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model is not complete in o3d viewer?

Newbie Spellweaver
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hey ragezoners.. :)

im finding out how to make custom .o3d models and i need some help :mellow:

i made a cloak in 3ds max like this: :w00t:
Crystallize - model is not complete in o3d viewer? - RaGEZONE Forums


i save it and convert it to .o3d

and when i look in o3d converter i only see the shoulder parts and not the cloak
like this: :grr:
Crystallize - model is not complete in o3d viewer? - RaGEZONE Forums


anyone an idea how to fix this?:thumbup1:
else i cant animate the cloak..

thanks :thumbup:
 
Junior Spellweaver
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Just you need save it as 1 object because o3d viewer doesnt support 2 saved object files. You need atach this file's anyway.
 
Newbie Spellweaver
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awesome!! thanks
i already did try attach both items but i didnt do the dds file after that :p
thanks for saying that was the problem :thumbup:

Crystallize - model is not complete in o3d viewer? - RaGEZONE Forums



[EDIT]


awesome it is moving and the texture looks fine!!
one problem!!
when i save my .o3d in model converter it become very large??

when i try the same .o3d direct after cola, then it is on the right place.

Before o3d converter after cola
Crystallize - model is not complete in o3d viewer? - RaGEZONE Forums


After o3d converter
Crystallize - model is not complete in o3d viewer? - RaGEZONE Forums
 
Last edited:
Junior Spellweaver
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[EDIT]


awesome it is moving and the texture looks fine!!
one problem!!
when i save my .o3d in model converter it become very large??

when i try the same .o3d direct after cola, then it is on the right place.

Before o3d converter after cola
Crystallize - model is not complete in o3d viewer? - RaGEZONE Forums


After o3d converter
Crystallize - model is not complete in o3d viewer? - RaGEZONE Forums

Make it .ase then .o3d then go to o3d converter convert it to .obj go to Cinema4D Open Kheldor Cloak or male and female upper model and This Cloak model, then resize it after you resize it export this to .obj then open in o3dconvert make dots colors and after this save to .o3d then add to game and test.

Edit:
Nice to see new modelers.
 
Newbie Spellweaver
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:) thanks for the reply! im gunna try to convert it to obj

1 question u say cinema4d, i have 3ds max but that wont make much difrence i guess
 
Newbie Spellweaver
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hmm i did what u sayd,
but when i open the model in o3d converter as a .obj i get this?

Crystallize - model is not complete in o3d viewer? - RaGEZONE Forums



:thumbup1:
 
Last edited:
Newbie Spellweaver
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hm i did try the whole proces again ase-o3d-obj-obj-o3d
get error in your converter to..
this is in the converter.exe.log:

:C\Users\Gebruiker\Desktop\OBJO3DConverterv4\library.zip\pyglet\text\document.py:282: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal
Traceback (most recent call last):
File "o3dconverter.py", line 778, in ToggleAnimated
File "pyglet\text\__init__.pyc", line 269, in _set_text
File "pyglet\text\document.pyc", line 285, in _set_text
File "pyglet\text\document.pyc", line 424, in insert_text
File "pyglet\text\document.pyc", line 428, in _insert_text
UnicodeDecodeError: 'ascii' codec can't decode byte 0xfc in position 2: ordinal not in range(128)



question what do i have to do with element?

when i import the .obj in 3ds max after the converter it says it has element and mesh
do i need to import them as a single mesh or not? or delete the element?
Crystallize - model is not complete in o3d viewer? - RaGEZONE Forums
 
Junior Spellweaver
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hm i did try the whole proces again ase-o3d-obj-obj-o3d
get error in your converter to..
this is in the converter.exe.log:





question what do i have to do with element?

when i import the .obj in 3ds max after the converter it says it has element and mesh
do i need to import them as a single mesh or not? or delete the element?
Crystallize - model is not complete in o3d viewer? - RaGEZONE Forums

You need Make in 3dmax .ase then autosave to o3d then convert in o3dconverter what i give you to obj then open obj in Cinema4D ONLY IN SINEMA or doesnt work. Open in Cinema Kheldor cloak or Male upper and open Your cloak then resize it (do them all in cinema 4d) then export it to obj then open in o3dconverter make dots then save to o3d then add to server and test it.
 
Newbie Spellweaver
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Make it .ase then .o3d then go to o3d converter convert it to .obj go to Cinema4D Open Kheldor Cloak or male and female upper model and This Cloak model, then resize it after you resize it export this to .obj then open in o3dconvert make dots colors and after this save to .o3d then add to game and test.

You could completely skip doing that by just getting the proper size dimensions from using a pre-existing cloak. What I normally do is use the player models to compare sizes. Then make sure Cola is set to 100% size.



question what do i have to do with element?

