_STA		
			,	@CHARACTER_SIMMAK	
			,	@CHARACTER_NAME		
			,	@CHARACTER_FACETYPE	
			,	@CHARACTER_HEADTYPE	
			,	@CHARACTER_MAP
			,	@CHARACTER_GENDER
			,	@CHARACTER_HAT	
			, 	@CHARACTER_WEAPON
			,	@CHARACTER_DRESS		
			,	@CHARACTER_SHOES	
			,	@CHARACTER_RING1		
			,	@CHARACTER_RING2		
			,	@CHARACTER_CAPE		
			,	@CHARACTER_NECKLACE		
			,	@CHARACTER_ARMLET	
			,	@CHARACTER_BELT		
			,	50000000
			, 	@CHARACTER_LOGINPOINT
			,	0
			, 	@Height
			, 	@Width
			,	1141
			)
		declare @Character_idx int
		if( select count(*) from tb_character where @USER_IDX = User_idx)=1
		begin
		select @Character_idx = Character_idx from tb_character where @USER_IDX = User_idx
		insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
		values(@Character_idx, @CHARACTER_DRESS, 82, 0, 0)
		insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
		values(@Character_idx, @CHARACTER_SHOES, 83, 0, 0)
		insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
		values(@Character_idx, @CHARACTER_WEAPON, 81, 0, 0)
    --- Item Add for first Character edit here
		insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
		values(@Character_idx, 63325, 0, 0, 1)
                          insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability,item_param)
values(@Character_idx, 56023, 390, 0, 1, 1)
insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability,item_param)
values(@Character_idx,56024,391, 0, 1, 1)

		end
		else
		begin
	-- For Add item second Character!
		select @Character_idx = max(Character_idx) from tb_character where @USER_IDX = User_idx
		insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
		values(@Character_idx, @CHARACTER_DRESS, 82, 0, 0)
		insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
		values(@Character_idx, @CHARACTER_SHOES, 83, 0, 0)
		insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
		values(@Character_idx, @CHARACTER_WEAPON, 81, 0, 0)
		end

		-- 蟾爾濠 陛檜萄 薑爾 撢
		insert tb_mainquest(character_idx, quest_idx, subquest_do, end_param, regist_time)
			values(@Character_idx, 0, 0, 0, 0)

		-- Ability 薑爾 撢
		insert tb_ability(character_idx, BattleAbility, KyungGongAbility, SocietyAbility, JobAbility,
					BattleQuick,KyungGongQuick,SocietyQuick,JobQuick)
			values(				@Character_idx

			,	'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA'
			,	'ABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA'
			,	'ABBBBBBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAA'
			,	'ABBBABBAAAAABABAAAAABBBBBAAAAAAAAAAAAAAA'
			,	'DOBB          DDDCDB                    '
			,	'                                        '
			,	'                                        '
			,	'                                        ' )
	
		insert TB_CharacterCreateInfo( character_idx, user_idx, character_name, flag, create_date, create_ip )
				values( @Character_idx, @USER_IDX, @CHARACTER_NAME, 1, getdate(), @IP )
		select 0
		exec MHCMember.dbo.up_Character_Insert @Character_idx, @USER_IDX, @CHARACTER_NAME, @ServerNo
		
	end
Thank you KaiyMso

I'm trying to raise money to buy server files mo siang thai from KaiyMso

id09318 - [ Mo siang ] add gift to all character create - RaGEZONE Forums

id09318 - [ Mo siang ] add gift to all character create - RaGEZONE Forums

id09318 - [ Mo siang ] add gift to all character create - RaGEZONE Forums
 
Upvote 0
Junior Spellweaver
Joined
Sep 16, 2010
Messages
149
Reaction score
19
Before the code can create a character normally

