Newbie Spellweaver
- Joined
- Mar 11, 2023
- Messages
- 17
- Reaction score
- 5
hey there, im currently doing stuff with neverwinter and figured i would post some findings here that others may find useful, im currently trying to extract the mod 9 data to update the core server but that will be a whole other post when i get there
update the mod 9 masterDisk chunk files were created by the xbox durango xdk, this can be found online however to turn them into usable data we need "xdkdumper.exe" that is currently being held very close to microsofts guarded vault.. there are a few little python hacks that can be done to make it work for some of them though. i will post updates as an when i can. but the mod9 files are missing a lot of useful data that is called from the xdk.
the ones listed here as a zlib can be extracted to readable format but the others i am having a little trouble with.
Anyway im getting a little off topic here are the most useful gm commands i use and the general idea of what they do and when to use them (to be used by the gm inside the private server).
Neverwinter gm commands:
note: maps that start with ugc are debug maps and usually do not contain doors, quests, or enemies, these originally were for the foundry (user generated content) however the foundry is buggy.. really buggy
note: if you summon a boss into any area that is not coded to find the cutscene you will not be able to kill the boss, their hp will hit 0 but they will still be there.
note: if you want to use autocomplete press tab when it has the rest of the command and hit enter
note: if you also want to search for possible commands with a partial press ctrl+tab and use pageup and pagedown to navigate after the partial has been given.
use the ` key to open the console and the following will work as a gm.
Bonus fun:
you can also have the transmute of any critter's weapon or shield by going to monitor (127.0.0.1) on the server and then objectdb and replace the itemid of a already transmuted items transmute with that item id.. if you hate how the shields look and want to roll with just an armored arm try putting on two great swords from the great weapon fighter class while using a guardian fighter.
update the mod 9 masterDisk chunk files were created by the xbox durango xdk, this can be found online however to turn them into usable data we need "xdkdumper.exe" that is currently being held very close to microsofts guarded vault.. there are a few little python hacks that can be done to make it work for some of them though. i will post updates as an when i can. but the mod9 files are missing a lot of useful data that is called from the xdk.
the ones listed here as a zlib can be extracted to readable format but the others i am having a little trouble with.
audio1.chunk: data
audio2_zh-CN.chunk: data
audio3_fr-FR.chunk: data
audio4_de-DE.chunk: data
audio5_ru-RU.chunk: data
audioRequired2002.chunk: data
initialload2001.chunk: zlib compressed data
initialload6.chunk: zlib compressed data
other10.chunk: zlib compressed data
other100007.chunk: dBase IV DBT of `\011.DBF, block length 1024, next free block index 3735941133, next free block 0, next used block 0
other11_zh-CN.chunk: zlib compressed data
other12_fr-FR.chunk: zlib compressed data
other13_de-DE.chunk: zlib compressed data
other14_it-IT.chunk: zlib compressed data
other15_pt-BR.chunk: zlib compressed data
other16_ru-RU.chunk: zlib compressed data
other17_tr-TR.chunk: zlib compressed data
other_patch100014.chunk: zlib compressed data
other_patch100015_zh-CN.chunk: zlib compressed data
other_patch100022.chunk: zlib compressed data
other_patch100029.chunk: zlib compressed data
preloadedsounds0.chunk: RIFF (little-endian) data
preloadedsounds2000.chunk: data
requiredFiles2007.chunk: zlib compressed data
requiredFiles2008_zh-CN.chunk: zlib compressed data
requiredFiles2009_fr-FR.chunk: zlib compressed data
requiredFiles2009_ru-RU.chunk: zlib compressed data
requiredFiles2010_de-DE.chunk: zlib compressed data
requiredFiles2010_fr-FR.chunk: JPEG image data, JFIF standard 1.02, aspect ratio, density 100x100, segment length 16, baseline, precision 8, 160x18, components 3
requiredFiles2011_de-DE.chunk: JPEG image data, JFIF standard 1.02, aspect ratio, density 100x100, segment length 16, baseline, precision 8, 160x18, components 3
requiredFiles2011_it-IT.chunk: zlib compressed data
requiredFiles2012_it-IT.chunk: zlib compressed data
requiredFiles2012_pt-BR.chunk: zlib compressed data
requiredFiles2013_ru-RU.chunk: zlib compressed data
requiredFiles2013_tr-TR.chunk: zlib compressed data
requiredFiles2014_tr-TR.chunk: zlib compressed data
required_patch2033.chunk: zlib compressed data
required_patch2055.chunk: zlib compressed data
textures100005.chunk: zlib compressed data
textures7.chunk: zlib compressed data
textures8_zh-CN.chunk: data
textures9_ru-RU.chunk: zlib compressed data
Anyway im getting a little off topic here are the most useful gm commands i use and the general idea of what they do and when to use them (to be used by the gm inside the private server).
Neverwinter gm commands:
note: maps that start with ugc are debug maps and usually do not contain doors, quests, or enemies, these originally were for the foundry (user generated content) however the foundry is buggy.. really buggy
note: if you summon a boss into any area that is not coded to find the cutscene you will not be able to kill the boss, their hp will hit 0 but they will still be there.
note: if you want to use autocomplete press tab when it has the rest of the command and hit enter
note: if you also want to search for possible commands with a partial press ctrl+tab and use pageup and pagedown to navigate after the partial has been given.
use the ` key to open the console and the following will work as a gm.
- killtarget (this will kill any target you are aiming at when sending)
- setpos 0,0,0 (this will teleport the current user to x,z,y i know the z is in a weird place god knows why its like that, values can be normal or minus values typically only really useful for z)
- showcampos (this will show the coords in the top right for the current camera position use the top line for accurate use with setpos command)
- respawn (spawn at last/nearest spawn point)
- givenumeric NAMEOFNUMERIC 99 (give numeric like AD gold respectokens)
- givemecpoints 9999999 (gives 9999999 zen)
- giveitem NAMEOFITEM (gives specified item)
- giveitemcount NAMEOFITEM 99 (gives 99 of specified item)
- guild_create 1 1 C_Bodyslot_Cloth_Wight_01_C Guildnamehere GuildDescriptionhere (creates a guild with you as the leader without the need for a full party, you will need to use a working emblem but you can modify the name and description)
- movemap NAMEOFMAP (teleport to specified map)
- mmm (debug menu)
- godmode 1 (toggles godmode on, 0 to off)
- setexplevel 60 (this will instantly level you / highlighted player to level 60)
- crittersearch PARTIALNAME (will search for the critter named that and output a list of names)
- spawncritter NAMEOFCRITTER (will spawn specified critter)
- xboxsettings (sets client to use the xbox graphics settings instead of your cards settings)
- time (show current server time)
- settime 12.50 (set time to 12.50)
- itemdebug 1 (turns on the itemdebug that shows item ids when hovering on items or inspecting items, good for spawning sets from collections)
- setpetquality 4 (set currently summoned pet quality to purple)
- setpetlevel 30 (sets currently summoned pet to level 30)
- speciesset NAMEOFRACE (change current race to the specified race, in some clients a modified buggy dragonborn can be used this way but note the powers will reset to broken and the passives do not work)
Bonus fun:
you can also have the transmute of any critter's weapon or shield by going to monitor (127.0.0.1) on the server and then objectdb and replace the itemid of a already transmuted items transmute with that item id.. if you hate how the shields look and want to roll with just an armored arm try putting on two great swords from the great weapon fighter class while using a guardian fighter.
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