Junior Spellweaver
- Joined
- Jul 28, 2019
- Messages
- 162
- Reaction score
- 309
Nice job. Maybe you can bring back the old school style and make it so when you’re taking a picture, you hold a camera? I really enjoyed that it was a function of the furniture itself, and not like now where it’s a function of the UI (I think). I had to work hard to get those 10 credits and finally be able to buy a camera. Then I had to work hard to get credits for Film! That was credits only though so it was harder to get since it couldn’t be traded! The whole grind back then to get that was fun.
The design of the camera was better then too. The whole experience was better. I know V14 has the version I’m talking about.
A zoom feature would be nice as well.
And another idea
Some board games would be cool. The old school battle ship public room would be really epic, maybe with tic tax toe and a few other simple games. Optional to have winners win a prize. Scores are uploaded into database for a scoreboard possibly.
I love that! I'm definitely gonna go ahead and make the camera part of a furniture set (e.g. a bundle of cinema/photography objects, don't know yet) and if I can work out my pixelating, I'll definitely make it a special effect!
Edit:
Minor update since I haven't been doing a lot lately (got a lot coming up the following weeks, development is strong and active though updates are going to be pushing out slowly).
Navigator's public rooms now work (rooms are sorted by categories. Categories of type 1 goes into the public rooms, type 0 goes into general rooms.)
Rooms now support 3 different types of floors: no thickness, half thickness, full thickness.
Walls now stack up properly to allow multiple levels of floor heights.
Stairs are now independent (previously they were stacked tiles, realized that'd be an issue when I saw this room model).
Currencies has been brought in and are now displayed on the main widget box.
Worked on the processing of socket messages, now more efficient on both the client and server side.
Attachments
You must be registered for see attachments list
Last edited: