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Mobile Mobile 3D MORPG Mogo released

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Re: Mobile 3D MORPG 暗黑战神 full source released - Unity 3D Engine

@InCube
Muchas grasias amigo ^^
you are really awesome man. I am installing REDIS now !


....................... updated .....................

I installed Redis server then now server side works 100%
At the first running, many DB tables are created in card database
well... I can't sure my server works properly, because it shows bellow screen

loveomg - Mobile 3D MORPG Mogo released - RaGEZONE Forums
 
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Newbie Spellweaver
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Re: Mobile 3D MORPG 暗黑战神 full source released - Unity 3D Engine

you mean no opcodes client connect issue anymore?
is this on server linux build?

....................... updated .....................

I installed Redis server then now server side works 100%
At the first running, many DB tables are created in card database
well... I can't sure my server works properly, because it shows bellow screen
 
Divine Celestial
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Re: Mobile 3D MORPG 暗黑战神 full source released - Unity 3D Engine

@InCube
Muchas grasias amigo ^^
you are really awesome man. I am installing REDIS now !


....................... updated .....................

I installed Redis server then now server side works 100%
At the first running, many DB tables are created in card database
well... I can't sure my server works properly, because it shows bellow screen

loveomg - Mobile 3D MORPG Mogo released - RaGEZONE Forums
It's ok. Just cant figure out how to connect client with server. CrossClient and CrossServer maybe, but not sure.
 
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Re: Mobile 3D MORPG 暗黑战神 full source released - Unity 3D Engine

MAXDANGER
Hola amigo, bienvenido a esto forum
pero... yo no entiendo que tu habla jajajaja ^^
vamos a echo contigo MU mobile usan esto source

think u made ​​a big mistake .
I'm not Spanish. I do not speak Spanish.
and if you look better, is I who should give you welcome to the forum : D
I am be the member longer than u

have a good day Mar 2007
 
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Re: Mobile 3D MORPG 暗黑战神 full source released - Unity 3D Engine

InCube
Where I have to locate cfg.xml and server.xml ?
I copied them in client\Assets\Resources and client\Assets\Resources\data\xml, but client dosen't connect
and I made them to download from , but client dosen't work...

----------------------------------- Unity editor log ----------------------------------

2015-02-24 03:55:03,727 [EXCEPT]: Error: ConnectFailure (연결된 구성원으로부터 응답이 없어 연결하지 못했거나, 호스트로부터 응답이 없어 연결이 끊어졌습니다.) at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0 at System.Net.WebConnection.Connect (System.Net.HttpWebRequest request) [0x00000] in <filename unknown>:0

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
 
Divine Celestial
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Re: Mobile 3D MORPG 暗黑战神 full source released - Unity 3D Engine

@InCube
Where I have to locate cfg.xml and server.xml ?
I copied them in client\Assets\Resources and client\Assets\Resources\data\xml, but client dosen't connect
and I made them to download from , but client dosen't work...

----------------------------------- Unity editor log ----------------------------------

2015-02-24 03:55:03,727 [EXCEPT]: Error: ConnectFailure (연결된 구성원으로부터 응답이 없어 연결하지 못했거나, 호스트로부터 응답이 없어 연결이 끊어졌습니다.) at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0 at System.Net.WebConnection.Connect (System.Net.HttpWebRequest request) [0x00000] in <filename unknown>:0

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)


notice.xml
packagemd5.xml
serverGroup.xml
 
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Re: Mobile 3D MORPG 暗黑战神 full source released - Unity 3D Engine

Ok, I made them all and moved to my dedicate server
now... where is the http download IP in client ?
I checked already, but I can't find IP to change ^^;;;
 
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Re: Mobile 3D MORPG 暗黑战神 full source released - Unity 3D Engine

I have a vps available for this project who want to help me add to skype: victor_villarroel Nick skype [ADM]shino
 
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Re: Mobile 3D MORPG 暗黑战神 full source released - Unity 3D Engine

InCube
friend, I know you are so busy for other games, but I need your help
some XMLs are absolutly needed for client connecting (ex: config.xml, localserver.xml.....)
and also your knowlege to fix connections, exact XML locations...
I want to keep alive this isseue ^^;
 
Divine Celestial
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Re: Mobile 3D MORPG 暗黑战神 full source released - Unity 3D Engine

@InCube
friend, I know you are so busy for other games, but I need your help
some XMLs are absolutly needed for client connecting (ex: config.xml, localserver.xml.....)
and also your knowlege to fix connections, exact XML locations...
I want to keep alive this isseue ^^;
Dude i already gave you the xml.
Those xml that you said are created automatically and they are not needed to recreate
 
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Re: Mobile 3D MORPG 暗黑战神 full source released - Unity 3D Engine

Ok, I will check again the XMLs
now, my server and client works properly but still client dosen't load serverlist.
I don't know why. maybe some XML file locations are wrong....

