Junior Spellweaver
- Joined
- Jan 20, 2012
- Messages
- 110
- Reaction score
- 30
Was wondering if anyone knew what might cause the mob number to constantly increase? When I use &mobbreed Slime 1 1 n 1 it returns a Mob: xxxx (xxxx being a number, in this case, 2044) if I were to spawn another slime a minute later, that number has increased by about 200, this goes on until the number reaches 8000, where every map on the zone breaks and wont spawn anymore mobs, using mobbreed does nothing and just displays Mob: 8000, I believe it may be related to Burning Adealias script but I'm not really sure. If anyone could help me it would be greatly appreciated, I've spent days now trying to fix this by moving around zones, reducing mob load, changing different values in field such as CanRestart but no luck yet. Burning Adealia works too, but only until that number hits 8000, then you can enter, but mobs wont spawn. only the player sided characters like Loussier.
If anyone has any idea where I should go to fix this I would greatly appreciate it. I don't like to be spoon fed but this took so long, I have no idea what else to do... If I could at least be given an idea of what caused this I could probably figure it out with the experience I have as it is.
Side Note*
&distribute always returns a normal number, 2435
All zones are stable, nothing overloaded, as far as I am aware.
If anyone has any idea where I should go to fix this I would greatly appreciate it. I don't like to be spoon fed but this took so long, I have no idea what else to do... If I could at least be given an idea of what caused this I could probably figure it out with the experience I have as it is.
Side Note*
&distribute always returns a normal number, 2435
All zones are stable, nothing overloaded, as far as I am aware.
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