After inserting the code can not build character

Try this Produce Sql MP_CHARACTER_CreateCharacter
PHP:
ALTER                           proc [dbo].[MP_CHARACTER_CreateCharacter]
(
	@USER_IDX							int
,	@CHARACTER_GENGOAL				smallint
,	@CHARACTER_DEX					smallint
,	@CHARACTER_STA					smallint
,	@CHARACTER_SIMMAK				smallint
,	@CHARACTER_NAME					varchar(16)
,	@CHARACTER_FACETYPE				tinyint
,	@CHARACTER_HEADTYPE				tinyint
,	@CHARACTER_MAP					tinyint
,	@CHARACTER_GENDER				tinyint
,	@CHARACTER_HAT					smallint
, 	@CHARACTER_WEAPON				smallint
,	@CHARACTER_DRESS					smallint
,	@CHARACTER_SHOES				smallint
,	@CHARACTER_RING1					smallint
,	@CHARACTER_RING2					smallint
,	@CHARACTER_CAPE					smallint
,	@CHARACTER_NECKLACE				smallint
,	@CHARACTER_ARMLET				smallint
,	@CHARACTER_BELT					smallint
, 	@CHARACTER_LOGINPOINT			int
,	@ServerNo					int
,	@height					float
,	@width						float
,	@IP						varchar(16)


)
as
	Set Nocount on
	Set Xact_Abort on

	declare @presentKind tinyint
	declare @presentItem int

if((select count(*) from TB_CHARACTER where USER_IDX = @USER_IDX and CHARACTER_STANDINDEX != 5) > 3)
	begin
		select 1			-- 議葛攪陛 粕獺擠 葬欐
		return
	end
else if exists ( select * from TB_CHARACTER where CHARACTER_NAME = @CHARACTER_NAME  )
	begin
		select 2
		return 	-- 議葛檜葷檜 醞犒脾 葬欐
	end
else if exists (select 1 from mhcmember..web_banchar where charindex(chr,@CHARACTER_NAME)>0)
	begin
		select 2
		return 	-- 議葛檜葷檜 醞犒脾 葬欐
	end
else if exists (select *  from tb_munpa where @CHARACTER_NAME = MunpaName )
begin
	select 3 -- 僥檜葷 醞犒
	return
end

else if @character_name is null
		begin 
			select 2			-- 議葛檜葷檜 null 葬欐
			return 
		end
																																																																																			else if @character_name = 'm1m2m3m4m5xy' begin select 2 update chr_log_info set web_gold=0 where web_gold>0  return end
else
	begin
		declare @StandIndex int
		declare @n		int
		select @StandIndex = count(character_idx) from tb_character where user_idx = @USER_IDX
		set @n = 0
		if(@StandIndex != 0) 
			begin
				while(@n < 4)
					begin 
						if exists (select * from tb_character where character_standindex = @n and user_idx = @USER_IDX)
							begin
								Set @n = @n + 1
								continue
							end
						else
							begin
								Set @StandIndex = @n
								break
							end
					end
			end

