• Unfortunately, we have experienced significant hard drive damage that requires urgent maintenance and rebuilding. The forum will be a state of read only until we install our new drives and rebuild all the configurations needed. Please follow our Facebook pagefor updates, or we will be back up shortly! (The forum could go offline at any given time due to the nature of the failed drives whilst awaiting the upgrades.)

[RE-RELEASE] Legend of Edda Source code

Newbie Spellweaver
Joined
Sep 8, 2011
Messages
67
Reaction score
252
Nice release. It pretty much instantly built with the new visual studio too :p
 
Newbie Spellweaver
Joined
Dec 26, 2013
Messages
34
Reaction score
14
i'm still digging throught it, but so far:

i can somehow compile the source without any major errors, but it can't initialise the console.
the files in EUTV00000000.zip work, but the SQL connection is hardcoded inside the Source. This and the fact that i didn't worked with MSSQL yet, i can't get it started.


some notes:
mapserver needs a ID as parameter to start.
AgentServer needs a script file, which is missing from the release. You can extract it out of your game data.
the *.pak Edda uses, is the same format as Luna Plus Online. You can use http://forum.ragezone.com/f545/luna-online-tool-831392/ to extract it.

in general it's looking simmilar enough to Luna Plus Online, that i bet the Map Editior should work aswell on Edda.
if i got updates, ill post them.
 
Back
Top