Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Old v15 source + Source addons

Initiate Mage
Joined
Nov 12, 2010
Messages
3
Reaction score
0
Re: FlyFF v15 Source Code + Source Edits

CampusHelper.sbr = No such file or directory
 
Newbie Spellweaver
Joined
May 8, 2009
Messages
26
Reaction score
0
Re: FlyFF v15 Source Code + Source Edits

the snow and rain event works not can me one help ? ^^ sry for my bad english ^^
 
Newbie Spellweaver
Joined
Aug 3, 2009
Messages
30
Reaction score
2
Re: FlyFF v15 Source Code + Source Edits

Anyone know how to increase the stat point gain per lvl?
 
Experienced Elementalist
Joined
Sep 24, 2009
Messages
207
Reaction score
13
Re: FlyFF v15 Source Code + Source Edits

@ZuminaSpanky
I have a question:

I felt I should contribute at least once in this thread.

File: WndWorld.cpp in ...\_Interface\ folder
Subject: Fixed and updated to v15 standards (With Hero/Master) to see or not see someone's levels whom is 19 levels above you.
How: Highlight lines 2795 to 2820, or from #if __VER >= 8 // __CSC_VER8_1 to #endif //__CSC_VER8_1, then paste the following information.
Spoiler:

Code:

#if __VER >= 8 // __CSC_VER8_1
// 8Â÷ GMÀÏ °æ¿ì¸¦ Á¦¿ÜÇÏ°í »ó´ë¹æÀÇ ·¹º§À» º¼¼ö ¾øÀ½
if( g_pPlayer->IsAuthHigher( AUTH_GAMEMASTER ) == TRUE )
if( pMover->IsHero() )
sprintf( szText, "%s <Lvl %d-H>", pMover->GetName(), pMover->GetLevel() );
else if( pMover->IsMaster() )
sprintf( szText, "%s <Lvl %d-M>", pMover->GetName(), pMover->GetLevel() );
else
sprintf( szText, "%s <Lvl %d>", pMover->GetName(), pMover->GetLevel() );

else if( g_pPlayer->IsAuthHigher( AUTH_GAMEMASTER ) == FALSE && g_pPlayer->GetLevel() + 20 > pMover->GetLevel() )
if( pMover->IsHero() && g_pPlayer->GetLevel() + 20 > pMover->GetLevel())
sprintf( szText, "%s <Lvl %d-H>", pMover->GetName(), pMover->GetLevel() );
else if( pMover->IsMaster() && g_pPlayer->GetLevel() + 20 > pMover->GetLevel())
sprintf( szText, "%s <Lvl %d-M>", pMover->GetName(), pMover->GetLevel() );
else
sprintf( szText, "%s <Lvl %d>", pMover->GetName(), pMover->GetLevel() );
else
sprintf( szText, "%s <Lvl \?\?>", pMover->GetName() );
#endif //__CSC_VER8_1



Before someone starts flaming me on "If you uncomment ____ and change AUTH_GAMEMASTER to AUTH_GENERAL" Well if you just simply put AUTH_GENERAL then your gms won't know the levels of people. Also, Masters could view Hero levels, which would defeat the purpose. This is properly fixing it so everything is current and working.

What is with the #else*/ at line 2821?
Can i delete it?

#if __VER >= 8 // __CSC_VER8_1
// 8Â÷ GMÀÏ °æ¿ì¸¦ Á¦¿ÜÇÏ°í »ó´ë¹æÀÇ ·¹º§À» º¼¼ö ¾øÀ½
if( g_pPlayer->IsAuthHigher( AUTH_GAMEMASTER ) == TRUE )
if( pMover->IsHero() )
sprintf( szText, "%s <Lvl %d-H>", pMover->GetName(), pMover->GetLevel() );
else if( pMover->IsMaster() )
sprintf( szText, "%s <Lvl %d-M>", pMover->GetName(), pMover->GetLevel() );
else
sprintf( szText, "%s <Lvl %d>", pMover->GetName(), pMover->GetLevel() );

else if( g_pPlayer->IsAuthHigher( AUTH_GAMEMASTER ) == FALSE && g_pPlayer->GetLevel() + 20 > pMover->GetLevel() )
if( pMover->IsHero() && g_pPlayer->GetLevel() + 20 > pMover->GetLevel())
sprintf( szText, "%s <Lvl %d-H>", pMover->GetName(), pMover->GetLevel() );
else if( pMover->IsMaster() && g_pPlayer->GetLevel() + 20 > pMover->GetLevel())
sprintf( szText, "%s <Lvl %d-M>", pMover->GetName(), pMover->GetLevel() );
else
sprintf( szText, "%s <Lvl %d>", pMover->GetName(), pMover->GetLevel() );
else
sprintf( szText, "%s <Lvl \?\?>", pMover->GetName() );
#endif //__CSC_VER8_1
#else*/
 
Game Developer
Loyal Member
Joined
Jun 19, 2009
Messages
1,491
Reaction score
460
Re: FlyFF v15 Source Code + Source Edits

err
maybe remove */ there... there isn't any /*
/*
blahhh
blah blah
*/ = commenting everything out between /* and */ out like // with does 1 line
 
Experienced Elementalist
Joined
Sep 8, 2009
Messages
296
Reaction score
78
Re: FlyFF v15 Source Code + Source Edits

Just as a tip to anyone that may run across the same problem as me, Once I compiled the source I could login on already higher level existing characters however for some odd reason after compiling the source the database wasn't entering a value for szPet in the BANK_EXT_TBL hence the default value for that table is set to 0.00, after changing the default value to $ it worked properly. This problem maed it so that when making a new character or trying to login to one with the value of 0.00 in that column, it would sit on the character selection screen the disconnect you and tell you it couldn't connect.