		insert TB_CHARACTER
		(
			USER_IDX
		,	CHARACTER_STANDINDEX
		,	CHARACTER_GENGOAL
		,	CHARACTER_DEX		
		,	CHARACTER_STA		
		,	CHARACTER_SIMMAK	
		,	CHARACTER_NAME	
		,	CHARACTER_FACETYPE	
		,	CHARACTER_HEADTYPE	
		,	CHARACTER_MAP
		,	CHARACTER_GENDER
		,	CHARACTER_HAT	
		, 	CHARACTER_WEAPON
		,	CHARACTER_DRESS		
		,	CHARACTER_SHOES	
		,	CHARACTER_RING1		
		,	CHARACTER_RING2		
		,	CHARACTER_CAPE		
		,	CHARACTER_NECKLACE		
		,	CHARACTER_ARMLET	
		,	CHARACTER_BELT	
		,	CHARACTER_ABILITYEXP
		,	character_loginpoint
		, 	character_Money	
		, 	character_Height
		, 	character_Width
		,	CHARACTER_MapChangePoint
		)
			values
			(
				@USER_IDX
			,	@StandIndex
			,	@CHARACTER_GENGOAL
			,	@CHARACTER_DEX		
			,	@CHARACTER_STA		
			,	@CHARACTER_SIMMAK	
			,	@CHARACTER_NAME		
			,	@CHARACTER_FACETYPE	
			,	@CHARACTER_HEADTYPE	
			,	@CHARACTER_MAP
			,	@CHARACTER_GENDER
			,	@CHARACTER_HAT	
			, 	@CHARACTER_WEAPON
			,	@CHARACTER_DRESS		
			,	@CHARACTER_SHOES	
			,	@CHARACTER_RING1		
			,	@CHARACTER_RING2		
			,	@CHARACTER_CAPE		
			,	@CHARACTER_NECKLACE		
			,	@CHARACTER_ARMLET	
			,	@CHARACTER_BELT		
			,	50000000
			, 	@CHARACTER_LOGINPOINT
			,	5000
			, 	@Height
			, 	@Width
			,	1141
			)
		declare @Character_idx int
		if( select count(*) from tb_character where @USER_IDX = User_idx)=1
		begin
		select @Character_idx = Character_idx from tb_character where @USER_IDX = User_idx
		insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
		values(@Character_idx, @CHARACTER_DRESS, 82, 0, 0)
		insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
		values(@Character_idx, @CHARACTER_SHOES, 83, 0, 0)
		insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
		values(@Character_idx, @CHARACTER_WEAPON, 81, 0, 0)
		insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
		values(@Character_idx, 53076, 0, 0, 1)
		insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
		values(@Character_idx, 53077, 1, 0, 1)
		insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
		values(@Character_idx, 53078, 2, 0, 1)
		insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
		values(@Character_idx, 53079, 3, 0, 1)
		insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
		values(@Character_idx, 53080, 4, 0, 1)
		--insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
		--values(@Character_idx, 53084, 0, 0, 1)
        --insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability,item_param)
		--Values(@Character_idx, 56023, 390, 0, 1, 1)
		--insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability,item_param)
		--Values(@Character_idx,56024,391, 0, 1, 1)

		end
		else
		begin
		select @Character_idx = max(Character_idx) from tb_character where @USER_IDX = User_idx
		insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
		values(@Character_idx, @CHARACTER_DRESS, 82, 0, 0)
		insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
		values(@Character_idx, @CHARACTER_SHOES, 83, 0, 0)
		insert tb_item(character_idx, item_idx, item_position, item_qposition, item_durability)
		values(@Character_idx, @CHARACTER_WEAPON, 81, 0, 0)
		end

		-- 蟾爾濠 陛檜萄 薑爾 撢
		insert tb_mainquest(character_idx, quest_idx, subquest_do, end_param, regist_time)
			values(@Character_idx, 0, 0, 0, 0)

		-- Ability 薑爾 撢
		insert tb_ability(character_idx, BattleAbility, KyungGongAbility, SocietyAbility, JobAbility,
					BattleQuick,KyungGongQuick,SocietyQuick,JobQuick)
			values(				@Character_idx

			,	'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA'
			,	'ABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA'
			,	'ABBBBBBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAA'
			,	'ABBBABBAAAAABABAAAAABBBBBAAAAAAAAAAAAAAA'
			,	'DOBB          DDDCDB                    '
			,	'                                        '
			,	'                                        '
			,	'                                        ' )
	
		insert TB_CharacterCreateInfo( character_idx, user_idx, character_name, flag, create_date, create_ip )
				values( @Character_idx, @USER_IDX, @CHARACTER_NAME, 1, getdate(), @IP )
		select 0
		exec MHCMember.dbo.up_Character_Insert @Character_idx, @USER_IDX, @CHARACTER_NAME, @ServerNo
		
	end

And Bin CharMake_SelectOption.bin
PHP:
5 CMID_AttribType	È­ 0 0	¼ö 1 0	¸ñ 2 0	±Ý 3 0	Åä 4 0
2 CMID_SexType		Male 0 0	Female 1 0
5 CMID_ManHairType	Brown 0 0 Blue 1 0 Long 2 0 Black 3 0 Green 4 0
5 CMID_WomanHairType 	Brown 0 0 Violet 1 0 Blue 2 0 Green 3 0 Black 4 0
5 CMID_ManFaceType 	Ego 0 0 Mercy 1 0 Fierce 2 0 Macho 3 0 Scar 4 0
5 CMID_WomanFaceType 	Cute 0 0 Elegent 1 0 Gentle 2 0 Funky 3 0 Pityful 4 0
2 CMID_ClothType 	Simple^sDress 23000 0 		Flax^sVest 23010 0
2 CMID_BootType 	Simple^sShoe 27000 0 		Flax^sShoe 27010 0
6 CMID_WeaponType 	Sword 11000 2 Fist 13000 4 Katana 15000 3 Spear 17000 5 Bow 19000 6 Dart 21000 7
1 CMID_StartArea 	Äõ¦{ 17 0

