Hello @
Robson26
some things i found that are not working:
1. Grooget moves if he has his shield up (not in pause state)
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2. Dredgion teleporters are spawned before bosses are cleaned:
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3. Theo Lab doors are missing at the beginning:
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4. Mob AI resets if you run around a corner, geodata is ok (not perfect but ok!) atleast they not bug completly like in other cores.
5. Sin fang strike does not pull target (chain 1 and 2 skill)
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[4. skill, highest row (that beast like emblem)]
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Last entrys confirms that, also rheezas video from vaizel (ncsoft translations where allways bad)
1st and 2nd skill of fang strike (chain) need pull.
Thank you for your awesome reworks.