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emeraldCommon.h
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This contains no server files or database, you must build it yourself.
Price: Free
emeraldCommon.h
Code:
//Emerald Flyff Custom Defines
//#define __LOCALNEUZ //Local IP or not.
//#define __LEVEL_CAP_120M //Cap
#define __LIVE_NEUZ //Live Server.
#define __SECOND_CHANNEL //Disables various stuff for the second channel.
#define __ETERNALFIRE_EXPA //Teleporters etc.
//#define __LEVEL_CAP_150
//2021
#define __SKILL_RANGE_CHECK //Checks distance between targets for range hacks/lags.
#define __GET_RANGE_TO_OBJ //Function to get range between 2 objects.
#define __SHOUT_COOLDOWN //Shout Cooldown
#define __VOICE_LINES //Japanese Voices
#define __EUBUILD //CE Checks.
#define __INVENTORY_168 //Bigger Inventory
#define __PMA_FIX_ATKMSG //OnMeleeAttack fix.
#define __ARROW_FIX //Jump arrow fix
#define __INVENTORY_SORTING
#define __GUILD_BUFFS //Guild Buffs based on Guild Level
#define __KEYPRESS_FEEDBACK //From Iluay
#define __AlphaChat //Fading Chat
#define __DUNGEON_ENERGY_SYSTEM //Inspired by Iluay but homemade code yo.
#define __ACTIONSLOT_FEEDBACK //From Illuay
#define __MOUNT //Mount System
#define __BETTER_GM_COMMANDS
#define __TOTEMS //Totem Movers
#define __RANGEHACK_VALIDATION //Checks for range hacks
#define __WIKI_ITEMS //Wiki
#define __MODEL_VIEW //Model Viewer.
#define __PERIN_CONVERT_SECURITY //Perin Button
#define __FIX_DARK_ILLUSION //Auto Attack fix for DI.
#define __SECURITY_FIXES //Fixes
#define __MUSIC_OLD //FMOD music Library
#define __HIDE_PICKUPPET_OPTION //Hide Pickup Pets option.
#define __HIDE_PLAYER_OPTION //Hide player option.
#define __SFX_LEVELS //SFX Slider update.
//2020 Emerald Flyff - Enchanted Forest
#define __FAST_NEUZ //Changes in WndMapEx
#define __STL_GIFTBOX_VECTOR //For Neuz giftbox indicator
#define __NEW_WEAPON_GLOW //v17 Weapon Glows
#define __PARTYSKILL_REFRESH //Refresh Party Skills when entering parties
#define __NO_SKILLCASTING //Dont do the casting-bar stuff
#define __NEW_BOSSMECHANICS //New boss stuffies
#define __MINES_BOMBS //Mine & Bomb skill types
#define __STAT_SYNC //Stat Sync
#define __SKILLSHOTS //Ground Targetted Skills from MagmaFlyff
#define __ATTACK_RANGE_CODE //Updates to how range of auto attacks is done.
#define __ITEM_NAME_RENDERING //Render Item names on the ground
#define __BEAD_STAT_FIX //Bead Fix
#define __FIX_RANGER_ROLLER //Fix ranger rolling
#define __SPLASH_AUTOATTACKS //AoE Auto Attacks code
#define _BETTER_MODEL_CACHE //Model Caching by NaNo
#define __MODEL_CHANGE //Item Transmutations/Model changing
#define __PVESERVER //New Skill IDS and various other small tweaks.
#define __FFA_COMBAT //FFA Version of Siege.
#define __CTF_COMBAT //Capture the Flag Style Team Battles.
#define __AUTOLVL_SKILL //Leveling up skills automatically when you level.
#define __GUILD_CREATESCROLL //Updated Recurrence scroll to guild-create scroll
#define __APP_TELEPORTER //Teleporter Window
#define __NEW_INSTANCE_COOLDOWNS //Start Instance cooldown when teleport finishes. Also shows cd in APP_TELE
#define __CRAFTING_FEATURE //Craft items by combining them
#define __DISENCHANTING_FEATURE //Disenchant items into other items
#define __NEW_EXCHANGE_V19 //V19 style Exchange. Also needed for Crafting Feature
#define __NEW_STAT_CALCULATIONS //Various updates to Hitrate/Block/Parry and similar formulas.
