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[NA - 2011]Mob number constantly increasing, mobs stop spawning.

Junior Spellweaver
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Was wondering if anyone knew what might cause the mob number to constantly increase? When I use &mobbreed Slime 1 1 n 1 it returns a Mob: xxxx (xxxx being a number, in this case, 2044) if I were to spawn another slime a minute later, that number has increased by about 200, this goes on until the number reaches 8000, where every map on the zone breaks and wont spawn anymore mobs, using mobbreed does nothing and just displays Mob: 8000, I believe it may be related to Burning Adealias script but I'm not really sure. If anyone could help me it would be greatly appreciated, I've spent days now trying to fix this by moving around zones, reducing mob load, changing different values in field such as CanRestart but no luck yet. Burning Adealia works too, but only until that number hits 8000, then you can enter, but mobs wont spawn. only the player sided characters like Loussier.

If anyone has any idea where I should go to fix this I would greatly appreciate it. I don't like to be spoon fed but this took so long, I have no idea what else to do... If I could at least be given an idea of what caused this I could probably figure it out with the experience I have as it is.

Side Note*
&distribute always returns a normal number, 2435
All zones are stable, nothing overloaded, as far as I am aware.
 
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Newbie Spellweaver
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Re: Mob number constantly increasing, mobs stop spawning.

What files are you using? If its Odin please post the script here so we can check if theres anything in it.

Does this happen on all zones or only the zone related to Burning Adelia?
 
Junior Spellweaver
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Re: Mob number constantly increasing, mobs stop spawning.

Odin, is there a way for us to speak in private? I'd rather not share any work over public since it's not mine, is all. and only the zone related to burning adealia.
 
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Junior Spellweaver
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After disabling Burning Adealia I've come to the conclusion that it is not related to the problem I'm having. Maybe Psyken Garden? Anyway if it helps here is a field list of all maps on the affected zone:

Code:
EldPriDn01	-	-	14 	Concealed#Prison#1st#Floor	0 	256 	256 	5000 	-	0 	1 	1 	0 	2 	0 	0 	0 	0 	0 	1 	1 	0 	Urg	5835 	6397 	0	0	0	0	0	0	1	1 	0	1 	1 	1 	1 	1 	0	1 	0 	1 	1 	1000 	0 	0 	14 	0 	1 	1 	0 	0 	9 	0 	0 	5
EldPriDn02	-	-	24 	Concealed#Prison#2nd#Floor	0 	256 	256 	5000 	-	0 	1 	1 	0 	2 	0 	0 	0 	0 	0 	1 	1 	0 	Urg	5835 	6397 	0	0	0	0	0	0	1	1 	0	1 	1 	1 	1 	1 	0	1 	0 	1 	1 	1000 	0 	0 	24 	0 	1 	1 	0 	0 	9 	0 	0 	5
GblDn01	-	-	25 	Concealed#Peak	0 	256 	256 	5000 	-	0 	1 	1 	0 	2 	0 	0 	0 	0 	0 	0 	0 	0 	GblDn01	5091	548	0	0	0	0	0	0	1	1 	0	1 	1 	1 	1 	1 	0	1 	1 	1 	1 	1000 	0 	0 	25 	0 	1 	1 	0 	0 	9 	0 	0 	5
UrgSwa01	-	-	34 	Dawning#Marsh	0 	512 	512 	5000 	-	0 	1 	1 	0 	2 	0 	0 	0 	0 	0 	1 	1 	0 	Urg	5835 	6397 	0	0	0	0	0	0	1	1 	0	1 	1 	1 	1 	1 	0	1 	1 	1 	1 	1000 	0 	0 	34 	0 	1 	1 	0 	1 	9 	0 	0 	5
PsyOut	-	-	135 	Psiken#Garden	0 	256 	256 	10000 	-	0 	1 	1 	0	2 	0 	0 	0 	0	0 	1	1	0 	PsyOut	11752	12317	0	0	0	0	0	0	1	1 	0	1 	1 	1 	1 	0 	0	1 	0 	1 	1 	1000 	1000 	0 	135 	0 	1 	1 	0 	0 	9 	0 	0 	5
Adl_1	-	-	163	Adealia#Valley	0 	474	474	5000	-	0 	1 	1 	0 	2 	0 	0 	0 	0 	0 	1	1	0 	Adl	13860	12108	0	0	0	0	0	0	1	1 	0	1 	1 	1 	1 	1 	0	1 	1 	1 	1 	1000	0 	0 	163	0 	0 	1 	1 	0 	0 	0 	0 	5
 
Newbie Spellweaver
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O.O ohhh man what a Programm Do you use? Use the SHN decrypter
 
Junior Spellweaver
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Yeah open the mobregens in text editor.. LOL

@NvrGnaStp

Try to move around map by map and check if the error is fixed everytime so you can see what map is causing the problem.

Well after moving Adealia Valley (bottom adealia) to 2 other zones, it wouldn't work, if I tried to port there by command or gate, it would not load and would eventually crash. So I am now relating the problem to Adealia Valley, which only works on the broken zone generating endless mobs seemingly.
 
Newbie Spellweaver
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Here's my working Mobregen/Field/Mapinfo for Adl_1(Default mobspawns).Try to replace yours with it and let me know if it fixed your problem.
 
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