Newbie Spellweaver
- Joined
- Apr 25, 2008
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Re: [Release] Mob Skills
How's this for a conflict.
There are 5 types of monster attacks, let a,b,c,d,e represent them respectively.
Type A, AOE attacks with attack animation, like Tauromaci's lightning, C-rog's lightning etc
Type B, AOE attacks without individual animation, like Thanathos, Zakum, Pianus rays, zombie breath etc it's just one big aoe attack, and who ever gets caught in the range gets hit. no individual animation seen.
Type C, AOE attacks without animation at all, Mushmom's earth slam. You just see yourself getting owned.
Type D, Single target with attack animation, firedrakes spit fire, you see it coming, and its coming at you. though whoever gets caught in the way gets hit too. or lupins bananas, you see a banana peel bouncing off of you when you get damaged.
Type E, Single target with no animation, anything that gets you killed without seeing any specific animation while you get hit.
SO will this all fit in one call?
How's this for a conflict.
There are 5 types of monster attacks, let a,b,c,d,e represent them respectively.
Type A, AOE attacks with attack animation, like Tauromaci's lightning, C-rog's lightning etc
Type B, AOE attacks without individual animation, like Thanathos, Zakum, Pianus rays, zombie breath etc it's just one big aoe attack, and who ever gets caught in the range gets hit. no individual animation seen.
Type C, AOE attacks without animation at all, Mushmom's earth slam. You just see yourself getting owned.
Type D, Single target with attack animation, firedrakes spit fire, you see it coming, and its coming at you. though whoever gets caught in the way gets hit too. or lupins bananas, you see a banana peel bouncing off of you when you get damaged.
Type E, Single target with no animation, anything that gets you killed without seeing any specific animation while you get hit.
SO will this all fit in one call?