#define __EMERALD_DAMAGE_CHANGES //Various changes to calculations and stuff related to damage/skills.
#define __MAGIC_DOT_SKILLS //Turns 'Poison' Status in a magic-DoT affected by MR for mages. Bleeding remains Physical.
#define __NEWWPN1024 //Enabled 'Elemental Mastery All' stat.
#define __NEW_PARRY_FORMULA //Removed class specific scaling from parry formula.
#define __ZHICHIZUIXIAOHUA //Some Direct3d Window updates.
#define __GUILD_COLOR //Guild Color changes based on level
#define __NEW_HP_FORMULA //Rework to the health formulas
#define __PET_MONSTER_LEVELING //Raised Pets level up automatically and gain exp from killing monsters.
#define __SCROLL_OF_UNBINDING //Scroll to un-bind Soul-linked items.
#define __BANCOMMAND //Ban Command for GMs and Admins.
#define __RANDOM_WEP_COLOR //Weapon Trail Scroll and updated Trail colors
#define __NEW_ASAL_FORMULA //Asal Formula Update
#define __NEW_ITEM_TOOLTIP //Various tooltip updates for items. Includes SOCKET_CARD and ITEM_QUANTITY
#define __PETFILTER //Pet Filter window.
#define __1080RESOLUTION //New Resolution options.
#define __DAMAGEWITHSPACE //Draw damage numbers with spaces for 100 000 etc.
#define __NEW_DAMAGE_NUMBERS //Option to swap to a new style of damage numbers
#define __DAMAGE_NUMBER_COLORS //Split Physical/Magical damage into different colors
#define __NEW_DST_STATS //Varous new stats from DefineAttribute.h
#define __DROPTABLE_UPDATES //Reworks droptable code
#define __PIERCING20_TWOHAND //Allows two handed weapons to be pierced up to 20/20.
#define __BUFFPET_BEADSTACK //Alows for stacking of bead durations
#define __GENDER_NPC_FIX //Fixes male mover NPC's
#define __SHOW_HEALING_NUMBERS //Show healing numbers like damage numbers.
#define __QUICKJOB //Quick Job change
#define __ATTACK_TRACKING //Attack tracking used for special effects like 'every 3rd attack to X'
#define __BULLET_AURAS //Replaces Arrows/Bless posters with items for custom auras
#define __ROTATING_SFX_AURA //Small fix with rotation and sfx.
#define __NEW_HIT_SFX //Optional new on-hit sfx.
#define __SYS_DROPLOG //New style of item drops being displayed
#define __UI_OPT_DROPTEXT_OLD //Disable/Enable option for droplog
#define __AFK_VENDOR //AFK Vendors
#define __EXTENDED_SALE_SYSTEM //Selling items with Perins.
#define __WEAPON_MODIFICATION_SYSTEM //Rework of the Jewel Setting system.
#define __QUICKSELL //Right click to quicksell items.
#define __ENH_EVENTLUA_PARAM //Level up rewards based on job and gender.
#define __GIFTBOX_TIMER //Server Sided timer for spamming giftboxes.
#define __INVENTORY_SEARCH //Search option in inv window.
#define __DST_SELFSKILL //A DST that gives a % chance to apply a self-buff on skill usage.
//#define __ANTIALIAS_TEST //Experimental code to add anti-aliasing
//#define __ANISOTROPIC_TEST //Experimental code for aniso filtering
#define __QUIVER_SYSTEM //Ranger update. 1H Bows + Quivers in shield slot.
#define __VIP_SYSTEM //VIP System with various benefits.
#define __SMALL_FIXES //A collection of smaller changes for QOL and bugs etc.
//Includes: Ranger 1st hit fix. Flying channel to 1s. In use-checkmark. New alert icons. Regen updates. MP scaling updates
#define __CLOCKWORK_AI //New Clockwork Boss Mechanics.
#define __WEAPON_GRADE_FEATURE //Weapon Grading Feature. New type of stat.
#define __COLLECTOR_AS_MINING //Re-themeing collecting as a more mining-esque experience. Code is not really used atm.