How can I pass InitScene?

---------------------------------------------------------
2015-02-24 17:06:10,040 [EXCEPT]: Illegal characters in path. at System.IO.Path.IsPathRooted (System.String path) [0x00024] in /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.IO/Path.cs:508
at System.IO.Path.InsecureGetFullPath (System.String path) [0x000dd] in /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.IO/Path.cs:357
at System.IO.Path.GetFullPath (System.String path) [0x00000] in /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.IO/Path.cs:289
at System.Net.WebClient.MakeUri (System.String path) [0x00000] in <filename unknown>:0
at System.Net.WebClient.CreateUri (System.String address) [0x00000] in <filename unknown>:0
at System.Net.WebClient.DownloadString (System.String address) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Net.WebClient:DownloadString (string)
at DownloadMgr.DownLoadText (System.String url) [0x00000] in <filename unknown>:0
 
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Divine Celestial
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Re: Mobile 3D MORPG 暗黑战神 full source released - Unity 3D Engine

Ok, I will check again the XMLs
now, my server and client works properly but still client dosen't load serverlist.
I don't know why. maybe some XML file locations are wrong....

How can I pass InitScene?

---------------------------------------------------------
2015-02-24 17:06:10,040 [EXCEPT]: Illegal characters in path. at System.IO.Path.IsPathRooted (System.String path) [0x00024] in /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.IO/Path.cs:508
at System.IO.Path.InsecureGetFullPath (System.String path) [0x000dd] in /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.IO/Path.cs:357
at System.IO.Path.GetFullPath (System.String path) [0x00000] in /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.IO/Path.cs:289
at System.Net.WebClient.MakeUri (System.String path) [0x00000] in <filename unknown>:0
at System.Net.WebClient.CreateUri (System.String address) [0x00000] in <filename unknown>:0
at System.Net.WebClient.DownloadString (System.String address) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Net.WebClient:DownloadString (string)
at DownloadMgr.DownLoadText (System.String url) [0x00000] in <filename unknown>:0
cfg.xml etc need to be on server-side
 
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Re: Mobile 3D MORPG 暗黑战神 full source released - Unity 3D Engine

Yes, l located all XMLs on my dedicated server. and I tested successfully for downloading them.
The real problem is... I can't find where the external IP is written in sources(or client side XML file) to download cfg.xml.
I expected somewhere in sources, the IP( ....) is located but I can't find it.
 
Divine Celestial
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Re: Mobile 3D MORPG 暗黑战神 full source released - Unity 3D Engine

Yes, l located all XMLs on my dedicated server. and I tested successfully for downloading them.
The real problem is... I can't find where the external IP is written in sources(or client side XML file) to download cfg.xml.
I expected somewhere in sources, the IP( ....) is located but I can't find it.
servers.xml dude .. god so hard ?

the files are useless as duck
 
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Re: Mobile 3D MORPG 暗黑战神 full source released - Unity 3D Engine

If you mean server.xml, there are only IPs and Ports for game connection
I am finding IP like . that is, IP for web downloading
finishing client connection, next step, I am going to remove all useless codes such as channelling companies(Sponsers) ^^

ah... do I need this file for connection?

<root>
<version>1.0</version>
<market>url to market</market>
<LoginMarketData>what is here</LoginMarketData>
<url>idk</url>
<ActivateUrl>haha idk what goes here ip+bid+key</ActivateUrl>
<serverlist>server list link</serverlist>
<notice>uba uba uba</notice>
<NoticeData>some link here for notices</Noticedata>
<entities>duck i know</entities>
</root>
 
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Newbie Spellweaver
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Re: Mobile 3D MORPG 暗黑战神 full source released - Unity 3D Engine

so, whats the verdict for this release?
working = compilable and able to connect client and server.

or
non working state as of yet but getting close?


or definitely waste of time?
 
Divine Celestial
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Re: Mobile 3D MORPG 暗黑战神 full source released - Unity 3D Engine

so, whats the verdict for this release?
working = compilable and able to connect client and server.

or
non working state as of yet but getting close?


or definitely waste of time?
3rd option on Server-Side.
1st option on Client-Side

You might want to rewrite server side if u really want it.
 
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Re: Mobile 3D MORPG 暗黑战神 full source released - Unity 3D Engine

InCube
I am so close to in game
this sources are cpmplete and full
the only problem is CGI API
if you remove the CGI code then you can directly connect to server
Dubug skill will be very helpfull for you
 
Divine Celestial
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Re: Mobile 3D MORPG 暗黑战神 full source released - Unity 3D Engine

InCube
I am so close to in game
this sources are cpmplete and full
the only problem is CGI API
if you remove the CGI code then you can directly connect to server
Dubug skill will be very helpfull for you

witch files
 
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