Disabling the Mapkey:

1) Open worldmng.cpp
2) Where it says:
Code:
	// ¸Ê ÀÎÁõ ½ÇÆÐ Á¢¼ÓÀ» ²÷¾î¹ö·Á¾ß ÇÑ´Ù.
#if __VER >= 15
	int x = int( pUser->GetPos().x ) / ( MAP_SIZE * pUser->GetWorld()->m_iMPU );
	int z = int( pUser->GetPos().z ) / ( MAP_SIZE * pUser->GetWorld()->m_iMPU );
#else // __VER >= 15
	int x = int( pUser->GetPos().x ) / ( MAP_SIZE * MPU );
	int z = int( pUser->GetPos().z ) / ( MAP_SIZE * MPU );
#endif // __VER >= 15
	char szLandFile[MAX_PATH] = {0,};
	if( pUser->GetWorld() )
	{
		strncpy( szLandFile, pUser->GetWorld()->m_szFileName, strlen( pUser->GetWorld()->m_szFileName ) - 4 );
	}

	Error( "Invalid Map Key - [User : %s, %07d], [Land : %s%02d-%02d]", pUser->GetName(), pUser->m_idPlayer, szLandFile, x, z );

	//	mulcom	BEGIN100330	¸Êº¯Á¶ È®ÀÎ µ¶ÀÏÀº Á¦¿Ü ½ÃÅ´
	if( ::GetLanguage() != LANG_GER )
	{
		g_DPSrvr.QueryDestroyPlayer( pUser->m_Snapshot.dpidCache, pUser->m_Snapshot.dpidUser, pUser->m_dwSerial, pUser->m_idPlayer );
	}
	//	mulcom	BEGIN100330	¸Êº¯Á¶ È®ÀÎ µ¶ÀÏÀº Á¦¿Ü ½ÃÅ´
}
#endif // __WORLDSERVER
#endif // __MAP_SECURITY
and change it to

Code:
#if __VER == 8
	int x = int( pUser->GetPos().x ) / ( MAP_SIZE * pUser->GetWorld()->m_iMPU );
	int z = int( pUser->GetPos().z ) / ( MAP_SIZE * pUser->GetWorld()->m_iMPU );
#else // __VER == 8
	int x = int( pUser->GetPos().x ) / ( MAP_SIZE * MPU );
	int z = int( pUser->GetPos().z ) / ( MAP_SIZE * MPU );
#endif // __VER == 8
	char szLandFile[MAX_PATH] = {0,};
	if( pUser->GetWorld() )
	{
		strncpy( szLandFile, pUser->GetWorld()->m_szFileName, strlen( pUser->GetWorld()->m_szFileName ) - 4 );
	}



	//	mulcom	BEGIN100330	¸Êº¯Á¶ È®ÀÎ µ¶ÀÏÀº Á¦¿Ü ½ÃÅ´
	if( ::GetLanguage() != LANG_GER )
	{
		
	}
	//	mulcom	BEGIN100330	¸Êº¯Á¶ È®ÀÎ µ¶ÀÏÀº Á¦¿Ü ½ÃÅ´
}
#endif // __WORLDSERVER
#endif // __MAP_SECURITY

3) Compile
 
Last edited:
Not working on UnitedFlyf
Loyal Member
Joined
Apr 21, 2009
Messages
1,385
Reaction score
934
Re: FlyFF v15 Source Code + Source Edits

Just as a tip to anyone that may run across the same problem as me, Once I compiled the source I could login on already higher level existing characters however for some odd reason after compiling the source the database wasn't entering a value for szPet in the BANK_EXT_TBL hence the default value for that table is set to 0.00, after changing the default value to $ it worked properly. This problem maed it so that when making a new character or trying to login to one with the value of 0.00 in that column, it would sit on the character selection screen the disconnect you and tell you it couldn't connect.


Disabling the Mapkey:

1) Open worldmng.cpp
2) Where it says:
Code:
	// ¸Ê ÀÎÁõ ½ÇÆÐ Á¢¼ÓÀ» ²÷¾î¹ö·Á¾ß ÇÑ´Ù.
#if __VER >= 15
	int x = int( pUser->GetPos().x ) / ( MAP_SIZE * pUser->GetWorld()->m_iMPU );
	int z = int( pUser->GetPos().z ) / ( MAP_SIZE * pUser->GetWorld()->m_iMPU );
#else // __VER >= 15
	int x = int( pUser->GetPos().x ) / ( MAP_SIZE * MPU );
	int z = int( pUser->GetPos().z ) / ( MAP_SIZE * MPU );
#endif // __VER >= 15
	char szLandFile[MAX_PATH] = {0,};
	if( pUser->GetWorld() )
	{
		strncpy( szLandFile, pUser->GetWorld()->m_szFileName, strlen( pUser->GetWorld()->m_szFileName ) - 4 );
	}

	Error( "Invalid Map Key - [User : %s, %07d], [Land : %s%02d-%02d]", pUser->GetName(), pUser->m_idPlayer, szLandFile, x, z );

	//	mulcom	BEGIN100330	¸Êº¯Á¶ È®ÀÎ µ¶ÀÏÀº Á¦¿Ü ½ÃÅ´
	if( ::GetLanguage() != LANG_GER )
	{
		g_DPSrvr.QueryDestroyPlayer( pUser->m_Snapshot.dpidCache, pUser->m_Snapshot.dpidUser, pUser->m_dwSerial, pUser->m_idPlayer );
	}
	//	mulcom	BEGIN100330	¸Êº¯Á¶ È®ÀÎ µ¶ÀÏÀº Á¦¿Ü ½ÃÅ´
}
#endif // __WORLDSERVER
#endif // __MAP_SECURITY
and change it to

Code:
#if __VER == 8
	int x = int( pUser->GetPos().x ) / ( MAP_SIZE * pUser->GetWorld()->m_iMPU );
	int z = int( pUser->GetPos().z ) / ( MAP_SIZE * pUser->GetWorld()->m_iMPU );
#else // __VER == 8
	int x = int( pUser->GetPos().x ) / ( MAP_SIZE * MPU );
	int z = int( pUser->GetPos().z ) / ( MAP_SIZE * MPU );
#endif // __VER == 8
	char szLandFile[MAX_PATH] = {0,};
	if( pUser->GetWorld() )
	{
		strncpy( szLandFile, pUser->GetWorld()->m_szFileName, strlen( pUser->GetWorld()->m_szFileName ) - 4 );
	}



	//	mulcom	BEGIN100330	¸Êº¯Á¶ È®ÀÎ µ¶ÀÏÀº Á¦¿Ü ½ÃÅ´
	if( ::GetLanguage() != LANG_GER )
	{
		
	}
	//	mulcom	BEGIN100330	¸Êº¯Á¶ È®ÀÎ µ¶ÀÏÀº Á¦¿Ü ½ÃÅ´
}
#endif // __WORLDSERVER
#endif // __MAP_SECURITY

3) Compile

Your database may be out of date. The v15 one I've used(before source) had no issues(defaulted to $ probably). Also the map check is there for a reason. It would be a better idea to further secure the map rather than removing security features.
 
