[SIZE=2][COLOR=#800000]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][SIZE=2][COLOR=#800000] (CurrentNPC == xxxxxx)
{
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][SIZE=2][COLOR=#800000] (Control == 1)
{
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][SIZE=2][COLOR=#800000] (MyChar.Silvers >= 200000)
{
MyChar.Silvers -= 200000;
MyChar.CPs += 20;
SendPacket([/COLOR][/SIZE][SIZE=2][COLOR=#2b91af]General[/COLOR][/SIZE][SIZE=2][COLOR=#800000].MyPackets.Vital(MyChar.UID, 4, MyChar.Silvers));
SendPacket([/COLOR][/SIZE][SIZE=2][COLOR=#2b91af]General[/COLOR][/SIZE][SIZE=2][COLOR=#800000].MyPackets.Vital(MyChar.UID, 30, MyChar.CPs));
}
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff]else
[/COLOR][/SIZE][SIZE=2][COLOR=#800000]{
SendPacket([/COLOR][/SIZE][SIZE=2][COLOR=#2b91af]General[/COLOR][/SIZE][SIZE=2][COLOR=#800000].MyPackets.NPCSay([/COLOR][/SIZE][SIZE=2][COLOR=#a31515]"You don't have enough Money."[/COLOR][/SIZE][SIZE=2][COLOR=#800000]));
SendPacket([/COLOR][/SIZE][SIZE=2][COLOR=#2b91af]General[/COLOR][/SIZE][SIZE=2][COLOR=#800000].MyPackets.NPCLink([/COLOR][/SIZE][SIZE=2][COLOR=#a31515]"Damn."[/COLOR][/SIZE][SIZE=2][COLOR=#800000], 255));
SendPacket([/COLOR][/SIZE][SIZE=2][COLOR=#2b91af]General[/COLOR][/SIZE][SIZE=2][COLOR=#800000].MyPackets.NPCSetFace(30));
SendPacket([/COLOR][/SIZE][SIZE=2][COLOR=#2b91af]General[/COLOR][/SIZE][SIZE=2][COLOR=#800000].MyPackets.NPCFinish());
}
}
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][SIZE=2][COLOR=#800000] (Control == 2)
{
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][SIZE=2][COLOR=#800000] (MyChar.Silvers >= 2000000)
{
MyChar.Silvers -= 2000000;
MyChar.CPs += 200;
SendPacket([/COLOR][/SIZE][SIZE=2][COLOR=#2b91af]General[/COLOR][/SIZE][SIZE=2][COLOR=#800000].MyPackets.Vital(MyChar.UID, 4, MyChar.Silvers));
SendPacket([/COLOR][/SIZE][SIZE=2][COLOR=#2b91af]General[/COLOR][/SIZE][SIZE=2][COLOR=#800000].MyPackets.Vital(MyChar.UID, 30, MyChar.CPs));
}
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff]else
[/COLOR][/SIZE][SIZE=2][COLOR=#800000]{
SendPacket([/COLOR][/SIZE][SIZE=2][COLOR=#2b91af]General[/COLOR][/SIZE][SIZE=2][COLOR=#800000].MyPackets.NPCSay([/COLOR][/SIZE][SIZE=2][COLOR=#a31515]"You don't have enough Money."[/COLOR][/SIZE][SIZE=2][COLOR=#800000]));
SendPacket([/COLOR][/SIZE][SIZE=2][COLOR=#2b91af]General[/COLOR][/SIZE][SIZE=2][COLOR=#800000].MyPackets.NPCLink([/COLOR][/SIZE][SIZE=2][COLOR=#a31515]"Damn."[/COLOR][/SIZE][SIZE=2][COLOR=#800000], 255));
SendPacket([/COLOR][/SIZE][SIZE=2][COLOR=#2b91af]General[/COLOR][/SIZE][SIZE=2][COLOR=#800000].MyPackets.NPCSetFace(30));
SendPacket([/COLOR][/SIZE][SIZE=2][COLOR=#2b91af]General[/COLOR][/SIZE][SIZE=2][COLOR=#800000].MyPackets.NPCFinish());
}
}
}
[/COLOR][/SIZE]