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[Release] 3dsMax 2012 Skeleton Importer

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I updated the LoL Skeleton importer from "http://janvanderweg.com/" to work with 3dsMax 2012
Also I made a new UI for it!

Example:


Download:


Work In progress:
- Import SCB
- Import ANIM
- Import wgt

- Export SCO
- Export SCB
- Export ANIM
- Export wgt
- Export skl
 

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Experienced Elementalist
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this isnt a proper skeleton

GigaToni - [Release] 3dsMax 2012 Skeleton Importer - RaGEZONE Forums


still nice work so far, its a good start ++
 
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I used File
- ASR_ak74.sco
- ASR_AK74_FPS.skl
- ASR_AK74.wgt
 
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The FPS skeleton is only for the FPS model.

Select ASR_AK74_FPS.sco/.wgt/.skl together. You can't use the SKL file for FPS with the model of the AK74

EDIT:

If anybody can provide me with a proper skeleton in MAX format for a sco / wgt file please post / write me a PM so I can verify how the import process should work! Thanks!

EDIT:

An update just released.

  • Now you're only able to select the SCO file. The script will then decides the other files (all other files MUST have the same filename! Example: I select ASR_AK74.sco, the script automatically selects ASR_AK74.skl and ASR_AK74.wgt)
  • Added a MsgBox for all buttons that aren't working yet. (Because some people don't understand that these buttons are WIP)
 
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I can do it!, i guess...
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Hey.

I got a small problem

When i try to import a sco i am getting error
>> MAXScript Rollout Handler Exception:-- Unable to convert: undefined to type: Integer <<
pe: Integer <<

Is there any idea what could i do? thanks for any help :)
 
I can do it!, i guess...
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Thanks for your help...

-- Error occurred in i loop; filename: C:\Program Files\Autodesk\3ds Max 2012\Scripts\eclipse_export.ms; position: 346; line: 11
-- Frame:
-- str0: undefined
-- i: 1
-- called in ReadFixedString(); filename: C:\Program Files\Autodesk\3ds Max 2012\Scripts\eclipse_export.ms; position: 352; line: 12
-- Frame:
-- str: ""
-- bstream: undefined
-- fixedLen: 8
-- called in LoadFromStream(); filename: C:\Program Files\Autodesk\3ds Max 2012\Scripts\eclipse_export.ms; position: 2467; line: 117
-- Frame:
-- bstream: undefined
-- called in LoadSkeleton(); filename: C:\Program Files\Autodesk\3ds Max 2012\Scripts\eclipse_export.ms; position: 10700; line: 470
-- Frame:
-- header: (LOL_Skeleton_Header type:undefined sklVersion:undefined flag1:undefined NumBones:undefined)
-- boned: undefined
-- called in import(); filename: C:\Program Files\Autodesk\3ds Max 2012\Scripts\eclipse_export.ms; position: 13116; line: 590
-- Frame:
-- called in importDOALL.pressed(); filename: C:\Program Files\Autodesk\3ds Max 2012\Scripts\eclipse.ms; position: 3034; line: 82
-- Frame:
-- scoFilename: "C:\Emulatory - Studio\RaGEZONE_TheWarZ_Studio\Data\ObjectsDepot\Weapons\MEL_Hammer_FPS.sco"
-- importer: (Eclipse_Import file_sco:"C:\Emulatory - Studio\RaGEZONE_TheWarZ_Studio\Data\ObjectsDepot\Weapons\MEL_Hammer_FPS.sco" file_scb:undefined file_skl:"C:\Emulatory - Studio\RaGEZONE_TheWarZ_Studio\Data\ObjectsDepot\Weapons\MEL_Hammer_FPS.skl" file_wgt:"C:\Emulatory - Studio\RaGEZONE_TheWarZ_Studio\Data\ObjectsDepot\Weapons\MEL_Hammer_FPS.wgt" fstream:<File:C:\Emulatory - Studio\RaGEZONE_TheWarZ_Studio\Data\ObjectsDepot\Weapons\MEL_Hammer_FPS.sco> line:"Faces= 718" surfacename:"MEL_Hammer_FPS" centralpoint:undefined vertlist:#([-0.523151,1.43486,-0.387337], [-0.529313,1.43486,-0.387511], [-0.526966,1.42554,-0.386902], [-0.523151,1.42554,-0.384693], [-0.523151,1.43486,-0.387337], [-0.529285,1.39802,-0.388375], [-0.523151,1.39802,-0.386312], [-0.523151,1.42554,-0.384693], [-0.523151,1.39802,-0.386312], [-0.52711,1.36781,-0.38947], [-0.523151,1.36782,-0.38799], [-0.523151,1.39802,-0.386312], [-0.526579,1.35049,-0.38953], [-0.527011,1.30983,-0.388339], [-0.523151,1.30983,-0.3867], [-0.523151,1.35049,-0.38816], [-0.523151,1.25821,-0.384626], [-0.528634,1.25821,-0.386894], [-0.528649,1.18592,-0.386506], [-0.523151,1.18592,-0.384153], ...) tvertlist:#([0.0628721,0.98802,0], [0.0884935,0.986984,0], [0.0764515,0.967294,0], [0.0764515,0.967294,0], [0.0577496,0.967846,0], [0.0628721,0.98802,0], [0.0577496,0.967846,0], [0.0764515,0.967294,0], [0.0735232,0.903295,0], [0.0735232,0.903295,0], [0.040477,0.903538,0], [0.0577496,0.967846,0], [0.040477,0.903538,0], [0.0735232,0.903295,0], [0.0712736,0.824368,0], [0.0712736,0.824368,0], [0.0493385,0.824382,0], [0.040477,0.903538,0], [0.0701261,0.779152,0], [0.0658522,0.673814,0], ...) trislist:#([1,2,3], [3,4,5], [4,3,6], [6,7,8], [9,6,10], [10,11,12], [13,14,15], [15,16,13], [17,18,19], [19,20,17], [21,19,22], [22,23,24], [25,22,26], [27,28,23], [29,30,31], [32,33,29], [32,29,31], [34,35,36], [34,36,37], [38,34,37], ...) new_mesh:$MEL_Hammer_FPS bstream:undefined boneNames:#() boneLinks:#() boneList:#() nodes:#() weights:#())
-- inipath: "C:\Program Files\Autodesk\3ds Max 2012\scripts\LOLtool.ini"
-- _f: #("C:\Emulatory - Studio\RaGEZONE_TheWarZ_Studio\Data\ObjectsDepot\Weapons\MEL_Hammer_FPS", "sco")
-- filename: ""
>> MAXScript Rollout Handler Exception:
-- Unable to convert: undefined to type: Integer <<


ok nvm... Is it only because MEL_Hammer & MEL_Hammer_FPS have .sco & .scb
nvm then thanks :/

Hope you will make it finaly working to import ONLY .sco not whole packs ;)
 
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