Game Developer
Loyal Member
Joined
Jun 19, 2009
Messages
1,491
Reaction score
460
Re: FlyFF v15 Source Code + Source Edits

I would say Check the versioncommon.h for the database thing~ Its something it used that isn't quite good

edit:
wait nevermind didn't read the problem well.
If anyone have database save isue it could be that something is defined in versioncommon.h that you won't use .
 
Last edited:
Experienced Elementalist
Joined
Sep 8, 2009
Messages
296
Reaction score
78
Re: FlyFF v15 Source Code + Source Edits

Your database may be out of date. The v15 one I've used(before source) had no issues(defaulted to $ probably). Also the map check is there for a reason. It would be a better idea to further secure the map rather than removing security features.
Yeah it most likely is out of date. I haven't really done anything to it in a while. I just started playing with the source.
 
Game Developer
Loyal Member
Joined
Jun 19, 2009
Messages
1,491
Reaction score
460
Re: FlyFF v15 Source Code + Source Edits

Your database may be out of date. The v15 one I've used(before source) had no issues(defaulted to $ probably). Also the map check is there for a reason. It would be a better idea to further secure the map rather than removing security features.

^ if you remove the map key people will like have lots of fun in beast lol and kinda make wall hacks
 
Newbie Spellweaver
Joined
Feb 9, 2011
Messages
11
Reaction score
7
Trade Block System

Code:
WORLD SERVER:

--- README ---

ITS NOT TESTED ! BUT IT MUST STILL WORK

(C) CoReX & Sedrika

NO_MEMBER_TRADE ---> No Users can Trade
NO_TEAM_TRADE ---> No Helper's GM's or Operator's can trade
NO_ADMIN_TRADE ---> No Admins can Trade

--- BUILD LOG ---

Build: 1 succeeded, 0 failed, 0 skipped

--- WorldServer.ini ---

NO_MEMBER_TRADE
NO_TEAM_TRADE
NO_ADMIN_TRADE

--- VersionCommon.h ---

#define		__NO_TRADE

--- DpSrvr.cpp ---

void CDPSrvr::OnTrade( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
{
	OBJID objidTrader;
	ar >> objidTrader;

	CWorld* pWorld;
	CUser* pUser	= g_UserMng.GetUser( dpidCache, dpidUser );
	if( IsValidObj( pUser ) && ( pWorld = pUser->GetWorld() ) && pUser->m_vtInfo.GetOther() == NULL )
	{
		CMover* pTrader		= prj.GetMover( objidTrader );
		if( IsValidObj( pTrader ) && pTrader->GetWorld() && pTrader->m_vtInfo.GetOther() == NULL )
		{
			if( pTrader->IsPlayer() )	// pc
			{
#ifdef __NO_TRADE
				if(g_eLocal.GetState(EVE_NO_MEMBER_TRADE))
				{
					if( pUser->m_dwAuthorization == AUTH_GENERAL || pTrader->m_dwAuthorization == AUTH_GENERAL)
					{
						pUser->AddText("Trade wurde abgeschaltet!");
						return;
					}
					else if( pUser->m_dwAuthorization == AUTH_OBSERVER || pTrader->m_dwAuthorization == AUTH_OBSERVER)
					{
						pUser->AddText("Trade wurde abgeschaltet!");
						return;
					}
					else if( pUser->m_dwAuthorization == AUTH_LOGCHATTING || pTrader->m_dwAuthorization == AUTH_LOGCHATTING)
					{
						pUser->AddText("Trade wurde abgeschaltet!");
						return;
					}
					else if( pUser->m_dwAuthorization == AUTH_JOURNALIST || pTrader->m_dwAuthorization == AUTH_JOURNALIST)
					{
						pUser->AddText("Trade wurde abgeschaltet!");
						return;
					}
				}	
				if(g_eLocal.GetState(EVE_NO_TEAM_TRADE))
				{
					if( pUser->m_dwAuthorization == AUTH_HELPER || pTrader->m_dwAuthorization == AUTH_HELPER)
					{
						pUser->AddText("Gamemasters or Administrators can't trade!");
						return;
					}
					else if( pUser->m_dwAuthorization == AUTH_GAMEMASTER || pTrader->m_dwAuthorization == AUTH_GAMEMASTER)
					{
						pUser->AddText("Gamemasters or Administrators can't trade!");
						return;
					}
					else if( pUser->m_dwAuthorization == AUTH_GAMEMASTER2 || pTrader->m_dwAuthorization == AUTH_GAMEMASTER2)
					{
						pUser->AddText("Gamemasters or Administrators can't trade!");
						return;
					}
					else if( pUser->m_dwAuthorization == AUTH_GAMEMASTER3 || pTrader->m_dwAuthorization == AUTH_GAMEMASTER3)
					{
						pUser->AddText("Gamemasters or Administrators can't trade!");
						return;
					}
					else if( pUser->m_dwAuthorization == AUTH_OPERATOR || pTrader->m_dwAuthorization == AUTH_OPERATOR)
					{
						pUser->AddText("Gamemasters or Administrators can't trade!");
						return;
					}
				}
				if(g_eLocal.GetState(EVE_NO_ADMIN_TRADE))
				{
					if( pUser->m_dwAuthorization == AUTH_ADMINISTRATOR || pTrader->m_dwAuthorization == AUTH_ADMINISTRATOR )
					{
						pUser->AddText("Administrators can't trade!");
						return;
					}
				}
#endif
#if __VER >= 8 // 8Â÷ µà¾ó 061226 ma
				if( 0 < pUser->m_nDuel ||  0 < pTrader->m_nDuel )
				{
					return;
				}
#endif // __VER >= 8 // 8Â÷ µà¾ó 061226 ma


