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Plus Emulator Revision RB3.0 [Community Project]

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Experienced Elementalist
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Re: RELEASE63-201405071257-197450526 - PlusR2

Wait updated by custom this are 100℅ my packets and twans events.cs lool!!!
Twan this is what i mean >_< and that whas why i didnt wanna share lool maybe change next time the last events because i did that 9999 shittle pff

Pretty funny how peaple takes credits of someone else work. And didnt change anything xdd i still see my and twans faults lol
 
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Re: RELEASE63-201405071257-197450526 - PlusR2

Wait updated by custom this are 100℅ my packets and twans events.cs lool!!!
Twan this is what i mean >_< and that whas why i didnt wanna share lool maybe change next time the last events because i did that 9999 shittle pff

Pretty funny how peaple takes credits of someone else work. And didnt change anything xdd i still see my and twans faults lol

What? I searched for much headers. Anyways, you first said dont release them. But one week further you didnt response on my chats because i gave it to one friend of mine who could help me with some fixes. Then you said remove my credits from the about command. So i gave the cs files to somebody else who needed them for his own emu so he could develop further. I said to him dont release it, but he does now... I wont release the room structure or whatever. They cant make rooms withouth the new structure.
 
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Re: RELEASE63-201405071257-197450526 - PlusR2

No i mean this this >_>
i dont care anymore that they are released but i hate peaple that give all credits without doing anything check this lol

internal static class Incoming
{
// SPH - RELEASE63-2014 - NEW BUILD
// UPDATED BY CUSTOM

internal static int OnlineConfirmationEvent = 99946; //CS7
internal static int GetFastFoodAch = 99936; //CS7
internal static int JoinFastFoodQueue = 99937; //CS7
internal static int InitGameCenter = 99939; //CS7
internal static int Game2GetAccountGameStatusMessageEvent = 99938; //CS7
internal static int SnowJoinGame = 99991; //CS7
internal static int SnowGetJoinWindow = 99992; //CS7
internal static int SnowWalk = 99993; //CS7
internal static int SnowExitGame = 99994; //CS7
internal static int SnowLeaveGame = 99995; //CS7
internal static int SnowChat = 99996; //CS7
dont know but im sure that i did that on teamvieuwer with you >_> and not custom!
Jamal can you remove customs credits please because this is fucing bull poop >_<
the serverpacket header and ClientPacketHeader and Composers is updated by my (not custom )
He didnt even change the wrong ApplyCarryItem and much much more >_>
and the events.cs is updated by twan lol
ps this

Chill dude, just ask jamal to change the credits :thumbup1:
 
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Re: RELEASE63-201405071257-197450526 - PlusR2

When you copy something from my property, because they put my credit if I am also of KM

(Sorry for my english, is a poop..)
 
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Re: RELEASE63-201405071257-197450526 - PlusR2

Hmmm, I've problems with creating rooms with the new version. Error:
Unable to load room ID [0] System.OverflowException

Pssht not only the packets are changed also the structures ;p ps you can enable also thrown by exeption so you can see the call stack of the exeption ;)
 
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Re: RELEASE63-201405071257-197450526 - PlusR2

That is has changed the structure of Rooms_Model
 
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Re: RELEASE63-201405071257-197450526 - PlusR2

Nobody deserves credits @ that crappy forum.
I Hope the credits are now good.
Let's now hopefully build an good emulator ;)
 
Newbie Spellweaver
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Re: RELEASE63-201405071257-197450526 - PlusR2

it's been very messy here

but , Thanks for releasing
 
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Re: RELEASE63-201405071257-197450526 - PlusR2

Description is added in the structure

That has nothing to do with loading the room. The "SerializeWallItems" packet needs to be updated, but neither them or I, can find it in the old habbo_scripts to be able to update it.
 
Skilled Illusionist
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Re: RELEASE63-201405071257-197450526 - PlusR2

That has nothing to do with loading the room. The "SerializeWallItems" packet needs to be updated, but neither them or I, can find it in the old habbo_scripts to be able to update it.

Outgoing.SerializeWallItems = 395;//UPDATED

here you go :p
 
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