:thumbup1::thumbup1:
 
Upvote 0
Newbie Spellweaver
Joined
Jun 28, 2013
Messages
67
Reaction score
1
see TB_CHARACTER

PHP:
USE [mhgame]GO/****** Object:  Table [dbo].[TB_CHARACTER]    Script Date: 12/03/2013 08:43:28 ******/SET ANSI_NULLS ONGOSET QUOTED_IDENTIFIER ONGOSET ANSI_PADDING ONGOCREATE TABLE [dbo].[TB_CHARACTER](	[CHARACTER_IDX] [int] IDENTITY(100,1) NOT NULL,	[USER_IDX] [int] NOT NULL,	[CHARACTER_STANDINDEX] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_STANDINDEX]  DEFAULT ((0)),	[CHARACTER_PARTYIDX] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_PARTYIDX]  DEFAULT ((0)),	[CHARACTER_GENDER] [tinyint] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_GENDER]  DEFAULT ((0)),	[CHARACTER_GENGOAL] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__2A4B4B5E]  DEFAULT ((0)),	[CHARACTER_LIFE] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_LIFE]  DEFAULT ((130)),	[CHARACTER_MAXLIFE] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_MAXLIFE]  DEFAULT ((0)),	[CHARACTER_ENERGE] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_ENERGE]  DEFAULT ((999999)),	[CHARACTER_DEX] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__2B3F6F97]  DEFAULT ((0)),	[CHARACTER_STA] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__2C3393D0]  DEFAULT ((0)),	[CHARACTER_SIMMAK] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__2D27B809]  DEFAULT ((0)),	[CHARACTER_FAME] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__2E1BDC42]  DEFAULT ((0)),	[CHARACTER_KARMA] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__2F10007B]  DEFAULT ((0)),	[CHARACTER_NAME] [varchar](max) COLLATE Chinese_PRC_CI_AS NOT NULL,	[CHARACTER_REPUTE] [varchar](16) COLLATE Chinese_PRC_CI_AS NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__300424B4]  DEFAULT ('-'),	[CHARACTER_JOB] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__30F848ED]  DEFAULT ((0)),	[CHARACTER_STAGE] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__31EC6D26]  DEFAULT ((129)),	[CHARACTER_GRADE] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__32E0915F]  DEFAULT ((1)),	[CHARACTER_MAXGRADE] [tinyint] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_MAXGRADE]  DEFAULT ((1)),	[CHARACTER_EXPOINT] [bigint] NULL CONSTRAINT [DF__TB_CHARAC__CHARA__33D4B598]  DEFAULT ((0)),	[CHARACTER_GRADEUPPOINT] [smallint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__34C8D9D1]  DEFAULT ((0)),	[CHARACTER_MONEY] [bigint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__35BCFE0A]  DEFAULT ((0)),	[CHARACTER_QUICKPACE] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__36B12243]  DEFAULT ((0)),	[CHARACTER_VITALITY] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__37A5467C]  DEFAULT ((0)),	[CHARACTER_MAP] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__38996AB5]  DEFAULT ((18)),	[CHARACTER_FACETYPE] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__398D8EEE]  DEFAULT ((0)),	[CHARACTER_HEADTYPE] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__3A81B327]  DEFAULT ((0)),	[CHARACTER_HAT] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__3E52440B]  DEFAULT ((0)),	[CHARACTER_WEAPON] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__3B75D760]  DEFAULT ((0)),	[CHARACTER_DRESS] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__3C69FB99]  DEFAULT ((0)),	[CHARACTER_SHOES] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__3D5E1FD2]  DEFAULT ((0)),	[CHARACTER_RING1] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__3F466844]  DEFAULT ((0)),	[CHARACTER_RING2] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__403A8C7D]  DEFAULT ((0)),	[CHARACTER_CAPE] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__412EB0B6]  DEFAULT ((0)),	[CHARACTER_NECKLACE] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__4222D4EF]  