				//°³ÀλóÁ¡ Áß¿¡´Â °Å·¡ ºÒ°¡ 
				if( pUser->m_vtInfo.VendorIsVendor() || pUser->m_vtInfo.IsVendorOpen() ||
                    pTrader->m_vtInfo.VendorIsVendor() || pTrader->m_vtInfo.IsVendorOpen() )
				{
					return;	//
				}
#ifdef __S_SERVER_UNIFY
				if( pUser->m_bAllAction == FALSE || ((CUser*)pTrader)->m_bAllAction == FALSE )
					return;
#endif // __S_SERVER_UNIFY

				if( pUser->m_bBank || pTrader->m_bBank )
				{
					pUser->AddDefinedText( TID_GAME_TRADELIMITPC, "" );
					return;	//
				}

				if( pUser->m_bGuildBank || pTrader->m_bGuildBank )
				{
					pUser->AddDefinedText( TID_GAME_TRADELIMITPC, "" );
					return;	//
				}

				pUser->m_vtInfo.SetOther( pTrader );
				pTrader->m_vtInfo.SetOther( pUser );

				pUser->AddTrade( (CUser*)pTrader, pUser->m_idPlayer );
				( (CUser*)pTrader )->AddTrade( pUser, pUser->m_idPlayer );
			}
		}
	}
}

--- WorldServer.cpp ---


BOOL Script( LPCSTR lpszFileName )
{
	g_eLocal.SetState( EVE_RESPAWN, 1 );

	CScanner s;
	if( s.Load( lpszFileName ) == FALSE)
	{
		Error("Fail to open file - %s", lpszFileName );
		return FALSE;
	}

	s.GetToken();
	while( s.tok != FINISHED )
	{
		if( s.Token == "ResourceFolder" )
		{
			s.GetToken();
			if( !SetCurrentDirectory( s.Token ) )
			{
				Error( "Folder not found, %s", s.Token );
				return FALSE;
			}
		}
		else if( s.Token == "Key" )
		{
			g_uKey		 = (DWORD)s.GetNumber();
#ifdef __S8_SERVER_PORT
			g_uIdofMulti = g_uKey % 100;
#else // __S8_SERVER_PORT
			g_uIdofMulti = g_uKey / 100;
#endif // __S8_SERVER_PORT
		}
		else if( s.Token == "Core" )
		{
			s.GetToken();
			strcpy( g_szCoreAddr, s.Token );
		}
		else if( s.Token == "DB" )
		{
			s.GetToken();
			strcpy( g_szDBAddr, s.Token );
		}
		else if( s.Token == "Account" )
		{
			s.GetToken();
			/*
		#ifdef __GIFTBOX0213
			lstrcpy( s_szAccountAddr, s.Token );
		#endif	// __GIFTBOX0213
		*/
		}
		else if( s.Token == "Heartbeat" )
		{
			s.GetToken();
			strcpy( g_sHeartbeat, s.Token );
		}
		else if( s.Token == "18" )
		{
			g_eLocal.SetState( EVE_18, 1 );		// 18¼¼ ¼­¹ö 
		}
		else if( s.Token == "PK" )
		{
			g_eLocal.SetState( EVE_PK, 1 );
		}
		else if( s.Token == "PKCOST" )
		{
			g_eLocal.SetState( EVE_PKCOST, 1 );
		}
		else if( s.Token == "STEAL" )
		{
			g_eLocal.SetState( EVE_STEAL, 1 );				
		}
		else if (s.Token == "GUILDBANK")
		{
			g_eLocal.SetState( ENABLE_GUILD_INVENTORY, 1 );
		}
		else if( s.Token == "GUILDWAR" )
		{
			g_eLocal.SetState( EVE_GUILDWAR, 1 );
		}
		else if( s.Token == "DROPITEM_REMOVE" )
		{
			g_eLocal.SetState( EVE_DROPITEMREMOVE, 1 );
		}			
		else if( s.Token == "SCHOOL" )
		{
			//g_eLocal.SetState( EVE_SCHOOL, 1 );
		}
		else if( s.Token == "GUILDCOMBAT")
		{
			g_eLocal.SetState( EVE_GUILDCOMBAT, 1 );
		}
		else if( s.Token == "WORMON" )
		{
			g_eLocal.SetState( EVE_WORMON, 1 );
		}
		else if( s.Token == "respawn" )
		{
			g_eLocal.SetState( EVE_RESPAWN, (BYTE)s.GetNumber() );
		}
#ifdef __S_RECOMMEND_EVE
		else if( s.Token == "RECOMMEND" )
		{
			g_eLocal.SetState( EVE_RECOMMEND, 1 );
		}
#endif // __S_RECOMMEND_EVE

#if __VER >= 11 // __GUILD_COMBAT_1TO1
		else if( s.Token == "GUILDCOMBAT1TO1" )
		{
			g_eLocal.SetState( EVE_GUILDCOMBAT1TO1, 1 );
		}
#endif // __GUILD_COMBAT_1TO1

#ifdef __JEFF_11_4
		else if( s.Token == "ARENA" )
		{
			g_eLocal.SetState( EVE_ARENA, 1 );
		}
#endif // __JEFF_11_4

