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- Jan 6, 2009
- Messages
- 185
- Reaction score
- 6
okay cool . but you ask "when you create it's already in level 100." instead of level requirement to create extreme
yes bro. thanks for being active.
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Join Today!okay cool . but you ask "when you create it's already in level 100." instead of level requirement to create extreme
you should use the 'thor' laucher or 'inc' update laucher shared
I've tried to use thor and inc launcher. Sadly nothing happens.
The Minia2.exe exits automatically after the launcher mentioned patches.
PS: Same as MiniA.exe, not running after the launcher updates.
PPS: the Minia2.exe run but after a 1-3 minute, the client closes automatically without logs or whatsoever.
you should check the command to run minia.exe ( i mean is ' app_run' or somethings like that ),I've tried to use thor and inc launcher. Sadly nothing happens.
The Minia2.exe exits automatically after the launcher mentioned patches.
PS: Same as MiniA.exe, not running after the launcher updates.
PPS: the Minia2.exe run but after a 1-3 minute, the client closes automatically without logs or whatsoever.
hi sir, do you know how to remove the friends tab in autofollow?
hi sir, do you know how to remove the friends tab in autofollow?
I'm not sure about this but inside AutoFollowPage.cpp
Search this one:
void CAutoFollowPage::RefreshFriendList()
{
m_pAutoFollowPageUser_[0]->LoadFriendList();
}
change it to this one:
void CAutoFollowPage::RefreshFriendList()
{
//m_pAutoFollowPageUser_[0]->LoadFriendList();
}
In AutoFollowPageUser.cpp
Search this one:
void CAutoFollowPageUser::SetVisibleSingle(BOOL bVisible)
{
CUIGroup::SetVisibleSingle(bVisible);
if (bVisible)
{
LoadFriendList();
m_nSelectIndex = -1;
}
}
change it to this one:
void CAutoFollowPageUser::SetVisibleSingle(BOOL bVisible)
{
CUIGroup::SetVisibleSingle(bVisible);
if (bVisible)
{
//LoadFriendList();
m_nSelectIndex = -1;
}
}
I'm not sure about this but inside AutoFollowPage.cpp
Search this one:
void CAutoFollowPage::RefreshFriendList()
{
m_pAutoFollowPageUser_[0]->LoadFriendList();
}
change it to this one:
void CAutoFollowPage::RefreshFriendList()
{
//m_pAutoFollowPageUser_[0]->LoadFriendList();
}
In AutoFollowPageUser.cpp
Search this one:
void CAutoFollowPageUser::SetVisibleSingle(BOOL bVisible)
{
CUIGroup::SetVisibleSingle(bVisible);
if (bVisible)
{
LoadFriendList();
m_nSelectIndex = -1;
}
}
change it to this one:
void CAutoFollowPageUser::SetVisibleSingle(BOOL bVisible)
{
CUIGroup::SetVisibleSingle(bVisible);
if (bVisible)
{
//LoadFriendList();
m_nSelectIndex = -1;
}
}
Updated GUI/SOURCE of aizen00.
Originally Posted by aizen00
Modified of this release source .
What's new?
-Old interface for character window,inventory and skill window
-Added add stats command
-Fix right click on vehicle to equip
Gui:You must be registered to see links
Source:You must be registered to see links
My Updated source W/Bins & updated GUI for LargeMapWindow
EXACTLY SAME as source of aizen00 BUT with LargeMapWindow like GS.
View attachment 170239
You must be registered to see links
PARAMETER is aeva5711!
Updated GUI/SOURCE of aizen00.
Originally Posted by aizen00
Modified of this release source .
What's new?
-Old interface for character window,inventory and skill window
-Added add stats command
-Fix right click on vehicle to equip
Gui:You must be registered to see links
Source:You must be registered to see links
My Updated source W/Bins & updated GUI for LargeMapWindow
EXACTLY SAME as source of aizen00 BUT with LargeMapWindow like GS.
View attachment 170239
You must be registered to see links
PARAMETER is aeva5711!
GameStats.cpp
void CGameStats::UpdateInfo()
{
/*if ( m_pPingText )
{
float fPing = m_fPing;
fPing = fPing * 0.5f;
if ( fPing >= 1000.0f ) fPing = 1000.0f;
if ( fPing <= 9.0f ) fPing = 9.0f;
DWORD dwTEXTCOLOR = NS_UITEXTCOLOR::GREENYELLOW;
if ( fPing >= 300.0f ) dwTEXTCOLOR = NS_UITEXTCOLOR::YELLOW;
if ( fPing >= 500.0f ) dwTEXTCOLOR = NS_UITEXTCOLOR::RED;
CString strPing("");
strPing.Format( "%2.0f ms", fPing );
m_pPingText->ClearText();
m_pPingText->AddText( strPing.GetString(), dwTEXTCOLOR );
}
if ( m_pFpsText )
{
float fFPS = m_fFPS;
DWORD dwTEXTCOLOR = NS_UITEXTCOLOR::RED;
if ( fFPS >= 20.0f ) dwTEXTCOLOR = NS_UITEXTCOLOR::YELLOW;
if ( fFPS >= 50.0f ) dwTEXTCOLOR = NS_UITEXTCOLOR::GREENYELLOW;
CString strFPS("");
strFPS.Format( "%2.0f fps", fFPS );
m_pFpsText->ClearText();
m_pFpsText->AddText( strFPS.GetString(), dwTEXTCOLOR );
}
*/
}
When I tried removing this for fps and ping it gives a bug in my emulator, can you please help me?
anyone here know how to make a daily quest that resets every 12 AM?
innerinterfacesimple.cpp
remove display of fps
/*
{
//game stats, Juver, 2017/06/22
m_pGameStats = new CGameStats;
m_pGameStats->Create ( GAMESTATS_DISPLAY, "GAMESTATS_DISPLAY", UI_FLAG_CENTER_X );
m_pGameStats->CreateSubControl (); RegisterControl ( m_pGameStats ); ShowGroupBottom ( GAMESTATS_DISPLAY );
}
*/
btw,is anyone know how to make the game read .rcc files like others client ?