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RAZcrack Mu Launcher version 3 Final

Junior Spellweaver
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Re: [RELEASE] RAZcrack Mu Launcher version 3 Final

RAZcrack Mu Launcher version 3 Final

screen shots: Normal
RAZcrack - RAZcrack Mu Launcher version 3 Final - RaGEZONE Forums


SM Skin
RAZcrack - RAZcrack Mu Launcher version 3 Final - RaGEZONE Forums


Mu Flame Skin
RAZcrack - RAZcrack Mu Launcher version 3 Final - RaGEZONE Forums


Features:
-Nice Looking (Normal Skin + SM skin + MuFlame skin)
-Show/Hide WebSite
-In Options change resolution
-In options music on/off
-In options enter ID
-In options , option to change server IP (but only on the fly,If Launcher Restarts it will load back the old ip)
-In ptions , option to change the cs port (on the fly For connectiong to the right port of the Connect Server)
-In options , option to change GS port (on the fly , for Server Status Information)
-Window mode (Tested only on version 1.2.2.0 main.exe of v1.2n server)



With the Launcher you will get 5 more files: 'ip.connect' , 'cs.connect' , 'gs.connect' , 'update.connect' and the file MSWINSCK.OCX
Edit those first 4 files with notepad (except the MSWINSCK.OCX) by entering your servers ip , cs port, gs port and an valid update url
Save them and Keep them always in the same directory with Launcher.

By Default:
ip.connect = 127.0.0.1
cs.connect = 44405
gs.connect = 55901
update.connect = http:/muwebsite/update.exe


About the update function:
1.For making updates you must create an file with win RAR SFX or any other installation program with the name 'update.exe' ALWAYS.
2.paste this file into your webserver (e.g. ) or upload it in a DIRECT link (not rapidshare e.t.c)
3.Just change the url in the 'update.connect' file to yours.

Creating an SFX with WinRAR screenshots guide:
RAZcrack - RAZcrack Mu Launcher version 3 Final - RaGEZONE Forums

RAZcrack - RAZcrack Mu Launcher version 3 Final - RaGEZONE Forums

Do not forget that the file name must be "update.exe" and to be on a direct link.
Screenshots also included in Launcher RAR file

RAZcrack - RAZcrack Mu Launcher version 3 Final - RaGEZONE Forums



AAAAAAAAAAAAAAAAA Its AWSOMMMMMMMMMMMMMMMMMMEEE

Oo 999999999999999999999999999999999999999999999999999999999999999999999999/10

Small Guide for Update :p cool ! Really Cool ! XTanks a lot ! PS: i have add your msn at my i send you a PM For my msn ^^
 
Newbie Spellweaver
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Re: [RELEASE] RAZcrack Mu Launcher version 3 Final

Update:

Tested, works really easy and well.

however, you missed a spelling in the about dialog, so just in case you were

.

can you or anyone else post an ss for the missed spelling in about dialog???
 
Newbie Spellweaver
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Re: [RELEASE] RAZcrack Mu Launcher version 3 Final

can you or anyone else post an ss for the missed spelling in about dialog???
Use a text font that everyone has, geez..

3/10
 
Junior Spellweaver
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Re: [RELEASE] RAZcrack Mu Launcher version 3 Final

perfect man.
but i have 1 question... is possible for u post source code or make a launch builder for we model our own launcher?
 
Newbie Spellweaver
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Re: [RELEASE] RAZcrack Mu Launcher version 3 Final

good work!
a question if you add the option of autoupdate, will it be possible that the launcher does cross-check of the file to download, so that this one does not unburden himself constantly whenever it is desirable to play???
I think about some type of cross-check for CRC or HASH or something similar.
might you to add to him the option to choose between 'main.exe' (main.exe / Main3d.exe)?
might you to add to him the option to show the Web page automatically?
Ej: ShowWeb=1 / NoshowWeb = 0
AutoUpdate=1 / NoAutoupdate=0
might you to add to him the option of a file 'lang.inf' or similar to translate into our language?
Thank you!

Very good Work! Thanks for attending to these suggestions!

excuse my English! I speak Spanish! and translator used

-------------
buen trabajo!
una pregunta si a
 
Last edited:
Newbie Spellweaver
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Re: [RELEASE] RAZcrack Mu Launcher version 3 Final

Hey man make a progress bar for the update
 
Newbie Spellweaver
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Re: [RELEASE] RAZcrack Mu Launcher version 3 Final

create a file called web.connect cause my web it's diferent than my server IP that's all anyway i'm happy for the update function.
 
Newbie Spellweaver
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Re: [RELEASE] RAZcrack Mu Launcher version 3 Final

can you give the source code?
 
Newbie Spellweaver
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Re: [RELEASE] RAZcrack Mu Launcher version 3 Final

create a file called web.connect cause my web it's diferent than my server IP that's all anyway i'm happy for the update function.

You can redirect them from your servers ip at your website ip...