#if __VER >= 12 // __SECRET_ROOM
		else if( s.Token == "SECRETROOM" )
		{
			g_eLocal.SetState( EVE_SECRETROOM, 1 );
		}
#endif // __SECRET_ROOM
#if __VER >= 13 // __RAINBOW_RACE
		else if( s.Token == "RAINBOWRACE" )
		{
			g_eLocal.SetState( EVE_RAINBOWRACE, 1 );
		}
#endif // __RAINBOW_RACE
#ifdef __NO_TRADE
		else if ( s.Token == "NO_MEMBER_TRADE")
		{
			g_eLocal.SetState( EVE_NO_MEMBER_TRADE, 1 );
		}
		else if ( s.Token == "NO_TEAM_TRADE")
		{
			g_eLocal.SetState( EVE_NO_TEAM_TRADE, 1 );
		}
		else if ( s.Token == "NO_ADMIN_TRADE")
		{
			g_eLocal.SetState( EVE_NO_ADMIN_TRADE, 1 );
		}
#endif

		s.GetToken();
	}

	return TRUE;
}

--- flyffevent.h ---

enum
{
	EVE_0401A, EVE_18, ENABLE_GUILD_INVENTORY,
	EVE_GUILDWAR,
	EVE_SCHOOL, EVE_SCHOOL_BATTLE,
	EVE_NOFLYMONSTER, // ºñÇà ¸ó½ºÅÍ Á¦°Å 
	EVE_NODARKON, // ´ÙÄÜ Á¦°Å 
	EVE_NOGUILD, // ±æµå Á¦°Å 
	EVE_WORMON,
	EVE_RESPAWN,
	EVE_PK,
	EVE_PKCOST,
	EVE_STEAL,
	EVE_EVENT0913,
	EVE_GUILDCOMBAT,
	EVE_DROPITEMREMOVE,
	EVE_EVENT1206,
	EVE_EVENT1219,
	EVE_EVENT0127,
	EVE_EVENT0214,
#ifdef __S_RECOMMEND_EVE
	EVE_RECOMMEND,
#endif // __S_RECOMMEND_EVE

#if __VER >= 11 // __GUILD_COMBAT_1TO1
	EVE_GUILDCOMBAT1TO1,
#endif // __GUILD_COMBAT_1TO1

#ifdef __JEFF_11_4
	EVE_ARENA, 
#endif // __JEFF_11_4
	EVE_SECRETROOM,	// 12Â÷ ºñ¹ÐÀÇ ¹æ
	EVE_RAINBOWRACE,
#ifdef __NO_TRADE
	EVE_NO_MEMBER_TRADE,
	EVE_NO_TEAM_TRADE,
	EVE_NO_ADMIN_TRADE,
#endif
};
 
Junior Spellweaver
Joined
Jun 24, 2010
Messages
139
Reaction score
5
Re: FlyFF v15 Source Code + Source Edits

I copied all the new .h files into my resource folder and now my neuz crashes where do i even find the new neuz
 
Newbie Spellweaver
Joined
Oct 30, 2009
Messages
71
Reaction score
1
Re: FlyFF v15 Source Code + Source Edits

sorry 4 my bad english...
Change Bow DMG or put it in probjob.inc
open moverattack.cpp
and search for
Code:
CMover::GetJobPropFactor
then u see some of JOB_PROP..
then you have the red text to add
Code:
	case JOB_PROP_SWD:
		return pProperty->fMeleeSWD;
	case JOB_PROP_AXE:	
		return pProperty->fMeleeAXE;
	case JOB_PROP_STAFF:
		return pProperty->fMeleeSTAFF;
	case JOB_PROP_STICK:
		return pProperty->fMeleeSTICK;
	case JOB_PROP_KNUCKLE:
		return pProperty->fMeleeKNUCKLE;
	case JOB_PROP_WAND:
		return pProperty->fMagicWAND;
	case JOB_PROP_YOYO:
		return pProperty->fMeleeYOYO;
[COLOR="Red"]	case JOB_PROP_BOW:
		return pProperty->fMeleeBOW;[/COLOR]
	case JOB_PROP_BLOCKING:
		return pProperty->fBlocking;
	case JOB_PROP_CRITICAL:
		return pProperty->fCritical;
then search for:
Code:
nATK = (int)( (((GetDex()-14)*4.0f + (GetLevel()*1.3f) + (GetStr()*0.2f)) * 0.7f) );

and u find:

Code:
	case WT_RANGE_BOW:
		nATK = (int)( (((GetDex()-14)*4.0f + (GetLevel()*1.3f) + (GetStr()*0.2f)) * 0.7f) );
		break;

to push the bow dmg u only must change 0.7f..
to add the Bow dmg to propjob.inc u must change to this:
Code:
case WT_RANGE_BOW:
nATK = (int)( float(( GetDex() - 14 ) * GetJobPropFactor(JOB_PROP_BOW)) + (float(GetLevel() * 0.7f)) );
break;

then open ProjectCmn.h

and search for
Code:
enum JOB_PROP_TYPE
u will find this:
Code:
// 직업에 따른 factor ENUM
enum JOB_PROP_TYPE
{
	JOB_PROP_SWD,
	JOB_PROP_AXE,	
	JOB_PROP_STAFF,
	JOB_PROP_STICK,
	JOB_PROP_KNUCKLE,
	JOB_PROP_WAND,
	JOB_PROP_BLOCKING,
[COLOR="Red"]	JOB_PROP_BOW,[/COLOR]
	JOB_PROP_YOYO,
	JOB_PROP_CRITICAL,
};
then you have the red text to add

then search in ProjectCmn.h for
Code:
fMeleeYOYO;
u will find this:
Code:
// 직업에 따른 프로퍼티 ( propJob.inc에서 읽어들임 )
struct JobProp
{
	float	fAttackSpeed;			//공속 
	float	fFactorMaxHP;			//최대 HP 계산에 사용되는 factor
	float	fFactorMaxMP;			//최대 MP 계산에 사용되는 factor
	float	fFactorMaxFP;			//최대 FP 계산에 사용되는 factor
	float   fFactorDef;				//물리 방어력 계산에 사용되는 factor
	float	fFactorHPRecovery;		//HP회복 factor
	float	fFactorMPRecovery;		//MP회복 factor
	float	fFactorFPRecovery;		//FP회복 factor
	float	fMeleeSWD;				//WT_MELEE_SWD의 ATK factor
	float	fMeleeAXE;				//WT_MELEE_AXE의 ATK factor
	float   fMeleeSTAFF; 			//WT_MELEE_STAFF의 ATK factor
	float   fMeleeSTICK;			//WT_MELEE_STICK의 ATK factor
	float   fMeleeKNUCKLE;			//WT_MELEE_KNUCKLE의 ATK factor
	float   fMagicWAND;				//WT_MAGIC_WAND의 ATK factor 
	float   fBlocking;				//블록킹 factor
	float	fMeleeYOYO;				//요요의 ATK factor 
	float   fCritical;				//크리티컬 처리
[COLOR="Red"]	float   fMeleeBOW;[/COLOR]				
};
then you have the red text to add....

then open project.cpp
and search for
Code:
fMeleeYOYO
u will find this:

Code:
		JobProp* pProperty = &m_aPropJob[nJob];
		pProperty->fAttackSpeed      = scanner.GetFloat();		
		pProperty->fFactorMaxHP      = scanner.GetFloat();		
		pProperty->fFactorMaxMP      = scanner.GetFloat();		
		pProperty->fFactorMaxFP      = scanner.GetFloat();		
		pProperty->fFactorDef        = scanner.GetFloat();		
		pProperty->fFactorHPRecovery = scanner.GetFloat();	
		pProperty->fFactorMPRecovery = scanner.GetFloat();	
		pProperty->fFactorFPRecovery = scanner.GetFloat();	
		pProperty->fMeleeSWD		 = scanner.GetFloat();	
		pProperty->fMeleeAXE		 = scanner.GetFloat();	
		pProperty->fMeleeSTAFF		 = scanner.GetFloat();	
		pProperty->fMeleeSTICK		 = scanner.GetFloat();	
		pProperty->fMeleeKNUCKLE	 = scanner.GetFloat();	
		pProperty->fMagicWAND		 = scanner.GetFloat();	
		pProperty->fBlocking		 = scanner.GetFloat();	
		pProperty->fMeleeYOYO        = scanner.GetFloat();	
		pProperty->fCritical         = scanner.GetFloat();	
		[COLOR="Red"]pProperty->fMeleeBOW         = scanner.GetFloat();[/COLOR]
then you have the red text to add....

last part of this guide...
open propjob.inc
and add:
Code:
BOW
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0
5.0


Cancel Awakening Window...
or if u wanna delete the cancel awakening window

open Dpsrvr.cpp (worldserver project)
and search for
Code:
#endif	//__PROTECT_AWAKE
u will find this here:
Code:
pUser->AddDiagText( prj.GetText( nOk ) );
if you want to delete the window and want text to appear then change to:
Code:
 pUser->AddText("Awakening removed");
Okay if u have problems pm me :D



//edit my postbox work now :D

When i added the thing with the bow its not working for me it's not scanning the right values from propJob.inc i think. Since i added this all my maxhp/maxfp/maxmp/crit/etc. is buggy and can't be read out anymore mymapfp and maxmp is 1 as example.

Here is my propJob.inc hope s.b. can help me to fix it :scared:
Code:
// Á÷¾÷¿¡ µû¸¥ property¸¦ ¼³Á¤ÇÏ´Â ÆÄÀÏ 
//		  °ø¼Ó		MaxHP°ü·Ã        MaxMP°ü·Ã       MaxFP°ü·Ã    ¹°¸®¹æ¾î·Â°ü·Ã  hpȸº¹·ü°ü·Ã   mpȸº¹·ü°ü·Ã fpȸº¹·ü°ü·Ã  SWD      AXE      STAFF     STICK     KNUCKLE    WAND    BLOCKING  YOYO    CRITICAL	BOW
JOB_VAGRANT       75.0          0.9              0.3             0.3          1.0             1.2            0.5          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.2       4.2     1.0          5.0
JOB_MERCENARY     80.0          1.5              0.5             0.7          1.35            1.6            0.5          1.0           4.5      5.5      0.8       3.0       5.0        6.0     0.8       4.2     1.0          5.0
JOB_ACROBAT       75.0          1.4              0.5             0.5          1.4             1.7            0.5          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.5       4.2     1.0          5.0
JOB_ASSIST        70.0          1.4              1.3             0.6          1.2             1.6            0.5          1.0           4.5      5.5      0.8       3.0       5.0        6.0     0.5       4.2     1.0          5.0
JOB_MAGICIAN      65.0          1.4              1.7             0.3          1.2             1.5            1.75         0.6           4.5      5.5      0.8       3.0       5.0        6.0     0.2       4.2     1.0          5.0
JOB_PUPPETEER     75.0          1.6              0.5             0.5          1.2             1.2            0.5          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.2       4.2     1.0          5.0
JOB_KNIGHT        60.0          2.0              0.6             0.9          1.8             2.1            0.5          1.4           4.5      5.5      0.8       3.0       5.0        6.0     1.0       4.2     1.0          5.0
JOB_BLADE         90.0          1.6              0.6             0.8          1.5             1.7            0.5          1.2           4.5      5.5      0.8       3.0       5.0        6.0     1.5       4.2     1.0          5.0
JOB_JESTER        85.0          1.6              0.5             0.7          1.6             2.0            0.7          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.7       4.2     4.0          5.0
JOB_RANGER        75.0          1.6              0.5             0.6          1.5             1.8            1.3          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0          5.0
JOB_RINGMASTER    70.0          1.6              1.8             0.4          1.2             2.3            1.9          1.1           4.5      5.5      0.8       3.0       5.0        6.0     0.6       4.2     1.0          5.0
JOB_BILLPOSTER    85.0          1.8              1.0             0.7          1.7             1.9            1.6          1.3           4.5      5.5      0.8       3.0       5.0        6.0     0.7       4.2     1.0          5.0
JOB_PSYCHIKEEPER  70.0          1.5              2.0             0.4          1.3             1.2            1.9          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0          5.0
JOB_ELEMENTOR     70.0          1.5              2.0             0.4          1.3             1.2            2.0          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0          5.0
JOB_GATEKEEPER    75.0          0.7              1.0             0.5          1.3             1.2            0.5          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.2       4.2     1.0          5.0
JOB_DOPPLER       75.0          0.7              0.5             0.5          1.3             1.2            0.5          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.2       4.2     1.0          5.0
JOB_KNIGHT_MASTER        60.0          2.0              0.6             0.9          1.8             2.1            0.5          1.4           4.5      5.5      0.8       3.0       5.0        6.0     1.0       4.2     1.0   5.0
JOB_BLADE_MASTER         90.0          1.6              0.6             0.8          1.5             1.7            0.5          1.2           4.5      5.5      0.8       3.0       5.0        6.0     1.5       4.2     1.0   5.0
JOB_JESTER_MASTER        85.0          1.6              0.5             0.7          1.6             2.0            0.7          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.7       4.2     4.0   5.0
JOB_RANGER_MASTER        75.0          1.6              0.5             0.6          1.5             1.8            1.3          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0   5.0
JOB_RINGMASTER_MASTER    70.0          1.6              1.8             0.4          1.2             2.3            1.9          1.1           4.5      5.5      0.8       3.0       5.0        6.0     0.6       4.2     1.0   5.0
JOB_BILLPOSTER_MASTER    85.0          1.8              1.0             0.7          1.7             1.9            1.6          1.3           4.5      5.5      0.8       3.0       5.0        6.0     0.7       4.2     1.0   5.0
JOB_PSYCHIKEEPER_MASTER  70.0          1.5              2.0             0.4          1.3             1.2            1.9          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0   5.0
JOB_ELEMENTOR_MASTER     70.0          1.5              2.0             0.4          1.3             1.2            2.0          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0   5.0
JOB_KNIGHT_HERO        60.0          2.0              0.6             0.9          1.8             2.1            0.5          1.4           4.5      5.5      0.8       3.0       5.0        6.0     1.0       4.2     1.0     5.0
JOB_BLADE_HERO         90.0          1.6              0.6             0.8          1.5             1.7            0.5          1.2           4.5      5.5      0.8       3.0       5.0        6.0     1.5       4.2     1.0     5.0
JOB_JESTER_HERO        85.0          1.6              0.5             0.7          1.6             2.0            0.7          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.7       4.2     4.0     5.0
JOB_RANGER_HERO        75.0          1.6              0.5             0.6          1.5             1.8            1.3          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0     9.9
JOB_RINGMASTER_HERO    70.0          1.6              1.8             0.4          1.2             2.3            1.9          1.1           4.5      5.5      0.8       3.0       5.0        6.0     0.6       4.2     1.0     5.0
JOB_BILLPOSTER_HERO    85.0          1.8              1.0             0.7          1.7             1.9            1.6          1.3           4.5      5.5      0.8       3.0       5.0        6.0     0.7       4.2     1.0     5.0
JOB_PSYCHIKEEPER_HERO  70.0          1.5              2.0             0.4          1.3             1.2            1.9          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0     5.0
JOB_ELEMENTOR_HERO     70.0          1.5              2.0             0.4          1.3             1.2            2.0          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0     5.0

