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Need a hint about __LOOKCHANGE

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I just added __LOOKCHANGE system , compile without error.
But when i entered the game i dont see any of the my gear even when im trying to put in off and put it on again, Nothing.
The "Item Transmutation System" Window (APP) kind of working.

So all im asking is a hint or if you want to help me with this it will be much appriciated.
It happens because of a database issue? something missing? or something iswrong with the code?
BTW: Dont have any error log , not in the client , And not in the server files.
Thanks!!
And im not sure if this is necessary, but my ODBC is running on Native Client 10.00.
 
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Your so lazy you couldn't even remove epvp from your copy pasted post? lol.

Anyway's it's most likely a BASE_VALUE_TBL issue as changes are required to work with LOOK_CHANGE
 
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Your so lazy you couldn't even remove epvp from your copy pasted post? lol.

Anyway's it's most likely a BASE_VALUE_TBL issue as changes are required to work with LOOK_CHANGE
Ok thanks . You don't have to respond like that just because I didn't noticed the epvp part .:glare:
 
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Whatever , Anyone knows what cause it ? i tried to update base_value_tbl according to the parameters in inventory_tbl but nothing.
 
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Assuming you leeched 168 and lookchange from my v18 you would need that BASE_VALUE_TBL and update for it.
 
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Assuming you leeched 168 and lookchange from my v18 you would need that BASE_VALUE_TBL and update for it.
And how can i update the base_value? something with m_apIndex from inventory_tbl?
 
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And how can i update the base_value? something with m_apIndex from inventory_tbl?

Open the SQL from my V18.3 search for the UPDATE BASE_VALUE_TBL and run it against the char db.

However keep in mind it will only affect new characters made after executing it for the first time.
 
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Open the SQL from my V18.3 search for the UPDATE BASE_VALUE_TBL and run it against the char db.

However keep in mind it will only affect new characters made after executing it for the first time.

Im getting this:
2019/ 9/25 13:51:24 SendPlayerList::Inventory : << IndexItem Test, 1692019/ 9/25 13:51:24 Inventory = 0,2800,0,0,,3,0,-1,0,0,0,-322033766,0,0,0,0,0,0/1,2801,0,0,,1,0,-1,0,0,0,-1981991882,0,0,0,0,0,0/2,4805,0,0,,5,0,-1,0,0,0,1215878883,0,0,0,0,0,0/6,502,0,0,,1,0,9000000,0,0,0,-818549536,0,0,0,0,0,-1/169,510,0,0,,1,0,4500000,0,0,0,505042330,0,0,0,0,0,-1/172,21,0,0,,1,0,7200000,0,0,0,-1944939863,0,0,0,0,0,-1/173,506,0,0,,1,0,5850000,0,0,0,-1119756572,0,0,0,0,0,-1/$
I thought about changing the m_Inventory but it didn't solve the problem..I got into trouble with it completely and I have any ideas to solve this :glare:
 
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If your using 168 slot you need to use SQL Native 11+, you need to make sure all edits are done including the Query.cpp and the SQL file.

Or use the entire sql script from my release as its clean expect for 168 and lookchange and add your stuff to it.
 
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If your using 168 slot you need to use SQL Native 11+, you need to make sure all edits are done including the Query.cpp and the SQL file.

Or use the entire sql script from my release as its clean expect for 168 and lookchange and add your stuff to it.
I tried to use your script. The "SendPlayerList::Inventory" problem sovled , But still i can't see any model .
It is possible that something is f**ed up in the files? or there is any system that cause it?
I'll check it anyway, Thanks Ketchup :).
 
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I tried to use your script. The "SendPlayerList::Inventory" problem sovled , But still i can't see any model .
It is possible that something is f**ed up in the files? or there is any system that cause it?
I'll check it anyway, Thanks Ketchup :).

