Newbie Spellweaver
- Joined
- May 14, 2015
- Messages
- 20
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000037.621| !!! server reported loadout is different with local
000037.622| r3dNetwork: Deinitialize
!help
crash when load battle royal map
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000037.621| !!! server reported loadout is different with local
000037.622| r3dNetwork: Deinitialize
if(r_increase_fps_player->GetBool())
{
LoadGrassShaders(false);
}
else
{
LoadGrassShaders(true);
}
-lukas untouched source work battle royal ? thanks to release
-
Everything can work , if you make it work.
Battleroyale is not teleporting to safe location and not starting game. But maybe easy fix.
i.am.used.fixed.codes.but.not.worked.Easy to fix, maybe you have the fix in the release, just search.
i.am.used.fixed.codes.but.not.worked.
for me worked in unitedz source using the fix code
for make reward winer is hard?
Thank you lukas
// make sure that our loadout is same as server reported. if not - disconnect and try again if(slot.Items[wiCharDataFull::CHAR_LOADOUT_WEAPON1 ].itemID != n.WeaponID0 || slot.Items[wiCharDataFull::CHAR_LOADOUT_WEAPON2 ].itemID != n.WeaponID1 || slot.Items[wiCharDataFull::CHAR_LOADOUT_ARMOR ].itemID != n.ArmorID || slot.Items[wiCharDataFull::CHAR_LOADOUT_HEADGEAR].itemID != n.HeadGearID || slot.Items[wiCharDataFull::CHAR_LOADOUT_ITEM1].itemID != n.Item0 || slot.Items[wiCharDataFull::CHAR_LOADOUT_ITEM2].itemID != n.Item1 || slot.Items[wiCharDataFull::CHAR_LOADOUT_ITEM3].itemID != n.Item2 || slot.Items[wiCharDataFull::CHAR_LOADOUT_ITEM4].itemID != n.Item3) { r3dOutToLog("!!! server reported loadout is different with local\n"); Disconnect(); return; }