PS: Sorry 4 bad English
 
Last edited:
Junior Spellweaver
Joined
Oct 8, 2008
Messages
126
Reaction score
1
Re: FlyFF v15 Source Code + Source Edits

Someone Know how To work SFX Lua ...
it was Disabled in The Source ...
Now Its Enabled in My Source but Nothing Happens =X
I think the Function isnt fully builded in :( ...
Someone knows More ? ^^

Thank You ^^
 
Newbie Spellweaver
Joined
Oct 30, 2009
Messages
71
Reaction score
1
Re: FlyFF v15 Source Code + Source Edits

guardiananqel; said:
Someone Know how To work SFX Lua ...
it was Disabled in The Source ...
Now Its Enabled in My Source but Nothing Happens =X
I think the Function isnt fully builded in :( ...
Someone knows More ? ^^

Thank You ^^

When you help me with my post i'll say you how to do it
When i added the thing with the bow its not working for me it's not scanning the right values from propJob.inc i think. Since i added this all my maxhp/maxfp/maxmp/crit/etc. is buggy and can't be read out anymore mymapfp and maxmp is 1 as example.

Here is my propJob.inc hope s.b. can help me to fix it :scared:
Code:
// Á÷¾÷¿¡ µû¸¥ property¸¦ ¼³Á¤ÇÏ´Â ÆÄÀÏ 
//		  °ø¼Ó		MaxHP°ü·Ã        MaxMP°ü·Ã       MaxFP°ü·Ã    ¹°¸®¹æ¾î·Â°ü·Ã  hpȸº¹·ü°ü·Ã   mpȸº¹·ü°ü·Ã fpȸº¹·ü°ü·Ã  SWD      AXE      STAFF     STICK     KNUCKLE    WAND    BLOCKING  YOYO    CRITICAL	BOW
JOB_VAGRANT       75.0          0.9              0.3             0.3          1.0             1.2            0.5          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.2       4.2     1.0          5.0
JOB_MERCENARY     80.0          1.5              0.5             0.7          1.35            1.6            0.5          1.0           4.5      5.5      0.8       3.0       5.0        6.0     0.8       4.2     1.0          5.0
JOB_ACROBAT       75.0          1.4              0.5             0.5          1.4             1.7            0.5          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.5       4.2     1.0          5.0
JOB_ASSIST        70.0          1.4              1.3             0.6          1.2             1.6            0.5          1.0           4.5      5.5      0.8       3.0       5.0        6.0     0.5       4.2     1.0          5.0
JOB_MAGICIAN      65.0          1.4              1.7             0.3          1.2             1.5            1.75         0.6           4.5      5.5      0.8       3.0       5.0        6.0     0.2       4.2     1.0          5.0
JOB_PUPPETEER     75.0          1.6              0.5             0.5          1.2             1.2            0.5          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.2       4.2     1.0          5.0
JOB_KNIGHT        60.0          2.0              0.6             0.9          1.8             2.1            0.5          1.4           4.5      5.5      0.8       3.0       5.0        6.0     1.0       4.2     1.0          5.0
JOB_BLADE         90.0          1.6              0.6             0.8          1.5             1.7            0.5          1.2           4.5      5.5      0.8       3.0       5.0        6.0     1.5       4.2     1.0          5.0
JOB_JESTER        85.0          1.6              0.5             0.7          1.6             2.0            0.7          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.7       4.2     4.0          5.0
JOB_RANGER        75.0          1.6              0.5             0.6          1.5             1.8            1.3          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0          5.0
JOB_RINGMASTER    70.0          1.6              1.8             0.4          1.2             2.3            1.9          1.1           4.5      5.5      0.8       3.0       5.0        6.0     0.6       4.2     1.0          5.0
JOB_BILLPOSTER    85.0          1.8              1.0             0.7          1.7             1.9            1.6          1.3           4.5      5.5      0.8       3.0       5.0        6.0     0.7       4.2     1.0          5.0
JOB_PSYCHIKEEPER  70.0          1.5              2.0             0.4          1.3             1.2            1.9          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0          5.0
JOB_ELEMENTOR     70.0          1.5              2.0             0.4          1.3             1.2            2.0          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0          5.0
JOB_GATEKEEPER    75.0          0.7              1.0             0.5          1.3             1.2            0.5          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.2       4.2     1.0          5.0
JOB_DOPPLER       75.0          0.7              0.5             0.5          1.3             1.2            0.5          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.2       4.2     1.0          5.0
JOB_KNIGHT_MASTER        60.0          2.0              0.6             0.9          1.8             2.1            0.5          1.4           4.5      5.5      0.8       3.0       5.0        6.0     1.0       4.2     1.0   5.0