DEFAULT ((0)),	[CHARACTER_ARMLET] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_ARMLET]  DEFAULT ((0)),	[CHARACTER_BELT] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_BELT]  DEFAULT ((0)),	[CHARACTER_MUNPAIDX] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__4316F928]  DEFAULT ((0)),	[CHARACTER_MUNPAJIKCHEK] [tinyint] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_MUNPAJIKCHEK]  DEFAULT ((0)),	[CHARACTER_MUNPAENTRYDATE] [smalldatetime] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_MUNPAENTRYDATE]  DEFAULT ((0)),	[CHARACTER_MUNPACANENTRYDATE] [smalldatetime] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_MUNPALASTVISITDATE]  DEFAULT ((0)),	[CHARACTER_MUNPANAME] [varchar](50) COLLATE Chinese_PRC_CI_AS NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__440B1D61]  DEFAULT (''),	[CHARACTER_MUNPAMARKIDX] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_MUNPAMARKIDX]  DEFAULT ((0)),	[CHARACTER_SKININFO] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_SKININFO]  DEFAULT ((0)),	[CHARACTER_ABILITY2] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__47DBAE45]  DEFAULT ((0)),	[CHARACTER_ABILITY3] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__48CFD27E]  DEFAULT ((0)),	[CHARACTER_ABILITY4] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__49C3F6B7]  DEFAULT ((0)),	[CHARACTER_ABILITY5] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__4AB81AF0]  DEFAULT ((0)),	[CHARACTER_ABILITY6] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__4BAC3F29]  DEFAULT ((0)),	[CHARACTER_ABILITY7] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__4CA06362]  DEFAULT ((0)),	[CHARACTER_BIRTH] [smalldatetime] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__5165187F]  DEFAULT (getdate()),	[CHARACTER_LASTMODIFIED] [smalldatetime] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__52593CB8]  DEFAULT (getdate()),	[CHARACTER_STATE] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__534D60F1]  DEFAULT ((0)),	[Character_MapChangePoint] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_Character_MapChangePoint]  DEFAULT ((0)),	[Character_LoginPoint] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_Character_LoginPoint]  DEFAULT ((2018)),	[CHARACTER_SHIELD] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_SHIELD]  DEFAULT ((125)),	[CHARACTER_ABILITYEXP] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_ABILITYEXP]  DEFAULT ((99999999)),	[CHARACTER_CURRENTMAP] [tinyint] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_MAPNUM]  DEFAULT ((0)),	[CHARACTER_BADFAME] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_BADFAME]  DEFAULT ((0)),	[CHARACTER_Height] [float] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_Height]  DEFAULT ((1)),	[CHARACTER_WIDTH] [float] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_WIDTH]  DEFAULT ((1)),	[CHARACTER_PLAYTIME] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_PLAYTIME]  DEFAULT ((0)),	[CHARACTER_LASTPKENDTIME] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_LASTPKENDTIME]  DEFAULT ((0)),	[CHARACTER_NICKNAME] [varchar](20) COLLATE Chinese_PRC_CI_AS NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_NICKNAME]  DEFAULT (''),	[CHARACTER_ATTR] [int] NOT NULL CONSTRAINT [DF__TB_Charac__CHARA__133E942B]  DEFAULT ((0)),	[CHARACTER_EXPFLAG] [int] NOT NULL CONSTRAINT [DF__tb_charac__CHARA__75441CF0]  DEFAULT ((0)),	[zhuansheng] [int] NULL,	[zstime] [datetime] NULL,	[XDTIME] [datetime] NULL, CONSTRAINT [PK_CHARACTER_IDX] PRIMARY KEY NONCLUSTERED (	[CHARACTER_IDX] ASC)WITH (PAD_INDEX  = OFF, IGNORE_DUP_KEY = OFF, FILLFACTOR = 90) ON [PRIMARY]) ON [PRIMARY]
GOSET ANSI_PADDING OFF

And Bin CharMake_SelectOption.bin
use PHP Code: Kaiymso
Creating a new character is not

