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My runnable is not encrypting

Junior Spellweaver
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Hi Ragezone,after I did this tutorial: [TUTORIAL] HOW TO BUILD GUNZ 1.5 IN VISUAL STUDIO 2012I had a problem,when I encrypt my runnable with Gunnycrypt, it generates another executable, but when I open it in my encrypted client's folder it doesn't open, and the following mlog appears:
Code:
GUNZ 1,0,0,290 launched. 
build (Apr 29 2020 21:28:20) 
Log time (04/29/20 21:38:14)
CPU ID = GenuineIntel ( family = 518 , model = 10 , stepping = 7 ) @ 2693 MHz
Display Device = Intel(R) HD Graphics ( vendor=8086 device=102 subsys=d0001458 revision=9 )
Display Driver Version = 9.17.0010.4459
Windows = 6.2 Build 9200 ,  (2097151KB) :  ..
Cannot open system/locale.xml file.
Error!! - StringTable Initalize Failed
Cannot open system/gametypecfg.xml file.
Invalid Locale
But when I use a system.mrs without encrypting with mrs_custom, I have the following mlog:
Code:
GUNZ 1,0,0,290 launched. 
build (Apr 29 2020 21:28:20) 
Log time (04/29/20 21:47:20)
CPU ID = GenuineIntel ( family = 518 , model = 10 , stepping = 7 ) @ 2693 MHz
Display Device = Intel(R) HD Graphics ( vendor=8086 device=102 subsys=d0001458 revision=9 )
Display Driver Version = 9.17.0010.4459
Windows = 6.2 Build 9200 ,  (2097151KB) :  ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (KOR), Language : (KOR)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0012) - SUCCESS
Load XML from memory : system/cserror.xml(0x0012) - SUCCESS
Load XML from memory : system/messages.xml(0x0012) - SUCCESS
Load XML from memory : system/gametypecfg.xml 
LOCALE:KOREA
that is, it is not getting the encryptdoes anyone know why, and how can I use my encrypt code inside the source?
 
Newbie Spellweaver
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Hey,

U have to edit the mzip.cpp inside the CML.
also did u encrypt all your mrs with the same encryption code?
 
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Junior Spellweaver
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Hey,

U have to edit the mzip.cpp inside the CML.
also did u encrypt all your mrs with the same encryption code?
i don't know what to do in zip.cpp i didn't understand anything.and yes all my files are encrypted because with the other runnable I enter normally
 
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Junior Spellweaver
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Hey,

U have to edit the mzip.cpp inside the CML.
also did u encrypt all your mrs with the same encryption code?

He is using Gunnycryp actually for encryption but when the source porting to vs 2003 to vs 2012 the encryption for gunnycrypt doesn't work.
 
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Newbie Spellweaver
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He is using Gunnycryp actually for encryption but when the source porting to vs 2003 to vs 2012 the encryption for gunnycrypt doesn't work.
I've used those sources and ported them to 2012, never had a problem..You have to edit the Mzip.cpp if you change the encryption, always encrypt your files with the same code.And rebuild when necessary.I dont know if there are any tutorials for it.I'm sure there is code for it to be found on ragezone..If that's not the case i will post the mzip.cpp here.


Edit: http://forum.ragezone.com/f311/encrypted-files-939188/

Take a look at this, if you scroll down a bit you will see the edits in mzip.cpp
If you do not edit the mzip.cpp, it doesn't know its encrypted.

If i find more or better information about it i will edit this post.
 
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Junior Spellweaver
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I haven't tested it yet, but I have a problem with the clothes not showing up after port source
and when I enter the equip/shop gunz crash
 
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Junior Spellweaver
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i started using the source of the next gunz, but i added some things, a lot of things haha, but i have these little problems when i build.
i tried to build it in vs2010 and 2013, i was successful in all projects, but i had trouble running the runnable.



i have a problem, the runnable executes, but my clothes don't appear.

SwdAuQc - My runnable is not encrypting - RaGEZONE Forums

9U9QQBs - My runnable is not encrypting - RaGEZONE Forums



when I tried to access the equip/shop I crashed
 

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Junior Spellweaver
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same for every clothe and guns, crash when i open equip/shop or when i start game (enter in a room)
 
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Junior Spellweaver
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ok, thanks, i will and i tell u if works



I just found out that my source already has it
 
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