Element isn't really that important. It is used in the weapon color system (the attacking/swing color) and the old v15 glow system. Cola auto exports with an element mesh.


Also, considering your texture, make sure you set the alpha layer up correctly in the model or texture, if there is alpha. If there is no alpha, you might want to change the texture format to something without alpha.
 
Newbie Spellweaver
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You could completely skip doing that by just getting the proper size dimensions from using a pre-existing cloak. What I normally do is use the player models to compare sizes. Then make sure Cola is set to 100% size.

im using a existing kheldor cloak for the right size.
and the "reading scaling ase" option is on 100%
when i try to use it after cola it is right size
but after o3d converter save its big, this is non animated and animated
in my old converter and in the ankou's converter that he send


Element isn't really that important. It is used in the weapon color system (the attacking/swing color) and the old v15 glow system. Cola auto exports with an element mesh.

Also, considering your texture, make sure you set the alpha layer up correctly in the model or texture, if there is alpha. If there is no alpha, you might want to change the texture format to something without alpha.

there is alpha, i need inviseble parts in the cloak and that works with alpha
or you guys must say its better to make it inviselble in the dds

the only problem is scaling it the texture is perfect and not animated is the scaling perfect
only for some reason my model is way to big after o3d converter saving.


You need Make in 3dmax .ase then autosave to o3d then convert in o3dconverter what i give you to obj then open obj in Cinema4D ONLY IN SINEMA or doesnt work. Open in Cinema Kheldor cloak or Male upper and open Your cloak then resize it (do them all in cinema 4d) then export it to obj then open in o3dconverter make dots then save to o3d then add to server and test it.

just installed cinema im trying this now!
*how to open the .dds for my cloak in c4d? (i read something about ddsio plug in?)
*and where can i find alpha/rgb ?

thanks for all the reactions :thumbup:
 
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Junior Spellweaver
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im using a existing kheldor cloak for the right size.
and the "reading scaling ase" option is on 100%
when i try to use it after cola it is right size
but after o3d converter save its big, this is non animated and animated
in my old converter and in the ankou's converter that he send




there is alpha, i need inviseble parts in the cloak and that works with alpha
or you guys must say its better to make it inviselble in the dds

the only problem is scaling it the texture is perfect and not animated is the scaling perfect
only for some reason my model is way to big after o3d converter saving.




just installed cinema im trying this now!
*how to open the .dds for my cloak in c4d? (i read something about ddsio plug in?)
*and where can i find alpha/rgb ?

thanks for all the reactions :thumbup:

In Cinema you need only resize without textures.
First of all you need export in 3dmax to ase then to o3d>obj>obj open in cinema and open without reset project khelodr cloak and your cloak then resize your cloak (in cinema) to size of Kheldor Cloak> then export to obj>then make dots in my o3dconverter and texture then export to o3d and add to server and test.

You could completely skip doing that by just getting the proper size dimensions from using a pre-existing cloak. What I normally do is use the player models to compare sizes. Then make sure Cola is set to 100% size.

I do how i know) I trying do it what you say and its big on testserver)
 
Newbie Spellweaver
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yea :D it works
its not 100% done, i wanna make it smaller but finaly it works :D

thanks TheAnkou the whole thing of converting was correct
only i opened my cloak first in c4d
i had to open kheldor cloak first :p

Crystallize - model is not complete in o3d viewer? - RaGEZONE Forums

after animation is there a way to keep the animation and replace the model in c4d?
or do i have to do every color point again with every try?

[edit]

or just do it the second time right
Crystallize - model is not complete in o3d viewer? - RaGEZONE Forums


thhaanks for the awesome help
 
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Junior Spellweaver
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yea :D it works
its not 100% done, i wanna make it smaller but finaly it works :D

thanks TheAnkou the whole thing of converting was correct
only i opened my cloak first in c4d
i had to open kheldor cloak first :p

Crystallize - model is not complete in o3d viewer? - RaGEZONE Forums

after animation is there a way to keep the animation and replace the model in c4d?
or do i have to do every color point again with every try?

[edit]

or just do it the second time right
Crystallize - model is not complete in o3d viewer? - RaGEZONE Forums


thhaanks for the awesome help


Yeah you need every try making again color dots $-$
 
Newbie Spellweaver
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I do how i know) I trying do it what you say and its big on testserver)

It works when you have the proper size dimensions and conversion in Cola. Then it shouldn't be large.
 
Elite Diviner
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where did you rip the cloak and the weapons from?
 
Junior Spellweaver
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How do you fix the element thing for a weap? I tried to export in 3dmax to ase then to o3d>obj>obj but still no element thing please help
 
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