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[Release] Drift City Encryption

Skilled Illusionist
Joined
Jul 28, 2009
Messages
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Code:
int[] xorTable = {poop};
public static void Encrypt(Packet p) {
	int Page1 = p.getLength() % 10;
	int Page2 = 2;
	for (int i = 0; i < p.getLength(); i++) {
		p.getData()[i] ^= xorTable[(Page2 * 40 + i % 40) % xorTable.length];
		int pos = (Page1 * 40 + i % xorTable.length);
		//DO ABSOLUTELY NOTHING BECAUSE WE'RE Ducking RETARDED.
	}
}
I kid you not, this is exactly how the assembly looks.

Code:
int[] xorTable = {poop};
public static void Encrypt(Packet p) {
	for (int i = 0; i < p.getLength(); i++) {
		p.getData()[i] ^= xorTable[i % xorTable.length];
	}
}
This is how it should look if the server devs weren't bad.

For xor table : http://forum.ragezone.com/f625/release-drift-city-xor-table-698537/
 
Last edited:
Newbie Spellweaver
Joined
Mar 9, 2009
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So we need to do a bit rewriting and make a patch for the client. I also think that the ip of the server to connect is maybe in the launcher. We can watch the Bigpoint DC to find and change the ip.
 
Last edited:
Skilled Illusionist
Joined
Jul 28, 2009
Messages
339
Reaction score
200
So we need to do a bit rewriting and make a patch for the client. I also think that the ip of the server to connect is maybe in the launcher. We can watch the Bigpoint DC to find and change the ip.

im coding my own source after someone figures out the client.
 
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