Execute this against your character db, then make a new char and see what happens with just a new char.
Code:
USE CHARACTER_01_DBF
GO
UPDATE BASE_VALUE_TBL SET m_Inventory = '0,2800,0,0,,3,0,-1,0,0,0,-322033766,0,0,0,0,0,0/1,2801,0,0,,1,0,-1,0,0,0,-1981991882,0,0,0,0,0,0/2,4805,0,0,,5,0,-1,0,0,0,1215878883,0,0,0,0,0,0/6,502,0,0,,1,0,9000000,0,0,0,-818549536,0,0,0,0,0,-1/169,510,0,0,,1,0,4500000,0,0,0,505042330,0,0,0,0,0,-1/172,21,0,0,,1,0,7200000,0,0,0,-1944939863,0,0,0,0,0,-1/173,506,0,0,,1,0,5850000,0,0,0,-1119756572,0,0,0,0,0,-1/$' WHERE g_nSex = '0'
UPDATE BASE_VALUE_TBL SET m_apIndex = '0/1/2/174/170/171/3/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/42/43/44/45/46/47/48/49/50/51/52/53/54/55/56/57/58/59/60/61/62/63/64/65/66/67/68/69/70/71/72/73/74/75/76/77/78/79/80/81/82/83/84/85/86/87/88/89/90/91/92/93/94/95/96/97/98/99/100/101/102/103/104/105/106/107/108/109/110/111/112/113/114/115/116/117/118/119/120/121/122/123/124/125/126/127/128/129/130/131/132/133/134/135/136/137/138/139/140/141/142/143/144/145/146/147/148/149/150/151/152/153/154/155/156/157/158/159/160/161/162/163/164/165/166/167/-1/-1/6/-1/173/169/-1/-1/-1/-1/172/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/$' WHERE g_nSex = '0'
UPDATE BASE_VALUE_TBL SET m_dwObjIndex = '0/1/2/6/173/178/170/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/42/43/44/45/46/47/48/49/50/51/52/53/54/55/56/57/58/59/60/61/62/63/64/65/66/67/68/69/70/71/72/73/74/75/76/77/78/79/80/81/82/83/84/85/86/87/88/89/90/91/92/93/94/95/96/97/98/99/100/101/102/103/104/105/106/107/108/109/110/111/112/113/114/115/116/117/118/119/120/121/122/123/124/125/126/127/128/129/130/131/132/133/134/135/136/137/138/139/140/141/142/143/144/145/146/147/148/149/150/151/152/153/154/155/156/157/158/159/160/161/162/163/164/165/166/167/170/173/4/5/178/172/3/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/$' WHERE g_nSex = '0'
UPDATE BASE_VALUE_TBL SET m_adwEquipment = '0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/$' WHERE g_nSex = '0'
GO
UPDATE BASE_VALUE_TBL SET m_Inventory = '0,2800,0,0,,3,0,-1,0,0,0,-45364226,0,0,0,0,0,0/1,2801,0,0,,1,0,-1,0,0,0,38338230,0,0,0,0,0,0/2,4805,0,0,,5,0,-1,0,0,0,-1372191970,0,0,0,0,0,0/3,21,0,0,,1,0,7200000,0,0,0,-1665507005,0,0,0,0,0,-1/170,508,0,0,,1,0,5850000,0,0,0,-385612173,0,0,0,0,0,-1/171,504,0,0,,1,0,9000000,0,0,0,903262398,0,0,0,0,0,-1/173,512,0,0,,1,0,4500000,0,0,0,955505939,0,0,0,0,0,-1/$' WHERE g_nSex = '1'
UPDATE BASE_VALUE_TBL SET m_apIndex = '0/1/2/174/169/172/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/42/43/44/45/46/47/48/49/50/51/52/53/54/55/56/57/58/59/60/61/62/63/64/65/66/67/68/69/70/71/72/73/74/75/76/77/78/79/80/81/82/83/84/85/86/87/88/89/90/91/92/93/94/95/96/97/98/99/100/101/102/103/104/105/106/107/108/109/110/111/112/113/114/115/116/117/118/119/120/121/122/123/124/125/126/127/128/129/130/131/132/133/134/135/136/137/138/139/140/141/142/143/144/145/146/147/148/149/150/151/152/153/154/155/156/157/158/159/160/161/162/163/164/165/166/167/-1/-1/171/-1/170/173/-1/-1/-1/-1/3/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/$' WHERE g_nSex = '1'
UPDATE BASE_VALUE_TBL SET m_dwObjIndex = '0/1/2/178/173/178/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/42/43/44/45/46/47/48/49/50/51/52/53/54/55/56/57/58/59/60/61/62/63/64/65/66/67/68/69/70/71/72/73/74/75/76/77/78/79/80/81/82/83/84/85/86/87/88/89/90/91/92/93/94/95/96/97/98/99/100/101/102/103/104/105/106/107/108/109/110/111/112/113/114/115/116/117/118/119/120/121/122/123/124/125/126/127/128/129/130/131/132/133/134/135/136/137/138/139/140/141/142/143/144/145/146/147/148/149/150/151/152/153/154/155/156/157/158/159/160/161/162/163/164/165/166/167/170/4/172/170/5/173/3/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/$' WHERE g_nSex = '1'
UPDATE BASE_VALUE_TBL SET m_adwEquipment = '0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/0/$' WHERE g_nSex = '1'
GO
 
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Oh yeah i forgot to answer
It still the same , Right now I don't have time to check where the problem is ...I'll get back to it sometime in the future , Thank you very much Ketchup :):

So if its not working with the above update then it's more then likely placement of lookchange itself.

However that would only be the case if u added something like weapon leveling or something that stores like that.

I do hope you fix it, gl.
 
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