#define __STATWINDOW //MyStats command with various stats info.
#define __ENCHANTED_FOREST_EXPANSION //Various skill/item mechanics that I added for the expansion.
#define __DPS_METER //DPS Meter
#define __UPGRADE_CAP //Allows for a guaranteed upgrade
#define __PMA_PARTYFINDER //Party Finder Window
#define __PROJECTILE_SPEED_PARAM //Adds modifier for projectile speeds in PropSkillAdd.
#define __PERM_EXTRABAGS //Permanent extra bags for free.
#define __FACTIONS //Faction System.
#define __FACTION_PVP_SYSTEM //Faction Battlegrounds & Open World PvP System.
#define __FACTION_STATUES_ENABLED //Statue feature for Faction Battlegrounds.
#define __QUICK_SWITCH //Ingame Switch tool/macro for PvP.
#define __CHOOSE_GEM_REMOVAL //Choose which weapon mod you can remove.
#define __LIMITED_SIEGE_SWAPPING //Blocks swapping of fashion and Jewelry in siege/ffa.
#define __BLOCK_ITEM_TASKBAR //Prevent armor swapping from the taskbar.
#define __NEW_STATUSBAR //New Player Status window.
#define __AWAKE_WINDOW //Awakening Window.
#define __WORLDPOST //Instant Mail button.
#define __LOCK_ITEM //Features to allow items to be locked.
#define __PARTYWORLDNAME //Show the location of players in parties.
#define __ATTACKER_TRACKING //Attacker Tracking for Statues.
#define __FIX_DST_HEAL //DST_HEAL updates with scaling and fixes.
#define __WAND_AUTOATTACKS //Rework of auto attacks for wands.
#define __DST_AUTOBUFF_FEATURE //Prevention-like type of dst_stat for skills.
#define __NEW_HPBAR //New HP bar for monsters etc.
//Fixes Collection
#define __DARK_ILLUSIONFIX //Prevents rendering of sfx when you are invisible
#define __STATEBUG_FIX //Stun Bug fixes
#define __POSLAGFIX_0312 //Fixes for sit-states
#define __FIX_REMOVESFX //Fixes players leaving sfx all over the place.
#define __WHEREAREYOUGO //Fixes characters running off in the distance
#define __GUILDBANK_DUPEFIX1 //Fixes Dupes in Guild Banks.
#define __DISABLE_GUILDCLOAK //Fixes Dupes with guild cloak creation.
#define __CHAROVERWRITE_FIX //Fixes Dupes with overwrting deleted characters.
#define __INJECTION_FIX //SQL injection fix for creating chars.
#define __EXCHANGE_NEGATIVE //Adds a check for empty exchange lists.
#define __PET_PIERCING_BOUNDS //Fix in RemovePetVisItem
#define __CHAR_RENAME_INVALID //Extra checks for renaming chars
#define __CHEAT_ENGINE_BLOCK //Cheat Engine Checks
#define __GUILD_RENAME_FAKE //Guild Rename fix
#define __FIX_CHEAT //Prevents putting files in your client
#define __FIX_LEVELHACK //Fixes hack to set level of char to be very high.
#define __HACKFIX_RANGE01 //Fixes range hack with CE.
#define __FIX_FRAMECPU //Reduces CPU usage
#define __THIRD_ITEMBUFF //Fixes items with 3 DST buffs.
#define __SELL_OVERFLOW_FIX //Fix for selling overflows.
#define __FIX_ANGEL_DUPE //Fix for Angel Dupes
#define __FIXES_09 //Arena Fixes
#define __HACK_CHECKERS //Client Admin & speed hack checkers
#define __PARTY_DUNGRESET_FIX //Fix for bug where instances dont reset properly.
#define __SWAP_HP_FIX //Fixes your HP being over your max after swapping.
#define __POCKET_FIXES //WS Crash & Dupe Fixes.
#define __FIXES_05 //OnQuerySetPlayerName Protection
#define __FIXES_06 //OnQuerySetGuildName Protection
#define __FIXES_18 //Bet_FiveSystem
#define __PMA_GW
#define __FIX_STUN_BUG
#define __MINIDUMP
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