- Joined
- Jun 5, 2010
- Messages
- 1,582
- Reaction score
- 160
New bugg:
Some users can be in your friendlist two times.
Some users can be in your friendlist two times.
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Join Today!works fine for me but thye freeze game it self dont work for me i: like if ill set freeze timer etc like normal and take a helmet on the freeze tiles wont work and it doesnt show the lives when the game begins etcDon't know why, but neither Freeze tiles or Freeze blocks can be placed in a room if they have their respective interaction types...
New bug:
User can walk through the inside of another
Thats not a bug.
Fly command is bugged anyways and will bug every single square ur flying at its a useless command anywaysAnybody has fix to :fly command?
Anybody has fix to :fly command?
[COLOR=#FF8000]#region Fly (:fly)
[/COLOR][COLOR=#007700]case [/COLOR][COLOR=#DD0000]"fly"[/COLOR][COLOR=#007700]:
{
if ([/COLOR][COLOR=#0000BB]Session[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]GetHabbo[/COLOR][COLOR=#007700]().[/COLOR][COLOR=#0000BB]HasCmd[/COLOR][COLOR=#007700]([/COLOR][COLOR=#DD0000]"fly"[/COLOR][COLOR=#007700]))
{
[/COLOR][COLOR=#0000BB]Room currentRoom [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]Session[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]GetHabbo[/COLOR][COLOR=#007700]().[/COLOR][COLOR=#0000BB]CurrentRoom[/COLOR][COLOR=#007700];
[/COLOR][COLOR=#0000BB]RoomUser roomUserByHabbo [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]null[/COLOR][COLOR=#007700];
[/COLOR][COLOR=#0000BB]currentRoom [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]HabboEmulatorEnvironment[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]GetGame[/COLOR][COLOR=#007700]().[/COLOR][COLOR=#0000BB]GetRoomManager[/COLOR][COLOR=#007700]().[/COLOR][COLOR=#0000BB]GetRoom[/COLOR][COLOR=#007700]([/COLOR][COLOR=#0000BB]Session[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]GetHabbo[/COLOR][COLOR=#007700]().[/COLOR][COLOR=#0000BB]CurrentRoomId[/COLOR][COLOR=#007700]);
if ([/COLOR][COLOR=#0000BB]currentRoom [/COLOR][COLOR=#007700]!= [/COLOR][COLOR=#0000BB]null[/COLOR][COLOR=#007700])
{
[/COLOR][COLOR=#0000BB]roomUserByHabbo [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]currentRoom[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]GetRoomUserManager[/COLOR][COLOR=#007700]().[/COLOR][COLOR=#0000BB]GetRoomUserByHabbo[/COLOR][COLOR=#007700]([/COLOR][COLOR=#0000BB]Session[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]GetHabbo[/COLOR][COLOR=#007700]().[/COLOR][COLOR=#0000BB]Id[/COLOR][COLOR=#007700]);
if ([/COLOR][COLOR=#0000BB]roomUserByHabbo [/COLOR][COLOR=#007700]!= [/COLOR][COLOR=#0000BB]null[/COLOR][COLOR=#007700])
{
[/COLOR][COLOR=#0000BB]roomUserByHabbo[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]isFlying [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]true[/COLOR][COLOR=#007700];
}
}
}
return [/COLOR][COLOR=#0000BB]true[/COLOR][COLOR=#007700];
}
[/COLOR][COLOR=#FF8000]#endregion [/COLOR]
Thanks! I try!Add this to chatcommandhandler.cs
Code:[COLOR=#FF8000]#region Fly (:fly) [/COLOR][COLOR=#007700]case [/COLOR][COLOR=#DD0000]"fly"[/COLOR][COLOR=#007700]: { if ([/COLOR][COLOR=#0000BB]Session[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]GetHabbo[/COLOR][COLOR=#007700]().[/COLOR][COLOR=#0000BB]HasCmd[/COLOR][COLOR=#007700]([/COLOR][COLOR=#DD0000]"fly"[/COLOR][COLOR=#007700])) { [/COLOR][COLOR=#0000BB]Room currentRoom [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]Session[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]GetHabbo[/COLOR][COLOR=#007700]().[/COLOR][COLOR=#0000BB]CurrentRoom[/COLOR][COLOR=#007700]; [/COLOR][COLOR=#0000BB]RoomUser roomUserByHabbo [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]null[/COLOR][COLOR=#007700]; [/COLOR][COLOR=#0000BB]currentRoom [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]HabboEmulatorEnvironment[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]GetGame[/COLOR][COLOR=#007700]().[/COLOR][COLOR=#0000BB]GetRoomManager[/COLOR][COLOR=#007700]().[/COLOR][COLOR=#0000BB]GetRoom[/COLOR][COLOR=#007700]([/COLOR][COLOR=#0000BB]Session[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]GetHabbo[/COLOR][COLOR=#007700]().[/COLOR][COLOR=#0000BB]CurrentRoomId[/COLOR][COLOR=#007700]); if ([/COLOR][COLOR=#0000BB]currentRoom [/COLOR][COLOR=#007700]!= [/COLOR][COLOR=#0000BB]null[/COLOR][COLOR=#007700]) { [/COLOR][COLOR=#0000BB]roomUserByHabbo [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]currentRoom[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]GetRoomUserManager[/COLOR][COLOR=#007700]().[/COLOR][COLOR=#0000BB]GetRoomUserByHabbo[/COLOR][COLOR=#007700]([/COLOR][COLOR=#0000BB]Session[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]GetHabbo[/COLOR][COLOR=#007700]().[/COLOR][COLOR=#0000BB]Id[/COLOR][COLOR=#007700]); if ([/COLOR][COLOR=#0000BB]roomUserByHabbo [/COLOR][COLOR=#007700]!= [/COLOR][COLOR=#0000BB]null[/COLOR][COLOR=#007700]) { [/COLOR][COLOR=#0000BB]roomUserByHabbo[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]isFlying [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]true[/COLOR][COLOR=#007700]; } } } return [/COLOR][COLOR=#0000BB]true[/COLOR][COLOR=#007700]; } [/COLOR][COLOR=#FF8000]#endregion [/COLOR]
I dont know if this is even working
i found that fix in a rival forum.
internal void disconnect()
internal void disconnect()
{
try
{
if (isConnected)
{
isConnected = false;
MessageLoggerManager.AddMessage(null, connectionID, LogState.ConnectionClose);
Console.WriteLine("Connection [" + this.connectionID + "] has been disconnected");
try
{
if (this.dataSocket != null && this.dataSocket.Connected)
{
dataSocket.Shutdown(SocketShutdown.Both);
dataSocket.Close();
}
}
catch { }
dataSocket.Dispose();
parser.Dispose();
try
{
if (connectionChanged != null)
connectionChanged.Invoke(this, ConnectionState.closed);
}
catch
{
}
this.connectionChanged = null;
}
else
{
//Out.writeLine("Connection [" + this.connectionID + "] has already been disconnected - ignoring disconnect call", Out.logFlags.BelowStandardlogLevel);
}
}
catch { }
}
Bro its giving me pacet error with the 1x1 tile! xDFix Magic tiles:
Bug: When you give your 3 respects to anyone, the respects will never appear again
Iknow? it was just so if some 1 got time they maybe could fix some of emNone of them games works perfectly. Only on Phoenix. Deal with it Room promotion is just bugged, even if you do romoteroom.