Newbie Spellweaver
- Joined
- Sep 24, 2017
- Messages
- 5
- Reaction score
- 1
I'm here just to bring a proposal for the ones with time to make a server. I really wish I could make one myself but I have no time and money for that.
I play MU since the early ages and time to time I try to find a private server to play with but I always stumble on the same problems, so I just had the idea to create a new concept guidelines to create servers (based on my experience on Game Dev) that are more adventurous and have a better active playing time than just the plain "find a spot, camp there and go do something else until you reset".
The examples are based on old pre-season, but can be used on seasons easily too.
I compiled a bunch of ideas into this PDF and I want to share it with you guys. Please share it anywhere you can too.
And if you make a server using this concept please contact me here I really want to play/test it!
(not sure where to post this so posted here)
PDF
View attachment MU Design EN-US.pdf
I play MU since the early ages and time to time I try to find a private server to play with but I always stumble on the same problems, so I just had the idea to create a new concept guidelines to create servers (based on my experience on Game Dev) that are more adventurous and have a better active playing time than just the plain "find a spot, camp there and go do something else until you reset".
The examples are based on old pre-season, but can be used on seasons easily too.
I compiled a bunch of ideas into this PDF and I want to share it with you guys. Please share it anywhere you can too.
And if you make a server using this concept please contact me here I really want to play/test it!
(not sure where to post this so posted here)
View attachment MU Design EN-US.pdf
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