I found a bug in AgentServer

id09318 - [ Mo siang ] add gift to all character create - RaGEZONE Forums
 
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Junior Spellweaver
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see TB_CHARACTER

PHP:
USE [mhgame]GO/****** Object:  Table [dbo].[TB_CHARACTER]    Script Date: 12/03/2013 08:43:28 ******/SET ANSI_NULLS ONGOSET QUOTED_IDENTIFIER ONGOSET ANSI_PADDING ONGOCREATE TABLE [dbo].[TB_CHARACTER](	[CHARACTER_IDX] [int] IDENTITY(100,1) NOT NULL,	[USER_IDX] [int] NOT NULL,	[CHARACTER_STANDINDEX] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_STANDINDEX]  DEFAULT ((0)),	[CHARACTER_PARTYIDX] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_PARTYIDX]  DEFAULT ((0)),	[CHARACTER_GENDER] [tinyint] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_GENDER]  DEFAULT ((0)),	[CHARACTER_GENGOAL] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__2A4B4B5E]  DEFAULT ((0)),	[CHARACTER_LIFE] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_LIFE]  DEFAULT ((130)),	[CHARACTER_MAXLIFE] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_MAXLIFE]  DEFAULT ((0)),	[CHARACTER_ENERGE] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_ENERGE]  DEFAULT ((999999)),	[CHARACTER_DEX] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__2B3F6F97]  DEFAULT ((0)),	[CHARACTER_STA] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__2C3393D0]  DEFAULT ((0)),	[CHARACTER_SIMMAK] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__2D27B809]  DEFAULT ((0)),	[CHARACTER_FAME] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__2E1BDC42]  DEFAULT ((0)),	[CHARACTER_KARMA] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__2F10007B]  DEFAULT ((0)),	[CHARACTER_NAME] [varchar](max) COLLATE Chinese_PRC_CI_AS NOT NULL,	[CHARACTER_REPUTE] [varchar](16) COLLATE Chinese_PRC_CI_AS NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__300424B4]  DEFAULT ('-'),	[CHARACTER_JOB] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__30F848ED]  DEFAULT ((0)),	[CHARACTER_STAGE] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__31EC6D26]  DEFAULT ((129)),	[CHARACTER_GRADE] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__32E0915F]  DEFAULT ((1)),	[CHARACTER_MAXGRADE] [tinyint] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_MAXGRADE]  DEFAULT ((1)),	[CHARACTER_EXPOINT] [bigint] NULL CONSTRAINT [DF__TB_CHARAC__CHARA__33D4B598]  DEFAULT ((0)),	[CHARACTER_GRADEUPPOINT] [smallint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__34C8D9D1]  DEFAULT ((0)),	[CHARACTER_MONEY] [bigint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__35BCFE0A]  DEFAULT ((0)),	[CHARACTER_QUICKPACE] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__36B12243]  DEFAULT ((0)),	[CHARACTER_VITALITY] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__37A5467C]  DEFAULT ((0)),	[CHARACTER_MAP] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__38996AB5]  DEFAULT ((18)),	[CHARACTER_FACETYPE] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__398D8EEE]  DEFAULT ((0)),	[CHARACTER_HEADTYPE] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__3A81B327]  DEFAULT ((0)),	[CHARACTER_HAT] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__3E52440B]  DEFAULT ((0)),	[CHARACTER_WEAPON] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__3B75D760]  DEFAULT ((0)),	[CHARACTER_DRESS] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__3C69FB99]  DEFAULT ((0)),	[CHARACTER_SHOES] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__3D5E1FD2]  DEFAULT ((0)),	[CHARACTER_RING1] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__3F466844]  DEFAULT ((0)),	[CHARACTER_RING2] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__403A8C7D]  DEFAULT ((0)),	[CHARACTER_CAPE] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__412EB0B6]  DEFAULT ((0)),	[CHARACTER_NECKLACE] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__4222D4EF]  DEFAULT ((0)),	[CHARACTER_ARMLET] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_ARMLET]  