He is an example of an html code...
Code:
<meta http-equiv="refresh" content="2;url=http://www.google.com">
 
Newbie Spellweaver
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Re: [RELEASE] RAZcrack Mu Launcher version 3 Final

i know but i don't want to do that anyway thanks
 
Initiate Mage
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Re: [RELEASE] RAZcrack Mu Launcher version 3 Final

add option and main

exemplo:

_main.exe
 
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Re: [RELEASE] RAZcrack Mu Launcher version 3 Final

and one last thing, we need a checker for the updater to be effective, otherwise users will have the trouble of re-downloading the same files all over again, and once the patch size increases, so will the waiting time. it wouldn't be practical without the checker.

an auto-updater with checker will seal the deal ;)
 
Newbie Spellweaver
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Re: [RELEASE] RAZcrack Mu Launcher version 3 Final

need some configs for personalization(like background .jpg, update on/off, user can change settings on/off) etc
 
Junior Spellweaver
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Re: [RELEASE] RAZcrack Mu Launcher version 3 Final

Please share source launcher login MU
 
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Re: [RELEASE] RAZcrack Mu Launcher version 3 Final

for ease, how bout the launcher will have a simple tracking file which reads sequence from 1 - infinity then once the update button is pressed, it will read from the client which number the user currently has, as for every complete update the number on the config is changed to a higher one.

for example, in my webserver i have 3 updates in 3 separate folders named 1,2,3 with 3 separate updates (different dates so to speak) then in my client folder where the launcher is, a new config is added named (for example) check.connect or check.update which contains the last number of the successful update patch. so if my config reads 1, it will download contents of folders 2 and 3 only without going back at folder 1, then after downloading, my config data will change to 3 signifying the last successful patch update.

also the launcher has to match the config content to the latest patch folder in the webserver (a cross config can also be an alternative) then once it notes an update it will simply inform the user about the new update (if its manual update) or it can auto update (if ever this function is enabled).

so generally that is the simple and uncomplicated concept of the autoupdate with checker function. hope this gives the launcher creator an idea.

coz if realized, this would solve all our manual patching in which most users get lost on which file is the latest, and what has been changed.

summary

example of what needs to be added.

webserver side:

folder named (in hierarchy) 1 - 3 (depending on # of updates)
1 config (check file - must match check file in client)

client side:

1 config (contains number of last successful patch downloaded)
-if ever webserver config is not equal to client config, an update is either:
announced or indicated (requires launcher modification) or if the autoupdate
config switch exists (1 for auto update, 0 for manual update as proposed)
an auto file transfer is made before the play button is re-activated.
condition : the client config (mentioned above) will only be updated once the
patch transfer is complete.

action: if i have 3 updates, and a client of mine has only 2 updates, it means
in my webserver i have 3 patch folders, and my config reads "3"
the client on the other hand will have "2" in his config to signify that he has the first 2 of my updates but lacks 3.

upon matching 3=>2 a patch update is made. after the update the client config will change to 3 because he has the latest update.

this can be a command added to the launcher, or the patch 3 folder in the webserver will simply contain an updated config with "3" on it.

and so 3=3, no update is made and the user can play.
 
Newbie Spellweaver
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Re: [RELEASE] RAZcrack Mu Launcher version 3 Final

for ease, how bout the launcher will have a simple tracking file which reads sequence from 1 - infinity then once the update button is pressed, it will read from the client which number the user currently has, as for every complete update the number on the config is changed to a higher one.

for example, in my webserver i have 3 updates in 3 separate folders named 1,2,3 with 3 separate updates (different dates so to speak) then in my client folder where the launcher is, a new config is added named (for example) check.connect or check.update which contains the last number of the successful update patch. so if my config reads 1, it will download contents of folders 2 and 3 only without going back at folder 1, then after downloading, my config data will change to 3 signifying the last successful patch update.

also the launcher has to match the config content to the latest patch folder in the webserver (a cross config can also be an alternative) then once it notes an update it will simply inform the user about the new update (if its manual update) or it can auto update (if ever this function is enabled).

so generally that is the simple and uncomplicated concept of the autoupdate with checker function. hope this gives the launcher creator an idea.

coz if realized, this would solve all our manual patching in which most users get lost on which file is the latest, and what has been changed.

summary

example of what needs to be added.

webserver side:

folder named (in hierarchy) 1 - 3 (depending on # of updates)
1 config (check file - must match check file in client)

client side:

1 config (contains number of last successful patch downloaded)
-if ever webserver config is not equal to client config, an update is either:
announced or indicated (requires launcher modification) or if the autoupdate
config switch exists (1 for auto update, 0 for manual update as proposed)
an auto file transfer is made before the play button is re-activated.
condition : the client config (mentioned above) will only be updated once the
patch transfer is complete.

action: if i have 3 updates, and a client of mine has only 2 updates, it means
in my webserver i have 3 patch folders, and my config reads "3"
the client on the other hand will have "2" in his config to signify that he has the first 2 of my updates but lacks 3.

upon matching 3=>2 a patch update is made. after the update the client config will change to 3 because he has the latest update.

this can be a command added to the launcher, or the patch 3 folder in the webserver will simply contain an updated config with "3" on it.

and so 3=3, no update is made and the user can play.

Nice Idea!
Please Next release!
 
Newbie Spellweaver
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Re: [RELEASE] RAZcrack Mu Launcher version 3 Final

10x, good realease and good job.
 
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