JOB_BLADE_MASTER         90.0          1.6              0.6             0.8          1.5             1.7            0.5          1.2           4.5      5.5      0.8       3.0       5.0        6.0     1.5       4.2     1.0   5.0
JOB_JESTER_MASTER        85.0          1.6              0.5             0.7          1.6             2.0            0.7          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.7       4.2     4.0   5.0
JOB_RANGER_MASTER        75.0          1.6              0.5             0.6          1.5             1.8            1.3          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0   5.0
JOB_RINGMASTER_MASTER    70.0          1.6              1.8             0.4          1.2             2.3            1.9          1.1           4.5      5.5      0.8       3.0       5.0        6.0     0.6       4.2     1.0   5.0
JOB_BILLPOSTER_MASTER    85.0          1.8              1.0             0.7          1.7             1.9            1.6          1.3           4.5      5.5      0.8       3.0       5.0        6.0     0.7       4.2     1.0   5.0
JOB_PSYCHIKEEPER_MASTER  70.0          1.5              2.0             0.4          1.3             1.2            1.9          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0   5.0
JOB_ELEMENTOR_MASTER     70.0          1.5              2.0             0.4          1.3             1.2            2.0          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0   5.0
JOB_KNIGHT_HERO        60.0          2.0              0.6             0.9          1.8             2.1            0.5          1.4           4.5      5.5      0.8       3.0       5.0        6.0     1.0       4.2     1.0     5.0
JOB_BLADE_HERO         90.0          1.6              0.6             0.8          1.5             1.7            0.5          1.2           4.5      5.5      0.8       3.0       5.0        6.0     1.5       4.2     1.0     5.0
JOB_JESTER_HERO        85.0          1.6              0.5             0.7          1.6             2.0            0.7          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.7       4.2     4.0     5.0
JOB_RANGER_HERO        75.0          1.6              0.5             0.6          1.5             1.8            1.3          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0     9.9
JOB_RINGMASTER_HERO    70.0          1.6              1.8             0.4          1.2             2.3            1.9          1.1           4.5      5.5      0.8       3.0       5.0        6.0     0.6       4.2     1.0     5.0
JOB_BILLPOSTER_HERO    85.0          1.8              1.0             0.7          1.7             1.9            1.6          1.3           4.5      5.5      0.8       3.0       5.0        6.0     0.7       4.2     1.0     5.0
JOB_PSYCHIKEEPER_HERO  70.0          1.5              2.0             0.4          1.3             1.2            1.9          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0     5.0
JOB_ELEMENTOR_HERO     70.0          1.5              2.0             0.4          1.3             1.2            2.0          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0     5.0

PS: Sorry 4 bad English
 
Junior Spellweaver
Joined
Oct 8, 2008
Messages
126
Reaction score
1
Re: FlyFF v15 Source Code + Source Edits

When you help me with my post i'll say you how to do it [/spoiler]

First i got this error too :D
But ...
It works for me ...
So uhm .. .Where are you From ?
Im German ...
so if youre German you could chat with me in german ...
If not ... in English ...

Add me in ICQ

My ICQNumber : 463-750-778

If You can help me with SFX Lua sure i will help you with this ...
So we will chat and i will help You to build in the Bow :)
 
Newbie Spellweaver
Joined
Oct 30, 2009
Messages
71
Reaction score
1
Re: FlyFF v15 Source Code + Source Edits

First i got this error too :D
But ...
It works for me ...
So uhm .. .Where are you From ?
Im German ...
so if youre German you could chat with me in german ...
If not ... in English ...

Add me in ICQ

My ICQNumber : 463-750-778

If You can help me with SFX Lua sure i will help you with this ...
So we will chat and i will help You to build in the Bow :)

OT:
Okay I added you and yes I'm german :D
 
Junior Spellweaver
Joined
Oct 8, 2008
Messages
126
Reaction score
1
Re: FlyFF v15 Source Code + Source Edits

Because of ..
uhm ...
Karneval xD
I think im Not at my Computer because
i'll drink a lot of alcohol xD

---------- Post added at 12:01 PM ---------- Previous post was at 11:58 AM ----------

Because of ..
uhm ...
Karneval xD
I think im Not at my Computer because
i'll drink a lot of alcohol xD

---------- Post added at 12:02 PM ---------- Previous post was at 12:01 PM ----------

Because of ..
uhm ...
Karneval xD
I think im Not at my Computer because
i'll drink a lot of alcohol xD
 
Back
Top