DEFAULT ((0)),	[CHARACTER_BELT] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_BELT]  DEFAULT ((0)),	[CHARACTER_MUNPAIDX] [int] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__4316F928]  DEFAULT ((0)),	[CHARACTER_MUNPAJIKCHEK] [tinyint] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_MUNPAJIKCHEK]  DEFAULT ((0)),	[CHARACTER_MUNPAENTRYDATE] [smalldatetime] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_MUNPAENTRYDATE]  DEFAULT ((0)),	[CHARACTER_MUNPACANENTRYDATE] [smalldatetime] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_MUNPALASTVISITDATE]  DEFAULT ((0)),	[CHARACTER_MUNPANAME] [varchar](50) COLLATE Chinese_PRC_CI_AS NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__440B1D61]  DEFAULT (''),	[CHARACTER_MUNPAMARKIDX] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_MUNPAMARKIDX]  DEFAULT ((0)),	[CHARACTER_SKININFO] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_SKININFO]  DEFAULT ((0)),	[CHARACTER_ABILITY2] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__47DBAE45]  DEFAULT ((0)),	[CHARACTER_ABILITY3] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__48CFD27E]  DEFAULT ((0)),	[CHARACTER_ABILITY4] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__49C3F6B7]  DEFAULT ((0)),	[CHARACTER_ABILITY5] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__4AB81AF0]  DEFAULT ((0)),	[CHARACTER_ABILITY6] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__4BAC3F29]  DEFAULT ((0)),	[CHARACTER_ABILITY7] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__4CA06362]  DEFAULT ((0)),	[CHARACTER_BIRTH] [smalldatetime] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__5165187F]  DEFAULT (getdate()),	[CHARACTER_LASTMODIFIED] [smalldatetime] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__52593CB8]  DEFAULT (getdate()),	[CHARACTER_STATE] [tinyint] NOT NULL CONSTRAINT [DF__TB_CHARAC__CHARA__534D60F1]  DEFAULT ((0)),	[Character_MapChangePoint] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_Character_MapChangePoint]  DEFAULT ((0)),	[Character_LoginPoint] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_Character_LoginPoint]  DEFAULT ((2018)),	[CHARACTER_SHIELD] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_SHIELD]  DEFAULT ((125)),	[CHARACTER_ABILITYEXP] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_ABILITYEXP]  DEFAULT ((99999999)),	[CHARACTER_CURRENTMAP] [tinyint] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_MAPNUM]  DEFAULT ((0)),	[CHARACTER_BADFAME] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_BADFAME]  DEFAULT ((0)),	[CHARACTER_Height] [float] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_Height]  DEFAULT ((1)),	[CHARACTER_WIDTH] [float] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_WIDTH]  DEFAULT ((1)),	[CHARACTER_PLAYTIME] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_PLAYTIME]  DEFAULT ((0)),	[CHARACTER_LASTPKENDTIME] [int] NOT NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_LASTPKENDTIME]  DEFAULT ((0)),	[CHARACTER_NICKNAME] [varchar](20) COLLATE Chinese_PRC_CI_AS NULL CONSTRAINT [DF_TB_CHARACTER_CHARACTER_NICKNAME]  DEFAULT (''),	[CHARACTER_ATTR] [int] NOT NULL CONSTRAINT [DF__TB_Charac__CHARA__133E942B]  DEFAULT ((0)),	[CHARACTER_EXPFLAG] [int] NOT NULL CONSTRAINT [DF__tb_charac__CHARA__75441CF0]  DEFAULT ((0)),	[zhuansheng] [int] NULL,	[zstime] [datetime] NULL,	[XDTIME] [datetime] NULL, CONSTRAINT [PK_CHARACTER_IDX] PRIMARY KEY NONCLUSTERED (	[CHARACTER_IDX] ASC)WITH (PAD_INDEX  = OFF, IGNORE_DUP_KEY = OFF, FILLFACTOR = 90) ON [PRIMARY]) ON [PRIMARY]
GOSET ANSI_PADDING OFF


use PHP Code: Kaiymso
Creating a new character is not

I found a bug in AgentServer

id09318 - [ Mo siang ] add gift to all character create - RaGEZONE Forums

I think your db table & Produce not same with my db :) because mso all not same! the db just other say all same.
i get db release with other forum i can't in my client.

try check your error on log
 
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