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PLAYERUNKNOWN's Battlegrounds Lobby Client

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Hi,

I spent some time figuring out how the Lobby of PUBG works. Its done using CoherentUI and a JavaScript file called app.js.

I was snipping the app.js file out, but since I am not that good at understanding the javascript syntax I dont really have a clue on what is happening there, only some simple things.

So if someone is interested in this file, download it below, I am very interested in creating a server emulator for this game...

There is much work to do... Emulating the lobby backend, and the gameserver is serializing the packets with a BitStream since the game is based on UE4.

All those things I dont have worked with yet, so I would need a lot of learning first, how UE4 works, how the packets work and so on... But if someone is interested, please add me on Johmarjac
BTW: If I would start a game server emulator for this game, it will be in C#. I am not yet enough skilled C/C++ developer.
Best regards from Germany

 
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Wrong section. I see no release in that thread. If u looking for team, go to team recruitment, if discuss about developing go to mmorpg extra development section.

 
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I released the app.js file, I thought that would count as RELEASE...If not, please @Moderators move this thread to a more appropiate section. Thanks
 
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My answer 34 min ago
Your edit 33 min ago.
Just lol

 
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Yes sorry, I edited it back in because I realized I am in Release section haha, sorry, was my fault.. :)
But anyways, if still something is wrong, a mod could just move it :)
Thanks
 
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Hi,

I spent some time figuring out how the Lobby of PUBG works. Its done using CoherentUI and a JavaScript file called app.js.

I was snipping the app.js file out, but since I am not that good at understanding the javascript syntax I dont really have a clue on what is happening there, only some simple things.

So if someone is interested in this file, download it below, I am very interested in creating a server emulator for this game...

There is much work to do... Emulating the lobby backend, and the gameserver is serializing the packets with a BitStream since the game is based on UE4.

All those things I dont have worked with yet, so I would need a lot of learning first, how UE4 works, how the packets work and so on... But if someone is interested, please add me on Johmarjac
BTW: If I would start a game server emulator for this game, it will be in C#. I am not yet enough skilled C/C++ developer.
Best regards from Germany


Intresting I will pm you
 
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